• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Trade Development Blog

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (69): « Previous 1 … 49 50 51 52 53 … 69 Next »
Trade Development Blog
Offline Jack_Henderson
01-18-2018, 11:50 PM,
#501
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I am reposting this because I would really need the changes to assist me in turning a new page in IMG and in getting activity and interest in the faction up again.

But I cannot do the trade mission roleplay with a NPC base that only buys stuff like Water and Credit Cards, sadly.

Quote:Hi Xoria!

IMG got a new base in O47 (Madeira) and I would love to do a large construction / shipping / r&d roleplay and spend like 2-3 billion on a rp that should last a year for construction, small model changes that reflect the progress, etc.

To be able to do these "player-player bonus trade missions", a drop-off point for construction commodities has to be there (or no one ever will go there).

I would like to request the following construction commodities to sell to NPCs for standard formula price on Madeira, so I can easily pay out bonuses and part of the profit is already paid by NPC traders, so that there is an incentive to fly:

  1. Basic Alloy
  2. Deuterium
  3. Drill Bits
  4. Energy Field Equipment
  5. Engine Components
  6. High-Temperature Alloy
  7. Mining Machinery
  8. Plastics
  9. Robotics
  10. Super Alloy
  11. Volgograd Ordinance (to hollow out the asteroids inside via detonations)

Thank you! Smile

Jack
Reply  
Online Lythrilux
01-20-2018, 02:02 AM,
#502
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

What's the status of this thread?

[Image: Lythrilux.gif]
Reply  
Offline SnakThree
01-20-2018, 09:20 AM,
#503
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Teerin from skype:
Xoria is currently working on 4.90 Initial's economy work, which will include requests in his trade development blog

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Xoria
01-20-2018, 11:46 PM,
#504
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

I have implemented posted suggestions excluding those for fugitives, ores, and Gate Parts/Docking Ring Parts.

Fugitives were designed specifically to represent Maquis and Council members fleeing Gallia for Roussillon or the other Houses. The ambiguous infocard is consistent with the general nature of most infocards, allowing multiple interpretations if you care to carry them around for another purpose. But for trading purposes, they are Maquis or Council refugees.

Ores will be dealt with in the mining revamp which is still pending.

I do not see the value in combining Gate/Docking Parts into a single commodity, but I am open to persuasion if you can make a more thorough and convincing case.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  
Offline Jack_Henderson
01-20-2018, 11:50 PM,
#505
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Thank you!!! Smile This enables a lot of cool stuff!!!

Jack - for the IMG|
Reply  
Online Lythrilux
01-20-2018, 11:54 PM,
#506
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Thanks from me as well.

[Image: Lythrilux.gif]
Reply  
Offline JorgeRyan
01-20-2018, 11:58 PM,
#507
The Brotherhood
Posts: 1,108
Threads: 64
Joined: Jul 2016

Awesome, this is great to hear Big Grin Thanks Xoria
Reply  
Offline Banned player t202085
01-21-2018, 01:12 AM,
#508
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(01-20-2018, 11:46 PM)Xoria Wrote: I have implemented posted suggestions excluding those for fugitives, ores, and Gate Parts/Docking Ring Parts.

Fugitives were designed specifically to represent Maquis and Council members fleeing Gallia for Roussillon or the other Houses. The ambiguous infocard is consistent with the general nature of most infocards, allowing multiple interpretations if you care to carry them around for another purpose. But for trading purposes, they are Maquis or Council refugees.

Ores will be dealt with in the mining revamp which is still pending.

I do not see the value in combining Gate/Docking Parts into a single commodity, but I am open to persuasion if you can make a more thorough and convincing case.

Blood Dragons Tomioka side has had no changes.


(01-09-2018, 01:22 AM)Silverlight Wrote:
(01-02-2018, 03:49 PM)Silverlight Wrote: Boop
I made a request last year to have weapons and military vehicles on BDs Tomioka.

(01-09-2018, 01:17 AM)Tureis Wrote: Is it possible to add sell points for Sake among bases in Omega 52?

Would make sense given that the Blood Dragons and Coalition are allies and VI would do trade between the two.

The alliance treaty between them even outlined shipping Sake and Vodka to each other.


Boop for both of these

Neither of these happened either.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Reply  
Offline JorgeRyan
01-21-2018, 01:16 AM,
#509
The Brotherhood
Posts: 1,108
Threads: 64
Joined: Jul 2016

I would've assumed you'd need at least a patch for the changes to get implemented, and I wouldn't be surprised if they were holding out for 4.90i to implement them
Reply  
Offline Banned player t202085
01-21-2018, 01:22 AM,
#510
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(01-21-2018, 01:16 AM)JorgeRyan Wrote: I would've assumed you'd need at least a patch for the changes to get implemented, and I wouldn't be surprised if they were holding out for 4.90i to implement them

That's what I thought, but Xoria said

(01-20-2018, 11:46 PM)Xoria Wrote: I have implemented posted suggestions

So I assumed that meant that they were in place, perhaps I'm just being impatient Smile I'll hold on till the next update before moaning again then!

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Reply  
Pages (69): « Previous 1 … 49 50 51 52 53 … 69 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode