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What the Delta fight showed: Capital & Group Fights being ruined by...

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What the Delta fight showed: Capital & Group Fights being ruined by...
Offline Devastator
11-09-2017, 08:51 PM,
#121
Member
Posts: 214
Threads: 28
Joined: Nov 2015

There is a very real and easy way to cancel nemp attacks. There is no IFF for weapons once fired they simply do damage. If I was a smart general I would keep my forces spread out and then rush the enemy. If ships can make it withing 5 k of the enemy then they are less likely to fire nemps as they target their ships as well. I mean who fires a nuke into a city with their own people in it. not many do. Like I said in a previous post there should be a counter for JD that a ship can install and expend to keep from being forced to jump. There was an anime called heavy object where massive robots of mass destruction would fight for power. A couple of ground troops discovered small weaknesses or oversights the enemy didn't expect and used them in the situation to gain the upper hand and kill the enemy robot. the same for outnumbering forces. Some 5000 Greeks used a choke point to hold off and deal considerable damage to the Persian army that was some 2,000,000 strong. That's 400 to 1 odds. My point is nothing is infallible. even if someone get a system buster there will be a weakness to exploit. If you haven't found that weakness try again.

[Image: 5pOBQAM.jpg]
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Offline Devastator
11-09-2017, 08:58 PM,
#122
Member
Posts: 214
Threads: 28
Joined: Nov 2015

One last thing on space warfare. Most entities going into battle have a rally point where ships gather to set up a second wave. If you have a jump drive scanning a position maybe one or two systems away and then having everyone able to rendezvous there is an actual strategy that can be very effective if your opponent seems to strong. Also holding some of your stronger ships back is also a thing. If you suspect a jump diversion split into groups and make sure one jump wont put you out of commission.

[Image: 5pOBQAM.jpg]
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Offline Jack_Henderson
11-09-2017, 10:47 PM, (This post was last modified: 11-09-2017, 10:48 PM by Jack_Henderson.)
#123
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

All I can say is that the outlook of "many NEMPS now being used in the coming group fights" makes me not look forward to having those fights.

There are already too few fights in Disco.
Why? Because it is rare that a fight is "good".
Why is that so? It is difficult to somehow manage to not encounter something that makes you go "meh".
The Delta escapade has provided the community with knowledge on how to ruin fights even more effectively.
Some people even got hyped and think that this is the new way to fight: cloak-abducting and nemping.
Expecting that future fights will be bad, fewer people will go for fights.
And we will have less fights again. => start at the beginning.

I'll try to leave this thread now. I think I have made my point clear, and if Admins care to read through this absolute mess of partially really weird and damaging ideas, I hope we will get some sort of change.

Happy silly-cloak-abducting and happy cheap-nemping!
Bury the little rest of roleplay and fun in fights that the server had by focussing on the troll and the cheap parts.
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Offline Nodoka Hanamura
11-09-2017, 10:53 PM, (This post was last modified: 11-09-2017, 10:54 PM by Nodoka Hanamura.)
#124
Exuberant Lilith
Posts: 1,586
Threads: 185
Joined: Jul 2016

(11-09-2017, 10:47 PM)Jack_Henderson Wrote: All I can say is that the outlook of "many NEMPS now being used in the coming group fights" makes me not look forward to having those fights.

There are already too few fights in Disco.
Why? Because it is rare that a fight is "good".
Why is that so? It is difficult to somehow manage to not encounter something that makes you go "meh".
The Delta escapade has provided the community with knowledge on how to ruin fights even more effectively.
Some people even got hyped and think that this is the new way to fight: cloak-abducting and nemping.
Expecting that future fights will be bad, fewer people will go for fights.
And we will have less fights again. => start at the beginning.

I'll try to leave this thread now. I think I have made my point clear, and if Admins care to read through this absolute mess of partially really weird and damaging ideas, I hope we will get some sort of change.

Happy silly-cloak-abducting and happy cheap-nemping!
Bury the little rest of roleplay and fun in fights that the server had by focussing on the troll and the cheap parts.
You know what...

I agree with Jack. Although I don't pilot a full fledged bomber (yet), I take pleasure in the hit and run tactics of using Torpedoes, bombs and Rockets against capitals, be them AI or actual players. The feeling I get from seeing a Incapacitator hit, and knowing I'm helping my comrades is amazing, and it's part of what makes Disco fun for me - the co-operative gameplay, be it PvE or PvP.

NEMPs and cloak-jumping pose risk to people like me who do such tactics, because:

A. I've already been cloakjumped by someone.
B. NEMPs can pack quite a punch, and have massive splash damage radius.

The first problem can be resolved my making it impossible to use it offensively - making it so you can only jump your own vessel while cloaked, and there is a 30 second cooldown before initiating a jump after decloaking.

Second problem can be fixed by making NEMPs more difficult to obtain. If they're used so much, and are this powerful, the mode to obtain them should be more difficult too.

