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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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[CSW] recruitment

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[CSW] recruitment
Offline Praetyre
06-06-2008, 03:05 AM,
#11
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

The Liberty Navy, Kaigun, Bretonian Royal Navy and the Kriegsmarine, and possibly even the Marina Militaire and the Polemico Naftiko will be raining hell on the Junkers (Rheinland's already classed them as an illegal organisation) for this sort of thing.

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Akumabito
06-06-2008, 05:55 PM,
#12
Unregistered
 

Since it's obvious that several clan leaders are bent on sandbagging this thread, I have created a faction area on RPOL for anyone interested in this faction.

This will also maintain your anonymity here if you are interested in making a faction of outcasts and deserters work.

You'll have to register on RPOL (It's worth it though if you are a serious RP'r, as RPOL is the best place to RP on the web and even if you are not interested in the CSW the site itself is worth it) and then request access to the game.

http://rpol.net/game.cgi?gi=31273&gn=C...date=1212771070



A quick note, the RPOL site is going down for maintenance in about 10 hours. Usually the maint's last an hour or two.
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Offline Culebra
06-06-2008, 06:42 PM,
#13
Member
Posts: 435
Threads: 5
Joined: Mar 2008

//I am not a clan leader or anything but if you are realy going to do this please do not use the Junker ID. It is just going to bring down too much heat on our heads. The Junkers should not be the defualt choice when a group doesn't know where to fit in.

//Just be a group of mercs that were kicked out of where ever they came from. You can work for whoever you want and have ties to no nation. This seems like what you are going for.
  Reply  
Akumabito
06-06-2008, 07:26 PM,
#14
Unregistered
 

It isn't a merc faction it's a junker faction.

Since it's obvious that several clan leaders are bent on sandbagging this thread, I have created a faction area on RPOL for anyone interested in this faction.

This will also maintain your anonymity here if you are interested in making a faction of outcasts and deserters work.

You'll have to register on RPOL (It's worth it though if you are a serious RP'r, as RPOL is the best place to RP on the web and even if you are not interested in the CSW the site itself is worth it) and then request access to the game.

http://rpol.net/game.cgi?gi=31273&gn=C.....1212771070



A quick note, the RPOL site is going down for maintenance in about 10 hours. Usually the maint's last an hour or two.
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Offline Culebra
06-06-2008, 07:32 PM,
#15
Member
Posts: 435
Threads: 5
Joined: Mar 2008

Across Sirius there are capital ships captains and crew who, for whatever reason, have been driven away from their home faction. Military and pirate alike betrayed by their command or driven away by carti crazed commanders or nomad infected officials.

Sounds like mercs to me.

This will also maintain your anonymity here if you are interested in making a faction of outcasts and deserters work.

Once again mercs.


This faction has nothing in common with Junkers other than working with them. It is not a Junker faction.
  Reply  
Offline globalplayer-svk
06-06-2008, 07:46 PM,
#16
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

akumabito, do you understand, that all here try to reduce capwhoring, but oyu try to make capwhoring faction ? funds for start gb ? captains from all sectors in their capital ships ? rp is rp, but common sense is common sense....
why you think all factions have only 1-2 bs, and all prefer fighters ? because its nothing more easy put all in faction into battleships, but that will destroy fun for all.... this is freelancer yes, but not capwhore lancer ....


[Image: vladsignature.png]
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Offline Culebra
06-06-2008, 07:51 PM,
#17
Member
Posts: 435
Threads: 5
Joined: Mar 2008

I belive this faction is aimed at the "witch hunt" thats is going on against the independants with capital ships. I am sure Akumabito is fully aware of the supposed anti cap whore feelings of disco and this is a stab at that.

Or I could be wrong.

My problem with this faction is he is claiming its Junkers and I don't think it is.

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Offline Eppy
06-06-2008, 08:01 PM, (This post was last modified: 06-06-2008, 08:02 PM by Eppy.)
#18
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

It isn't a witch hunt, it's an insurgency by a small group of overly loud greenhorns who think that anarchy is the best kind of fun, and wish to trample on three years of Roleplay painstakingly crafted by the older players and the factions.

