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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.2 Bug Reports

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4.89.2 Bug Reports
Offline TheSauron
11-05-2017, 01:54 PM,
#101
Local Gaian
Posts: 2,423
Threads: 341
Joined: Aug 2013

(11-04-2017, 03:53 PM)Shalo Wrote: ====================
Type: Ship Stats
Bug: Chameleon has no guns and no turrets.
====================

The gaian heavy fighter has no guns or turret slots.
no guns

Fixed. -Tachyon

I think you lot took compensating for that error a little bit too far.

Fixed...for real this time. -Karst


One MD Admiral
Offline Emperor Tekagi
11-05-2017, 02:12 PM,
#102
Niemann's legacy
Posts: 2,843
Threads: 267
Joined: Jun 2015

(11-05-2017, 04:38 AM)Exodite Asmodai Wrote: ====================
Type: Equipment
Bug: GB Conn Weps can no longer be bought at New Haven
====================

If one goes to conn to buy stuff like the Harpoon, Annihilator, and Silencer, fresh off an OC restart, they cannot be bought on account of "must be on friendlier terms to purchase".

Same thing for the new Cruiser and BS missiles on New Haven.
Offline Thunderer
11-05-2017, 04:17 PM, (This post was last modified: 11-05-2017, 04:17 PM by Thunderer.)
#103
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

====================
Type: Ship Stats
Bug: Geb strafing speed
====================

All battlecruisers strafe at 13 meters per second. Battleships strafe at 16. The Geb strafes at 19, at least in single player, although it is a battlecruiser.

[Image: 396AUfe.png]
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Offline Solo Wing Sagume
11-05-2017, 04:57 PM,
#104
Man-Eater
Posts: 453
Threads: 43
Joined: Aug 2014

====================
Type: Equipment
Bug: Greater Nomad Cloak on Irra Nomad Cruiser (Mk2 Model)
====================

Seems that the cloak doesnt work on the Mk2 Irra model yet. Using an Indy Nomad ID. It still buys the Cloaking batteries when turning Autobuy on, so I think it needs that as fuel.
The message that I can read is then: Cloaking Device will not function on this ship type. Description says this is the Cloaking Device for Cruisers the pure nomad one not the hybrid.
Offline Epo
11-07-2017, 09:04 PM,
#105
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

====================
Type: Launcher, actually
Bug: Always reaching the kitty
====================

It always contacts the kitty instead of calling the main server. It seems that it can't reach it, or whatever. It happens since last update(s) (?) wasn't playing for a week+, so can't exactly say if it's caused by the most recent one, or by some of two previous.
Offline sasapinjic
11-07-2017, 09:10 PM,
#106
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

====================
Type: Ship equipment
Bug: slots
====================


Nomad Battleship has no CM slot (at least in single player) .
Offline Starsunder
11-08-2017, 05:29 AM, (This post was last modified: 11-08-2017, 05:30 AM by Starsunder.)
#107
Member
Posts: 312
Threads: 37
Joined: Jul 2012

====================
Type:Equipment
Bug: Shield Regen Power Drain Description
====================

Spotted some shields in the shop with regen power drain amount of 0.
<1> <2> <3> <4>

Also, some gunboat shields with regen 10.
<1> <2> <3>

Not sure if other items are similarly affected.

Thanks for the hard work!

[Image: 8590276899_327fa2aaac_z.jpg]

Offline Vexykin
11-08-2017, 07:48 AM, (This post was last modified: 11-08-2017, 07:59 AM by Vexykin.)
#108
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

====================
Type: Ship Stats & Equipment
Bug: Liberty Rogue/Molly Werewolf SHF is missing a shield hardpoint
====================

After the update Werewolf has lost the shield completely, and is unable to mount one.
Under the shield hardpoint it states: "Transport Class shield" , but i've been flying base to base, but am unable to mount any type of shield.

I hope this change wasn't intentional, as i only read out from the patch notes about the cargo space buff for the Wolfie

EDIT: Apparently only certain bases sell the SHF shields, so i'll take a closer look, but would be good to add it to rest of the bases aswell
Offline sasapinjic
11-08-2017, 01:37 PM, (This post was last modified: 11-08-2017, 01:43 PM by sasapinjic.)
#109
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

====================
Type: Ship stats/equipment
Bug: equipment weight
====================

I replace my old Nomad Gunboat with new "Nammu" , transfer Gunboat cloak and CAU VI to , and when i went to buy guns i have discovered all Nomad Gunboat turrets are now weight 20 cargo regardless if they are Razors , Cerberus , solaris or standard ones . Only exception is Hybrid guns which takes 5 cargo ( but they look horrible on transparent nomad ships and you have only 10 % power core with them anyway with nomad ID ) . So , "improved" model cant alowe me to have same equipment as before , so i had to loose cloak ,CAU VI or to fly with only 5 Guns in 9 guns slot ship ?
Can you please reduce gun weight to 5 ( leave Razors weight to 20 , it makes sense , but it dont make sense that Gunboat basic guns are heavier than BS ones ) , or increase cargo size of gunboat by 100 cargo space to make this ship NOT be worse that his previous version ?
Offline SnakThree
11-12-2017, 11:22 AM, (This post was last modified: 11-12-2017, 11:07 PM by SnakThree.)
#110
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

====================
Type: Commodity
Bug: Commodities requiring positive reputation
====================

commodity_bm_munitions requires 0.60 reputation to be bought on Fort McMurry and Mactan Base
commodity_cardamine_rt requires 0.60 reputation to be bought on all bases
commodity_software requires 0.60 reputation to be bought on Airdrie Hideout, Cochrane Depot and Mactan Base
commodity_floragro requires 1.00 reputation to be bought on Riverside Station

All other commodities are freely accessible. I don't thing that non-unique commodities should be limited.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
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