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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What the Delta fight showed: Capital & Group Fights being ruined by...

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Pages (15): « Previous 1 … 4 5 6 7 8 … 15 Next »
What the Delta fight showed: Capital & Group Fights being ruined by...
Offline Jack_Henderson
11-09-2017, 01:59 PM,
#51
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(11-09-2017, 10:56 AM)Karst Wrote: When three quarters of a fight are organizing to employ or counter gimmick tactics and weapons, you know something has gone wrong. Instakilling a large group isn't good gameplay. Having to fly 200k into a sun to re-log is definitely not good gameplay.

+1
It is exactly like this.
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Offline SnakThree
11-09-2017, 02:03 PM,
#52
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(11-09-2017, 01:52 PM)sasapinjic Wrote:
(11-09-2017, 01:33 PM)sindroms Wrote: NEMP blast radius is getting reduced back to 5k and the power requirement is going to be introduced. To what class - remains to be seen. This will at last help against snubs ramming into their targets with it.

At least BattleCruisers please , Snubs , Gunbats and even some small Cruisers can approach to easy , fire NEMP and retreat unharmed .

Very few factions have access to BC. Really man. Just think about some sort of equity.

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Offline nOmnomnOm
11-09-2017, 02:05 PM,
#53
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Gunboats, but then again xenos have no access to gunboats and I bet they would love to use a nemp
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Offline The Sovereign
11-09-2017, 02:09 PM,
#54
Mercenary
Posts: 279
Threads: 28
Joined: Dec 2014

A powercore restriction would be the way to handle it. And in the even that it must be class based, giving xeno's a nemp mountable on a bomber, restricted exclusively to them, would allow Gunboats to be the delivery means while keeping the xeno's included.
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Offline sindroms
11-09-2017, 02:09 PM,
#55
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Just a friendly reminder, the nemp can only kill up to 5 items, including NPCs and destructible solars such as supply depos. Trade lanes, stations ''take a hit'' and absorb the damage. The more populated the area is, the less player casualties.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline The Sovereign
11-09-2017, 02:11 PM,
#56
Mercenary
Posts: 279
Threads: 28
Joined: Dec 2014

(11-09-2017, 02:09 PM)sindroms Wrote: Just a friendly reminder, the nemp can only kill up to 5 items, including NPCs and destructible solars such as supply depos. Trade lanes, stations ''take a hit'' and absorb the damage. The more populated the area is, the less player casualties.

Also as part of this, last night's NEMP didn't even kill the ship it collided with, and only scored 4 kills of the 6 ships clustered around the target. I don't know if thats an intended effect or not.
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Offline sindroms
11-09-2017, 02:12 PM,
#57
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

That is how it works. Anything within a 5k radius has an equal random chance to get obliterated. In your case, the RNJesus favored whoever was unlucky enough to be the target.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline SnakThree
11-09-2017, 02:13 PM,
#58
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(11-09-2017, 02:09 PM)sindroms Wrote: Just a friendly reminder, the nemp can only kill up to 5 items, including NPCs and destructible solars such as supply depos. Trade lanes, stations ''take a hit'' and absorb the damage. The more populated the area is, the less player casualties.

Oh. That's new information.

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Offline ronillon
11-09-2017, 02:47 PM,
#59
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(11-09-2017, 02:09 PM)sindroms Wrote: Just a friendly reminder, the nemp can only kill up to 5 items, including NPCs and destructible solars such as supply depos. Trade lanes, stations ''take a hit'' and absorb the damage. The more populated the area is, the less player casualties.

What about jetissoned cargo/ammo, torps, mines and CDs? Do they count too, or are they excluded?





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Offline sindroms
11-09-2017, 02:54 PM,
#60
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They are excluded.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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