[Image: NodokaDisco.gif]
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Offline Sombs
11-09-2017, 10:54 PM,
#125
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Oh no, the world ends. People use new stuff that you're not used to counter! Now you might actually need to buy new stuff for your old ships! Oh boi.




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Offline Nodoka Hanamura
11-09-2017, 10:59 PM,
#126
Exuberant Lilith
Posts: 1,586
Threads: 185
Joined: Jul 2016

I just had another idea - Introduce the concept of dedicated Electronic Warfare ships that can disrupt Jump and Cloak systems. It'll make it easier for fleets to counter such tactics, and even if you don't have them, just having either a Cloak Disruptor or a Jump Disruptor could hinder the effectiveness of these tactics.

[Image: NodokaDisco.gif]
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Offline Omi
11-09-2017, 11:07 PM, (This post was last modified: 11-09-2017, 11:08 PM by Omi.)
#127
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

(11-09-2017, 10:47 PM)Jack_Henderson Wrote: There are already too few fights in Disco.
Why? Because it is rare that a fight is "good".
Why is that so? It is difficult to somehow manage to not encounter something that makes you go "meh".
The Delta escapade has provided the community with knowledge on how to ruin fights even more effectively.
Some people even got hyped and think that this is the new way to fight: cloak-abducting and nemping.
Expecting that future fights will be bad, fewer people will go for fights.
And we will have less fights again. => start at the beginning.

Never thought I'd find myself agreeing with Jack ever again. Unless things have drastically changed since I took my leave (and I know they haven't) fights of any real size at all are still tricky to find, let alone good fights that actually promote fun, enjoyment, and maybe even roleplay for one or both sides.

The only reason this server is still alive is because of the strange, virulent form of Stockholm Syndrome it seems to hook people with. It takes some time away from Discovery to realise just how much of a soulless, time-wasting void the place really has become. Anything you could ever hope to find here - save the setting and the admittedly unique PvP - is available in spades in about a million other places with far less drama, crying, whinging, and general negativity. There's more shit-slinging after the average Disco "fight" (and there are no real fights anymore, just ten or so screaming autists on TS taking a dump on a motley crew of Eastern Europeans and Brazilians who can't even form basic sentences, let alone contribute to the server in any way beyond being great, big, glorified NPCs for people to shoot at) than there is in the monkey enclosure at the zoo.

If you want decent PvP in 2017, I suggest you take yourself to Conn in a snub and have your fun. If you're a cap pilot or looking for groupfights, I suggest either building a time machine to 2014 or before, finding another game to play, or going to weep quietly in the corner for what we've lost.

I would say it's a shame, but having finally managed to rid myself of any real stake in the place I'm honestly just content to watch the longest, slowest, and most excruciating train crash in history play itself out.
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Offline Thunderer
11-09-2017, 11:25 PM, (This post was last modified: 11-09-2017, 11:27 PM by Thunderer.)
#128
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

(11-09-2017, 08:51 PM)Devastator Wrote: Some 5000 Greeks used a choke point to hold off and deal considerable damage to the Persian army that was some 2,000,000 strong.

The number of Persians was closer to 100,000 Smile

Herodotus, our main source on this, was hired to write his Histories by the Athenians for the purpose of glorifying their ultimate victory. That's why we meet those huge numbers, like 5 million men or 5 thousand ships. A lot like when you win a battle in Disco and then write a report with bloated enemy losses to make yourself look even cooler Smile

Ofc, this isn't relevant for this thread. But this thread isn't relevant any more itself Smile
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Offline Devastator
11-10-2017, 06:01 AM,
#129
Member
Posts: 214
Threads: 28
Joined: Nov 2015

(11-09-2017, 11:25 PM)Thunderer Wrote:
(11-09-2017, 08:51 PM)Devastator Wrote: Some 5000 Greeks used a choke point to hold off and deal considerable damage to the Persian army that was some 2,000,000 strong.

The number of Persians was closer to 100,000 Smile

Herodotus, our main source on this, was hired to write his Histories by the Athenians for the purpose of glorifying their ultimate victory. That's why we meet those huge numbers, like 5 million men or 5 thousand ships. A lot like when you win a battle in Disco and then write a report with bloated enemy losses to make yourself look even cooler Smile

Ofc, this isn't relevant for this thread. But this thread isn't relevant any more itself Smile

Ah I see well thanks for the heads up just to make good would you mind sharing your source for that info. Here is mine if you are interested. (http://www.au.af.mil/au/awc/awcgate/gabr...br0009.htm and http://www.newworldencyclopedia.org/entr...hermopylae).

[Image: 5pOBQAM.jpg]
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Offline Curios
11-10-2017, 06:50 AM,
#130
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

My basic reaction for the thread can be simplified down to "WAT". Devs again invented some sort of new toy for a game which, while looking promising, turns out to be another devastating blow for the game play in the end. POBs never turned to provide an insight despite people speaking a lot about it. Of cause we're following the 'survivors mistake' here, those who don't like it would just disappear silently again and these who remains 'majorly like the change'. Good luck with that.
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