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Bretonian Armed Forces Defense Intelligence Staff (DIS) (iRP) (AO)
Offline Gagadug.
07-29-2018, 01:00 PM, (This post was last modified: 07-29-2018, 01:05 PM by Gagadug..)
#2,061
Member
Posts: 889
Threads: 67
Joined: Jan 2016

Notification:

Rank Changes:

Lieutenant Commander Pria Y'berg has been promoted to Commander. You have proven yourself in service, the Board deems you read to take more responsibility

Captain Kaze Dagon has been promoted to Commodore. You got back to service very well, you are deemed fit to return to your old position.

Commodore Charlotte Brooks has been promoted to Admiral. You have been doing excellent work in the last months, you deserve to be a full member of the Board once more.

Division Commander Marcus Boone has been removed from active service for indefinite time. This was not an easy decision but the repeated reports of inacceptable behavor and your lack of understanding or will to change leaves us no choice, the Board has unanimosly voted for this course of action. The Primary Fleet should serve as a good example to all Armed Forces pilots, not be a cradle of unfair and disgraceful behavior. You are expected to remove your transmitters within 24 hours.



Carina, Regina, Imperatrix!


Admiralty Board
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Offline Technology and Grants
08-02-2018, 02:59 PM, (This post was last modified: 08-02-2018, 03:31 PM by Technology and Grants.)
#2,062
Member
Posts: 53
Threads: 13
Joined: Jul 2018

[Image: cqoK5DR.png]

Message Class: Textual
Encryption: Earl Grey
To: DIS, Admiralty Board
From: Head R&D Andrew Hayashi Dagon


Good day, ladies and gentlemen of the Armed Forces.

The Technology and Grants department finally ended their analysis and reverse engineered several weapons of importance, made now available to all of the Bretonian Armed Forces Primary Fleet. The first set of weaponry here detailed is of high cost of production so I leave up to the Admiralty to restrict its production. The second set is in the same range of production costs as the BMM made 'Enfield' PB4 but it is trackable as it is Reaper tech.

-Experimental Weaponry List-

[+]Light Fighter Codename Weaponry
[+]FEUERBALL Codename Weapon
[Image: TGvKZcA.gif]
FEUERBALL Light Fighter Heavy Overcharge Cannon
The FEUERBALL is a slow-firing, massively overcharged plasma cannon developed by a small Rheinland engineering comparny, Kessler GmbH, on the basis of the widely used Flammenwerfer series in the late 790's. After the Nomad crisis, Kessler was forced to file for bankrupcy after producing only a few hundred of these weapons. Today, the few surviving examples are hard to come by and highly sought after - and now we can rebuild them.

Class 6 Light Fighter Gun
Type Plasma
3150 Hull Damage
1575 Shield Damage
693 Energy consumed per shot
1.00 Refire
4.5455 Efficiency Rating
600M/s Speed
660M Range

Expected fabrication time: Seventy eight hours.
[+]Very Heavy Fighter Codename Weaponry
[+]ACROBATIC Codename Weapon
[Image: lkcHZAo.gif]
ACROBATIC Limited Edition Cannon
The ACROBATIC is a high-tech design loosely based on older Bounty Hunter technology. A limited production run was produced by Archeos, a Kusari consumer electronics company known for stylish but overpriced products. The small batch sold out before the first weapon was even delivered, and those still on the market command a hefty premium among collectors.

Class 8 Very Heavy Fighter Gun
Type Neutral
580 Hull Damage
290 Shield Damage
141 Energy consumed per shot
4.00 Refire
4.1135 Efficiency Rating
750M/s Speed
675M Range

Expected fabrication time: Forty two hours.
[+]SUPERSONIC Codename Weapon
[Image: RumO0x0.gif]
SUPERSONIC Manual Aim High-Speed Photon Cannon
Prototype photon cannon of unknown origin, firing low charge bolts at astonishing speed. This weapon is not compatible with standard targeting computers; it must be aimed manually.

Class 9 Very Heavy Fighter Gun
Type Photon
280 Hull Damage
140 Shield Damage
71 Energy consumed per shot
8.33 Refire
3.9437 Efficiency Rating
800M/s Speed
570M Range

Expected fabrication time: Fifty seven hours.
[+]TDGWM5K Codename Weapon
[Image: YnJ0yxB.gif]
TDGWM5K Pulse Cannon
Prototype pulse weapon of non-human origin. The TDGWM5K gets its unwieldy name from a single decoded string in the weapon's designation code. It is a pulse weapon calibrated for very high refire rate, well beyond typical equivalents. Despite its mysterious origins, it is manufactured to be compatible with typical human hardpoints. We can recreate this thing using minerals of the Peloponnes Cloud.

Class 9 Very Heavy Fighter Gun
Type Pulse
20 Hull Damage
340 Shield Damage
89 Energy consumed per shot
8.33 Refire
3.8202 Efficiency Rating
750M/s Speed
600M Range

Expected fabrication time: Sixty five hours.
[+]THUNDERWAVE Codename Weapon
[Image: 165AEvr.gif]
THUNDERWAVE Neutral Super-Speed Cannon
At this point, there is no information available on this weapon other than the project name. The database of [REDACTED] shows pictures of the construction, however without a single written word.

Class 9 Very Heavy Fighter Gun
Type Neutral
336 Hull Damage
168 Shield Damage
68 Energy consumed per shot
8.33 Refire
4.9412 Efficiency Rating
600M/s Speed
600M Range

Expected fabrication time: Thirty nine hours.
[+]Cruiser Codename Weaponry
[+]BLASTER Codename Weapon
[Image: UhWEJFR.gif]
"Coup de Grace" Cruiser BLASTER Turret
Short range, quick refire.


A Gallic prototype cruiser weapon, intended as a "finisher" on very close targets. The weapon has an impressive power output, high speed and quick refire, but lacks range compared to similar guns.

Cruiser Heavy Slot Turret
Type Neutral
18.000 Hull Damage
9.000 Shield Damage
45.000 Energy consumed per shot
1.33 Refire
1.000M/s Speed
1.000M Range

Expected fabrication time: Ninety two hours.
[+]ION BLASTER Codename Weapon
[Image: P6p49yR.gif]
WACISFN Cruiser ION BLASTER
Cruiser-scaled Heavy Ion Cannon


This unusual cruiser weapon is a development by the mysterious "Cult of Technology", and a very small number have been salvaged from their wreckages. The massive ion charge it fires neutralizes a target's power supply, draining huge amounts of energy from the ship's reactor. On a shielded vessel however, the neutralization will occur before affecting the ship's systems, making it suitable only against unprotected targets.

Cruiser Heavy Slot Turret
Type Ion
2 Hull Damage
? Shield Damage
1.000.000 Power Damage
26.666 Energy consumed per shot
0.03 Refire
1.500M/s Speed
1.800M Range

Expected fabrication time: One hundred and seventeen hours.
[+]MAULER Codename Weapon
[Image: XhfX5WU.gif]
MAULER Cruiser Turret
Cruiser-scaled GALE Cannon!


Very little information is available about this weapon, but it appears to be a cruiser equivalent of the Battleship GALE Cannon, which implies that it shares the backstory of that one. Which means not even those who found them know who made those. We however have the plans to build them ourselves now. Speed between Mortar and Heavy Mortar, range is more than two Ks and the damage is quite heavy.

Cruiser Heavy Slot Turret
Type Neutral
45.000 Hull Damage
22.500 Shield Damage
125.000 Energy consumed per shot
0.50 Refire
750M/s Speed
1800M Range

Expected fabrication time: One hundred and nine hours.
[+]REPEATER Codename Weapon
[Image: gCdwJab.gif]
W+7754KT Cruiser REPEATER Turret


Rapid-fire cruiser weapon of unknown origin. This "Repeater" turret is an allrounder weapon, suitable for use against a wide range of targets. It is technologically closely related to other cruiser weaponry of its type, but calibrated for a much higher fire rate.

Cruiser Heavy Slot Turret
Type Neutral
4.900 Hull Damage
2.450 Shield Damage
59.848 Energy consumed per shot
3.03 Refire
1.000M/s Speed
1.700M Range

Expected fabrication time: One hundred and thirty hours.
[+]Battlecruiser Codename Weaponry
[+]BREAKER Codename Weapon
[Image: cwyC0Mr.gif]
BREAKER Battlecruiser Turret


Not much is known about those guns, but they are powerful. Other capitals need to be extremely careful if a battlecruiser is equipped with these.

