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Instance-like places in discovery?

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Instance-like places in discovery?
Offline Screenlag
06-08-2008, 10:31 PM,
#1
Member
Posts: 111
Threads: 9
Joined: Sep 2007

I've played World of Warcraft... on a cough* private server cough*
Well, What I noticed I enjoyed most was those instances like deadmines and Karazhan and stuff.
For those of you who never got interrested in WoW I'll explain what a instance WoW style is:
It is where you gather a group of people and go to a new map where only your group is. There is very many elite mobs so you'll have to make a group who can co-operate good and support eachother.

So, In freelancer it would be neccesary to put a group with both anti fighter and anti cap-ship weapons.
In case it would be over used and all loot would be farmed, you could make all bosses respawn once in a server shutdown, then it would be quite rare to see people with weapons or equipment from those bosses.
I thought of some good places for those instances to be.
The first to come into my mind was the place where all nomads went when you completed the story, if all nomads went there then that would mean that eventually there are new nomads ships to be discoverd.
When I was making this thread, I came to think of shipyards, jumpholes to them hidden in each major house. So one instance in Kusari, one in Rheinland. one in Britonia and one in Liberty.
Those would have to be well hidden so you would have to search for them to find them... screw datastorm or whatever it's called.

Well, please add your thoughts.

[Image: EliteSig.jpg]
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Offline Heartless
06-08-2008, 11:17 PM,
#2
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Posts: 1,529
Threads: 107
Joined: Nov 2007

well "boses" could be considered larger npc ships. Like battleships, they don't come across as often as everything bellow it.

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[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline Othman
06-08-2008, 11:26 PM,
#3
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Just place a nomad boss which spawns right in front of Manhattan with a nomad light fighter, admin shield and guns mounted on it.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline chovynz
06-08-2008, 11:52 PM,
#4
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:I've played World of Warcraft... on a cough* private server cough*
Well, What I noticed I enjoyed most was those instances like deadmines and Karazhan and stuff.
For those of you who never got interrested in WoW I'll explain what a instance WoW style is:
It is where you gather a group of people and go to a new map where only your group is. There is very many elite mobs so you'll have to make a group who can co-operate good and support eachother.

So, In freelancer it would be neccesary to put a group with both anti fighter and anti cap-ship weapons.
In case it would be over used and all loot would be farmed, you could make all bosses respawn once in a server shutdown, then it would be quite rare to see people with weapons or equipment from those bosses.
I thought of some good places for those instances to be.
The first to come into my mind was the place where all nomads went when you completed the story, if all nomads went there then that would mean that eventually there are new nomads ships to be discoverd.
When I was making this thread, I came to think of shipyards, jumpholes to them hidden in each major house. So one instance in Kusari, one in Rheinland. one in Britonia and one in Liberty.
Those would have to be well hidden so you would have to search for them to find them... screw datastorm or whatever it's called.

Well, please add your thoughts.


While its a nice idea, I don't think the mechanics of FL allow that kind of thing.
I have played Wow, so I understand. However these kind of FL 'instances' are usually
player run (i.e. think keeperes venturing into NY.) Or they are "raids" initiated by players.

FL mechanics just dont allow a place where no one else can enter. I guess one way
would be to use a Jumpdrive into a system that has no JH or JG, but that's the only
way I can think of having an "instance". And that Jumpdrive probably isnt going to get
into Disco any time soon.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Tenacity
06-08-2008, 11:55 PM,
#5
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:I've played World of Warcraft... on a cough* private server cough*
Well, What I noticed I enjoyed most was those instances like deadmines and Karazhan and stuff.
For those of you who never got interrested in WoW I'll explain what a instance WoW style is:
It is where you gather a group of people and go to a new map where only your group is. There is very many elite mobs so you'll have to make a group who can co-operate good and support eachother.

So, In freelancer it would be neccesary to put a group with both anti fighter and anti cap-ship weapons.
In case it would be over used and all loot would be farmed, you could make all bosses respawn once in a server shutdown, then it would be quite rare to see people with weapons or equipment from those bosses.
I thought of some good places for those instances to be.
The first to come into my mind was the place where all nomads went when you completed the story, if all nomads went there then that would mean that eventually there are new nomads ships to be discoverd.
When I was making this thread, I came to think of shipyards, jumpholes to them hidden in each major house. So one instance in Kusari, one in Rheinland. one in Britonia and one in Liberty.
Those would have to be well hidden so you would have to search for them to find them... screw datastorm or whatever it's called.

Well, please add your thoughts.

This is not warcraft, and it shouldnt be turned into a warcraft-in-space mod.

No.

[Image: Tenacity.gif]
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Offline GhostFace
06-09-2008, 12:01 AM,
#6
Member
Posts: 1,157
Threads: 36
Joined: Feb 2008

' Wrote:While its a nice idea, I don't think the mechanics of FL allow that kind of thing.
I have played Wow, so I understand. However these kind of FL 'instances' are usually
player run (i.e. think keeperes venturing into NY.) Or they are "raids" initiated by players.

FL mechanics just dont allow a place where no one else can enter. I guess one way
would be to use a Jumpdrive into a system that has no JH or JG, but that's the only
way I can think of having an "instance". And that Jumpdrive probably isnt going to get
into Disco any time soon.

Like Hyung said the instances for fl are player run...as in raids, pvp battles, RP events etc...

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[RM]Of.Viktor.Niklovach [RoS]GhostFace[E] David.DeWester[101st] Order|Ens.Adam.Jones [C]Jean.Claude.Moreau
Kruger Security-Johann Von Struger ]bd[Akio.Kimura
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Offline Dusty Lens
06-09-2008, 01:04 AM,
#7
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Of course such things would make for a handy replacement for the current lol system of salvaging the same wreck day after day for codes.
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Offline Tenacity
06-09-2008, 01:44 AM,
#8
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

If you ask me, codenames shouldnt even be found on wrecks, they should be faction specific and acquired from guard system bases.

As it is, all the wrecks are camped by low level alt pilots owned by arms dealers.

[Image: Tenacity.gif]
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Offline timmychen
06-09-2008, 01:52 AM,
#9
Member
Posts: 695
Threads: 31
Joined: Feb 2008

@Original Poster: That's what high level missions are for. Unfortunately, they're not nearly as hard as they should be, and do not pay nearly as well as they should pay. So how about, instead of that, we have a base or two in every system that has challenging missions for blah, where multiple capships spawn and you'll need good things like fighter support and repair ships? Heck, have bomber NPCs rape your capships with supernovas. Then you'll be forced to fly with a fighter wing.
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Offline onca
06-09-2008, 01:56 AM, (This post was last modified: 06-09-2008, 01:59 AM by onca.)
#10
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

Yeah, what Captin...er...Poo said. Missions are almost like instance hordes and bosses, but less predictable. That's good isn't it? We'd just need to add very high level missions with uber bosses and really great stuff.

But not codies.... I'm uncomfortable with the notion of item farming. (OTOH it annoys me that every single wreck is always bloody looted.)

ps. Example, we could have a destroy-base mission. It is defended by elite fighters & caps, and mounted with pwnz0r guns. But when it's destroyed lots of goodies come falling out.
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