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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Searching for two ships

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Searching for two ships
Offline Seth Karlo
06-07-2008, 03:36 PM,
#11
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Mull base is more to the east than to the south...

And DON'T go straight to the Nomad thing...

I set it on "Goto" and went to make myself some tea. Hit a minefield. :angry:

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Offline MB52
06-08-2008, 12:55 AM,
#12
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Posts: 1,973
Threads: 130
Joined: Dec 2007

Well I found it, and went for the Werewolf.. its a shame the Bactrian doesn't have a CD, or else it would make a great pirating platform...


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline sovereign
06-08-2008, 01:08 AM,
#13
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Posts: 3,893
Threads: 38
Joined: Feb 2008

If you need a pirating transport thingie, the Pirate Transport available on Montezuma Base in Cortez is pretty good at it. The OPG use it to great effect, a pack of them even whiffed three credits off Caylith's admin character!

The Kushan Freighter available on the Rheinland Battleship in Omega-15 (right next to the planet in the system's center) is also a monster, as is the Armored Transport.

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Offline MB52
06-08-2008, 01:10 AM,
#14
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Posts: 1,973
Threads: 130
Joined: Dec 2007

Well, I did have the pirate transport, but I got annoyed with not being able to flee into the badlands when the fuzz showed up... so downgraded to something smaller.


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline Screenlag
06-08-2008, 08:37 AM,
#15
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Posts: 111
Threads: 9
Joined: Sep 2007

something I learned not to long ago: You can use... I don't know what it's called, but something with trade routes. when you open your map, you can see some icons above it. one of them is called something with trade routes. if you click it, white lines will appear on the map and showing you trade routes and ways to most bases and jumpholes. Try it, I've explored a lot of the universe with it

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Offline MB52
06-09-2008, 03:06 AM,
#16
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Posts: 1,973
Threads: 130
Joined: Dec 2007

What you mean is the patrol paths, definitely a good suggestion, but some of the new systems dont have patrol paths. Though Newcastle does, and thats how I zeroed in on the actual bases (there was 2 bases I missed on my initial sweep (that system is massive...)


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline Boss
06-09-2008, 03:38 AM,
#17
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I was lucky then. I went around the big blue thingy to get over to the Nomad base.

Oh, and I found out about the death zones in SP:angry:

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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