Battlecruiser Heavy Slot Turret
Type Neutral
28.000 Hull Damage
14.000 Shield Damage
70.000 Energy consumed per shot
0.67 Refire
800M/s Speed
2.750M Range

Expected fabrication time: One hundred and fifty two hours.
[+]PPAC Codename Weapon
[Image: DwXoRFJ.gif]
Battlecruiser Particle Pulse Accelerator Cannon


This gun seems to be working similarly to the Battleship Volley Cannon the Cultists use in the multitude of engagements already recorded within Bretonia. We do have building plans for both the battlecruiser- and the battleship variant.

Battlecruiser Heavy Slot Turret
Type Neutral
4x10.000 Hull Damage
4x20.000 Shield Damage
50.000 Energy consumed per shot
0.33 Refire
1.200M/s Speed
2.004M Range

Expected fabrication time: One hundred and forty six hours.
[+]Battleship Secondary Codename Weaponry
[+]EMP FLAK Codename Weapon
[Image: Sf5L45j.gif]
Battleship EMP Flak Turret


Those were the first weapons we reverse engineered in the CRI. The EMP Flak fires, compared to the normal Flak arrays, rather fast EMP payloads within a short-to-medium range. It is an effective tool to break snub attacks and make them stay in the distance, giving the capital pilots more space for maneuvers.

Battleship Secondary Slot Turret
Type EMP
2 Hull Damage
10.000 Shield Damage
320.000 Energy consumed per shot
1.00 Refire
600M/s Speed
1.000M Range

Expected fabrication time: One hundred and sixty one hours.
[+]Battleship Primary Codename Weaponry
[+]AUTOPULSE Codename Weapon
[Image: QRCh1dy.gif]
MK-81 Battleship Autopulse Turret
Spray and pray pulse pressure.


The MK-81 is a newly developed pulse-type weapon built by the Coalition. With enemies such as the Corsairs fielding many large warships, there was a need for a specialized weapon built specifically to take down heavy shielding on large targets. The MK-81 is not designed for precision shooting, but rather for creating a heavy barrage of powerful EMP fire, suppressing capital ships at long range.

Battleship Primary Slot Turret
Type EMP
1.000 Hull Damage
14.000 Shield Damage
50.000 Energy consumed per shot
3.03 Refire
900M/s Speed
4.050M Range

Expected fabrication time: One hundred and ninety nine hours.
[+]DUAL GATLING LASER Codename Weapon
[Image: jNP2U3R.gif]
Kreisky DUAL GATLING LASER Turret


This new design is a cooperative effort between the Red Hessians and the Coalition. Unlike most other capital weaponry, it is actually based on fighter and freighter turrets, scaled up massively to create a very rapid fire laser turret to engage small ships. Although the individual shots are weak, the sheer volume of fire the double-barreled weapon provides makes it terrifyingly effective against any smaller craft threatening a red capital ship.

Battleship Primary Slot Turret
Type Neutral
1.200 Hull Damage
600 Shield Damage
12.000 Energy consumed per shot
6.67 Refire
2.000M/s Speed
1.500M Range

Expected fabrication time: Two hundred hours.
[+]EMP DISSIPATOR FIELD Codename Weapon
[Image: ZPjkQOr.gif]
ORZLMUE Battleship EMP DISSIPATION FIELD


Another unusual prototype of unknown, possibly non-human origin. This peculiar device functions by releasing massive EMP charges in a general area around the ship. Only a handful have been discovered, on a wrecked ship drifting in the Edge Worlds. The devices are likely developmental, although for what purpose they were created and by whom remains unknown.

Battleship Primary Slot Turret
Type EMP
400 Hull Damage
15.000 Shield Damage
1.250.000 Energy consumed per shot
0.04 Refire
Instant Speed
1.000M Range

Expected fabrication time: One hundred and eighty six hours.
[+]SLEDGE Codename Weapon
[Image: r0jSwXL.gif]
RBT-84h SLEDGE Heavy Battleship Turret


Rheinland prototype battleship weapon which never advanced past early trials. The Sledge followes typical Rheinland trends: A very heavy, slow firing, high powered weapon suitable for the use on Rheinland's massive battleships, and optimal against targets of equal size. The trials were promising, but the project was expensive and ultimately deemed unnecessary with the end of the Liberty conflict. A few of the remaining prototypes had apparently gone missing and have since shown up in unexpected places.

