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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC population control

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NPC population control
Offline Seth Karlo
06-11-2008, 11:58 AM,
#11
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Tell you what, I'll have a go at doing it myself, and then PM you the folder (Or email it to you) so you can se if its what your looking for, if it is, and the rest of the community agrees, I'll put it forwards as an upgrade to the mod...

Deal?

[Image: SethSig.png]
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Offline NerdRage
06-11-2008, 12:09 PM,
#12
Member
Posts: 520
Threads: 50
Joined: May 2008

/sighned!

i agree with the BHG over malta
how do they get past all the weapons plats and patrols?? especialy omricon beta

[Image: bert.jpg]
[Image: siggyj.gif]
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Offline Slavik
06-11-2008, 12:34 PM,
#13
Member
Posts: 929
Threads: 65
Joined: Aug 2007

/signed, I would be for an all out lowering of the number of bounty hunters.... there just are to many of em....

There used to be pictures here

once known as Richard Farbridge, OBE and Ronaldo Benitez
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Offline Seth Karlo
06-11-2008, 07:50 PM,
#14
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Ok, I'm done.

Tenacity, could you PM ne an email address I can send it to please?

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Offline Patriot
06-11-2008, 08:21 PM,
#15
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Posts: 537
Threads: 56
Joined: Oct 2007

//signed


remove the NPC around toledo/isis
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Offline mwerte
06-11-2008, 08:46 PM,
#16
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

Totally. Also, could the Corsairs that spam the Eta/Alpha JumpHole be removed? Palmero and the minefield are said to keep the Corsairs at bay, but EVERYTIME I enter Eta I have to fight through or run from 10+ Corsair NPCs. It gets really annoying, esp cause there's like....2 OC NPCs.

I'm all in favor of removing Corsair NPCs from the OC side of the minefield.


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Offline Tenacity
06-11-2008, 09:25 PM,
#17
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Ok, I'm done.

Tenacity, could you PM ne an email address I can send it to please?

uh... why?

I'm not a developer and I honestly have no clue where to start when it comes to modifying game files. It should be tested/implemented by someone with more experience.

[Image: Tenacity.gif]
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Offline Seth Karlo
06-11-2008, 10:12 PM,
#18
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

uhhh, because you asked for it to be done? I have only redone minor atm.

And also, do you think Im a designer? Nope.

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Offline Tenacity
06-11-2008, 10:21 PM,
#19
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Posts: 9,496
Threads: 635
Joined: Apr 2008

so what exactly did you do?

[Image: Tenacity.gif]
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Offline Seth Karlo
06-12-2008, 07:37 AM,
#20
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Went into the systems file and deleted the patrol paths, then opened FL explorer and remade them...but in different places.

Ok, be an unobjective tester?

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