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  Discovery Gaming Community Rules & Requests Rules
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Poll - POBs and Mining Areas

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Poll: Do you want a POB rule that forbids the construction of POBs closer than 15k from the edge of a mining area?
You do not have permission to vote in this poll.
Yes
58.75%
47 58.75%
No
41.25%
33 41.25%
Total 80 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): 1 2 3 4 5 6 Next »
Poll - POBs and Mining Areas
Offline Jack_Henderson
05-02-2018, 05:21 PM,
#1
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

2nd day back on Disco, 2nd POB siege because another POB is right inside the mining area. This sucks.

So, easy question: "Do you want a POB rule that forbids the construction of POBs closer than 15k from the edge of a mining area?" => Yes / No.



Quick summary of arguments:

[+]Spoiler
  1. It is a waste of gaming time for the attacker (right clicking for 1 hour at off-hours).
  2. It is a waste of time and effort for the builder (permaloss of the investment of time/money)
  3. It creates only negativity specially as most builders never even know that they are doing something that will get the BS fleet rolling their way. It's "learning things in the worst possible way", and that is what we do not want for Disco.



We could save ourselves a lot of trouble, waste of time and frustration if there were rules that would state where one can build and where one can't.
Anyway, let's see what the poll says.
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Offline Lythrilux
05-02-2018, 05:24 PM,
#2
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Was I dreaming or wasn't there literally a rule that said players couldn't build POBs in the mining area? What happened?

[Image: Lythrilux.gif]
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Offline Antonio
05-02-2018, 05:25 PM,
#3
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009

Absolutely yes for so many reasons, as I said 100 times before.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Sciamach
05-02-2018, 05:31 PM, (This post was last modified: 05-02-2018, 05:32 PM by Sciamach.)
#4
Member
Posts: 1,642
Threads: 114
Joined: Jul 2013

Dear gods this must be some kind of record. First it was me and jack, but now it's me, Jack, and Lyth all agreeing on something...

Someone double check that the sky isn't turning red and/or falling on us all pls

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline Freeroamer
05-02-2018, 05:32 PM,
#5
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

100%. It causes nothing but problems...

[Image: freeroamer.gif]
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Offline Laz
05-02-2018, 05:33 PM,
#6
Out-of Retirement Code Monkey
Posts: 1,913
Threads: 107
Joined: Jan 2014

Yes

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Offline Nekrotalis
05-02-2018, 05:36 PM, (This post was last modified: 05-02-2018, 05:42 PM by Nekrotalis.)
#7
Forget-Me-Not
Posts: 191
Threads: 16
Joined: Mar 2017

Does get a +1 from me
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Offline Bellepheron
05-02-2018, 05:38 PM, (This post was last modified: 05-02-2018, 07:27 PM by Bellepheron.)
#8
Member
Posts: 197
Threads: 45
Joined: Feb 2014

Yes but 15 clicks may a tad far for sensible mining perhaps 10 ks which is within scanner range for loacations. Offending bases should be moved by admin and not destroyed out of hand.
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Offline Freeroamer
05-02-2018, 05:41 PM,
#9
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

Can we get some green opinions on this?

[Image: freeroamer.gif]
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Offline Sciamach
05-02-2018, 05:41 PM,
#10
Member
Posts: 1,642
Threads: 114
Joined: Jul 2013

Just to make my stance on the matter clear - as this is a thread asking for opinions on the subject -, here's a post I made earlier on the same topic for clarity:

(05-02-2018, 03:35 PM)Sciamach Wrote:
(05-02-2018, 02:12 PM)Jack_Henderson Wrote:
(05-02-2018, 12:23 AM)Geneva Shipping Platform Wrote: Hi all, sorry to barge in but,
If its possible, could you add to the rules:
Dont place PoB´s in stupid bad places like mining fields ,
do not block normal space trafic/docking locations.
(Just so peapole dont say it wasnt clear.

Best regards
(and welcome back)

We have been campaigning for such a rule change for... literally years.
Currently, there are 3 POBs in mining fields, I am told.
Making players the "fixers" is just wrong.
It's a no-fun, no-winner activity that sucks energy and is deeply unfair in so many ways (offense vs defense bias, factions without BS, etc)

What is this world coming to when I'm forced to agree with you, Henderson?

I've been back in Disco roughly 1-2 months now. In that time, I've had to siege 4 Core1 POBs because of their asininely stupid locations, 3 of which were in mining fields.
This is a constant problem given just how easy it is to establish a POB.

In an ideal world, setting up a POB would require most if not all of the following:
A staff screening process
A large upfront credit payment
Distance-requirements from dockable solars/mining fields,
And a change to the siege rules to not require declarations for core-1 bases

The thing of it is: most of these bases are made by newbies just learning the POB system with absolutely 0 community contact or regard for how their bases effect the gameplay/roleplay environment - hell, one of the first ones I sieged was owned by a guy supposedly from china who tried to tell me to go to conn if I wanted to PVP him. Why are the besiegers being forced under the current rules to put in 10x more effort into destroying these nonsensical bases than the people that built them put into the construction?

This POB system as it is now just is not working. Plain and simple.


[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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