Battleship Primary Slot Turret
Type Neutral
38.000 Hull Damage
19.000 Shield Damage
125.000 Energy consumed per shot
0.80 Refire
650M/s Speed
3770M Range

Expected fabrication time: Two hundred and thirty one hours.
[+]TERMINATOR Codename Weapon
[Image: 8WvwzAY.gif]
TERMINATOR Battleship Defense Turret


One of very few cooperative projects between Samura and Kishiro since the democratic coup, the TERMINATOR was developed at the government's request as a very high powered capital to deal with the Imperial's hit-and-run tactics. Although slower to fire than comparable weapons, the TERMINATOR carries incredible damage potential with only a few hits.

Battleship Primary Slot Turret
Type Neutral
5.700 Hull Damage
2.850 Shield Damage
37.000 Energy consumed per shot
2.50 Refire
1.500M/s Speed
1.500M Range

Expected fabrication time: Two hundred and two hours.
[+]THUMPER Codename Weapon
[Image: Q5z2ITS.gif]
THUMPER Battleship Rapid-Fire Turret


Very little is known about this weapon. Although it is clearly designed for the use on human capital vessels, its origins are unknown. The weapon has a high firing rate, optimized for the use against smaller targets - cruisers and gunboats.

Battleship Primary Slot Turret
Type Neutral
6.500 Hull Damage
3.250 Shield Damage
36.000 Energy consumed per shot
2.50 Refire
1.100M/s Speed
2.310M Range

Expected fabrication time: Two hundred and twelve hours.
[+]Battleship Heavy Codename Weaponry
[+]GALE Codename Weapon
[Image: XxJk9vs.gif]
RA-20 GALE Battleship Cannon


The GALE is an ancient Corsair design, an ambitious project to create a weapon that is fast, powerful and has extensive range. The design succeeded in meeting these goals, but politics prevented it from entering production, as the family supporting the development of the now-universal RA-72 used their greater influence and wealth to suppress the GALE's adoption. The prototypes, dusty but functional, were recently rediscovered in a centuries-old abandoned warehouse on Crete.

Battleship Heavy Slot Turret
Type Neutral
105.000 Hull Damage
52.500 Shield Damage
465.000 Energy consumed per shot
0.50 Refire
700M/s Speed
4.900M Range

Expected fabrication time: Two hundred and forty nine hours.
[+]HEAVY ION Codename Weapon
[Image: Tl7Z4Hd.gif]
OA51VRU Battleship HEAVY ION BLASTER


This unusual battleship weapon is a development by the mysterious "Cult of Technology", and a very small number have been salvaged from their wreckages. The massive ion charge it fires neutralizes a target's power supply, draining huge amounts of energy from the ship's reactor. On a shileded vessel however, the neutralization will occur before affecting the ship's systems, making it suitable only against unprotected targets.

Battleship Heavy Slot Turret
Type Ion
2 Hull Damage
? Shield Damage
2.000.000 Power Core Damage
40.000 Energy consumed per shot
0.03 Refire
1.500M/s Speed
3375M Range

Expected fabrication time: Two hundred and twenty seven hours.
[+]KINETIC Codename Weapon
[Image: 4jh1lvZ.gif]
MB10a LEWIS Battleship KINETIC Cannon


The Lewis is an archaic design, a true projectile weapon, firing 240mm explosive shells in a double-barrel configuration not unlike the weapons found on naval warships of the Sol era. used heavily by Bretonia in the early centuries of colonization, these weapons were made obsolete by shield technology, which renders this type of weapon useless. Most Lewis cannons were destroyed, but a small number still remain in museums or forgotten armories. Against an unshielded target, they are still as effective as ever.

