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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.90.2 Bug Reports

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4.90.2 Bug Reports
Offline WesternPeregrine
07-16-2018, 02:18 PM,
#11
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

====================
Type: Equipment
Bug: Osumi base gone, KSP has little access to KuLawful ships
====================

With Osumi base gone, and with most standard ships being sold on KNF battleships on the fringes of the House, the KSP restart has trouble getting a Umibozu or other common lawful ships. Suggestion of adding a snub ship store on Narita, or on one of the KSP border stations.

Done. Will be sold on Narita. -Xalrok

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Offline Banned player t202085
07-16-2018, 03:29 PM,
#12
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

====================
Type:ommodity (choose one)
Bug: 75% of Azurite Gas bubbles are empty
====================

Shooting azurite gas bubbles (with the gear and Core| ID) only produces an amount of the ore 25% of the time. Meaning you need to shoot around 4 rocks to get 1 drop. When it does drop the amount spawned is correct but considering the sparsity of the gas bubbles having such few rocks actually work make the ore unminable. I highly recommend someone try and mine 5k of the stuff before making any changes

That's just how it was balanced. We'll look into it in the mining update though. -Xalrok

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Offline TheSauron
07-16-2018, 09:23 PM,
#13
Local Gaian
Posts: 2,468
Threads: 358
Joined: Aug 2013

====================
Type: Effects?
Bug: One of Kaibyo's headlights is freely floating in open space.
====================

As seen here and here.

Fixed. ~Kazinsal


One MD Admiral
Offline Tomas.
07-17-2018, 03:49 AM,
#14
Member
Posts: 99
Threads: 12
Joined: Mar 2015

====================
Type: Ship Stats
Bug: Aspis - transport EMP detonating on hull
====================

As stated. Tested in singleplayer, transport EMP flaks detonate on the hull at sideways and Z-negative firing angles forward and to either side, dropping the user's own shield.

[Image: Sdf1s9q.png]
Offline Titan*
07-17-2018, 04:18 PM,
#15
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

====================
Type: Ship
Bug: Bretonia Carrier bug
====================

Bretonia carrier shields doesnt take damage from missiles if it hits engines
Offline Nodoka Hanamura
07-17-2018, 04:22 PM,
#16
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

(07-17-2018, 04:18 PM)Titan* Wrote: ====================
Type: Ship
Bug: Bretonia Carrier bug
====================

Bretonia carrier shields doesnt take damage from missiles if it hits engines

I think that's a known bug with some capitals, IIRC.

[Image: NodokaDisco.gif]
Offline The League
07-17-2018, 09:31 PM,
#17
Member
Posts: 206
Threads: 46
Joined: Dec 2017

====================
Type: Systems
Bug: Docking on Ryuku base in Tohuku causes CTD,
====================
Docking with (or undocking from) Ryuku causes a CTD.

Fixed. -Xalrok
Offline Banned player t202085
07-18-2018, 08:04 AM,
#18
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(07-16-2018, 03:29 PM)Silverlight Wrote: ====================
Type:ommodity (choose one)
Bug: 75% of Azurite Gas bubbles are empty
====================

Shooting azurite gas bubbles (with the gear and Core| ID) only produces an amount of the ore 25% of the time. Meaning you need to shoot around 4 rocks to get 1 drop. When it does drop the amount spawned is correct but considering the sparsity of the gas bubbles having such few rocks actually work make the ore unminable. I highly recommend someone try and mine 5k of the stuff before making any changes

That's just how it was balanced. We'll look into it in the mining update though. -Xalrok

Ah okay I wasnt sure if it was a bug or a feature. I still highly recommend the person in charge of balancing this try and mine a full transport load

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Offline Egon Bigmemes
07-18-2018, 07:53 PM, (This post was last modified: 07-18-2018, 08:43 PM by Egon Bigmemes.)
#19
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

====================
Type: Ship Stats
Bug: Liberty Siege Cruiser gate/lane docking issues.
====================

So, most large ships usually have an issue docking if you aren't near the center of a lane. The Siege cruiser is much smaller than most of these ships, and it'll specifically make an effort to auto-move away from the center of lanes. I've gotten stuck several times in a row trying to take a lane, while lined up with the middle, because the LSC will veer off to the very edges of the lane. If you initiate docking from a far distance (400m+) it doesn't seem to have as much of an issue, but if you're nearly at the speed-dock range of a lane, the ship will veer off to the sides, and 2/3 times get stuck doing so. At a distance, the cruiser will still angle itself away from the center of the lane.

It will also steer off to the edge of gates which, while it doesn't seem to stop it from eventually jumping, ends up being extremely time consuming.

EDIT: Just kidding, this was me trying to dock from a distance after pointing at the lane.

[Image: 3a3f143361.jpg]

EDIT2: And here's an attempt from slightly above the middle of the lane ring. http://puu.sh/AYYe2/cd67cc2a67.jpg
Offline Keller
07-19-2018, 05:13 AM,
#20
Member
Posts: 596
Threads: 62
Joined: May 2017

====================
Type: Ship - SRP
Bug: Stats and texture not changed in accordance with the request.
====================

I'm not sure what else to say except that nothing has been changed. The ship is supposed to have a unique texture and unique stats, it has neither and this is my second time bringing it up in hopes of assistance and actual implementation. The ship name is SCRA|Krsnik as I stated in my last report and the SRP for the ship was approved about a month or so prior. The patch notes have stated that the changes to the ship have been applied but really nothing's changed, I'm not sure what else I'm supposed to say or do except file another one of these bug reports in the hope of actual implementation.

This is fixed. - Sov


[Image: 1KdqLN0.png]

"Knowing Humanity - We will be duty, bloody and unavoidable."
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