Also, the reason they want to be Junkers is because the Merc ID doesn't allow anything bigger than a Gunboat, not for any particular Roleplaying reason.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
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Offline Tenacity
06-06-2008, 08:06 PM, (This post was last modified: 06-06-2008, 08:09 PM by Tenacity.)
#19
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I have to say I strongly agree with culebra here.

The junker congress may have fallen apart but many of it's proponents are still around, and we do not approve of rogue warships destroying our hard-earned status in Sirius.

Junkers are not fighters, we're salvagers and business dealers. We have no use for warships, as none of our (few) enemies are able to procure warships themselves. The xenos and hogosha are stuck in fighters and bombers, and we use the same (with the addition of transports and freighters).

Every ship flown by a junker was either built by his own hands, built by the hands of other junkers in puerto rico, or salvaged from the scrap fields near the systems we operate in. Every ship flown by a junker is adapted for hauling large amounts of cargo - scrap or otherwise - and most warships are not capable of such. Every ship flown by a junker is modified with the necessary equipment to recover valuable salvage from scrap fields, warships are incapable of receiving such modifications.

If a bunch of rogue cruiser captains wants to get together and party, they need to do it under another faction's name. Junkers rely on our nuetrality to as many factions as possible in order to conduct our business, and having fleets of 'most wanted' criminal and defected capital ships flying under our banner would bring loads of unwanted attention.


EDIT:

To add to that lengthy rant, we have no problem repairing and refitting your ships if you're paying us to do so. Such refits must be made at our standard stations however, and not within the puerto rico system.

Other than the repairs and services we offer to any faction member that pays for it, junkers will not support your rogue fleet.

[Image: Tenacity.gif]
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Akumabito
06-07-2008, 01:26 AM,
#20
Unregistered
 

' Wrote:The junker congress may have fallen apart but many of it's proponents are still around, and we do not approve of rogue warships destroying our hard-earned status in Sirius.

Hard earned status? Do you even know what a junker is? Junkers have no status, and some in the Junkers are smart enough to realize that their recent foray into cartamine and slave smuggling is going to destroy their neutrality with the lawfuls sooner or later, and the csv and collecter aren't going to save them at that point, are they?

' Wrote:Junkers are not fighters, we're salvagers and business dealers. We have no use for warships, as none of our (few) enemies are able to procure warships themselves. The xenos and hogosha are stuck in fighters and bombers, and we use the same (with the addition of transports and freighters).

The Hogosha are not necessarily stuck in fighters, and with the farmers alliance getting cruisers the Hogosha are not far behind, but there are far greater threats than the Hogosha. Junker bases have up to now been sitting ducks, sitting right next to strong house military forces, as there was no need for a strong defense, but with the recent increase in unlawful activities (including supplying the outcasts and who knows who else with materials to build their capital ships in return for carti smuggling) the Junkers can't afford to be weak anymore. Some Junkers are smart enough to realize that.


' Wrote:Every ship flown by a junker was either built by his own hands, built by the hands of other junkers in puerto rico, or salvaged from the scrap fields near the systems we operate in. Every ship flown by a junker is adapted for hauling large amounts of cargo - scrap or otherwise - and most warships are not capable of such. Every ship flown by a junker is modified with the necessary equipment to recover valuable salvage from scrap fields, warships are incapable of receiving such modifications.

Warships are ideal for getting scrap, and for smuggling as they have fairly significant cargo carrying capabilities and much better survivability in hostile space than a collector.

Other than the increased armor and power, there is no difference in the ability of a warship's tractor beam over a non warship.

' Wrote:If a bunch of rogue cruiser captains wants to get together and party, they need to do it under another faction's name. Junkers rely on our nuetrality to as many factions as possible in order to conduct our business, and having fleets of 'most wanted' criminal and defected capital ships flying under our banner would bring loads of unwanted attention.

No more attention that carty smuggling does for the lawfuls, or that supplying the outcasts does.

The thing that saves the Junkers isn't that they are neutral, it's that they are individual. With no strong central body and no real structure one Junker smuggler doesn't affect the next junkers rep. That lack of overall accountability isn't changed in this scenario in any way, shape or form.

This group of ships, some rouge, some outcast, some cobbled together from the remains of fleet battles has a place in the Junkers precisely because they are the ideal Junkers, resourceful, individual, able to find a way to survive.

They are much more a Junker than the Junker Congress, a group that tried to suppress the Individual nature of the Junker, and apparently is still trying.
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