Battleship Heavy Slot Turret
Type Hullbuster
2x300.000 Hull Damage
2x135.000 Shield Damage
1.2000.000 Energy consumed per shot
0.20 Refire
900M/s Speed
4.500M Range

Expected fabrication time: Two hundred and fifty four hours.
[+]SIEGE Codename Weapon
[Image: sZDjYZP.gif]
RBT-1000 "Schwerer Gustav" Battleship SIEGE Turret


An incredibly heavy, unwieldy weapon. This turret is Rheinland's answer to the problem of heavily fortified stations. It is a true siege weapon, useless against any moving target, but its ability to tear down fortifications is unparalleled even by the heavy Cerberus type. Some say it was designed for a Liberty invasion which never materialized, but whatever it purpose was, it was never used and only few exist today.

Battleship Heavy Slot Turret
Type Neutral
2x45.000 Hull Damage
2x22.500 Shield Damage
50.000 Energy consumed per shot
0.56 Refire
200M/s Speed
3.600M Range

Expected fabrication time: Two hundred and fifty five hours.
[+]VOLLEY Codename Weapon
[Image: ZoHWVp3.gif]
VOLÉE Battleship Cannon


The Volée is a multi-shot, shotgun-type battleship defense weapon, designed to keep smaller ships away from the mighty Valor class. The Gallic capital ship doctrine focuses heavily on grand battleship warfleets, but the heavy, slow weaponry on these ships leaves them somewhat vulnerable to smaller, very close ships. The Volée was intended to alleviate this problem, but the doctrines have since changed to focus more on light support. Although a number of these weapons were produced, their fate is unknown.

Until the Cultists showed up with those. Unlike the similarly working PPAC Battlecruiser turret, the Volley Cannon is not ion-based, meaning the damage to shields is normal.

Battleship Heavy Slot Turret
Type Neutral
4x25.000 Hull Damage
4x12.500 Shield Damage
28.125 Energy consumed per shot
0.50 Refire
1.000M/s Speed
2.500M Range

Expected fabrication time: Two hundred and forty four hours.


-Lowcost Weaponry List-

[+]Scythe MKI
[Image: Co_proton_cooker.png]

"Scythe Mk I" Reapers of Sirius Tachyon Gun


This is a tachyon-based weapon that has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields. Reaper weapons have an improved damage output, but sacrifice range and refire rate.

Class 8 V/HF Weapon Slot/Turret
Type Hullbuster
410 Hull Damage
205 Shield Damage
90 Energy consumed per shot
5.88 Refire
700M/s Speed
700M Range

Expected fabrication time: Five hours.
[+]Scythe MKII
[Image: Co_proton_cooker.png]

"Scythe Mk II" Reapers of Sirius Tachyon Gun


This is a tachyon-based weapon that has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields. Reaper weapons have an improved damage output, but sacrifice range and refire rate.

Class 8 V/HF Weapon Slot/Turret
Type Hullbuster
933 Hull Damage
466 Shield Damage
228 Energy consumed per shot
3.03 Refire
700M/s Speed
700M Range

Expected fabrication time: Seven hours.


As expected, the approval of these designs is pending the Admiralty's decision. Without anything else to add,


Andrew Hayashi Dagon
Head of Research and Development, Technology & Grants
Bretonian Armed Forces




Open to Replies

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Offline Vovasishe
08-05-2018, 05:59 PM,
#2,063
Tea & Kittens Lover
Posts: 371
Threads: 37
Joined: Jun 2017

[Image: cqoK5DR.png]

Message Class: Audio-Visual
Encryption: Medium
To: BAF DIS
From: Lieutenant Eva Flameheart


[Image: 1.png]


Good evening, DIS. Lieutenant Eva Flameheart reporting in, about her operations during this week.

Firstly, Leeds patrol report. I caught one Gaul Lynx fighter near leeds. Soon, this ship was destroyed.

Secondly, Tau-31 and Tau-23 raid. Yesterday, I entered Tau systems, to intercept Gallic transports. I’m also get in touch with “Solitude” maquis cell. Together, we found a G.M.S transport “Arty”, the hold of which was filled with aluminum. However, soon Gallic battleship arrived to our location. We blowed up this transport. The Valor tried to destroy our ships, but has stuck in asteroid field. After this, we escaped from Tau-23 system. But we was intercepted by Gaul fighter from MRG in Tau-31. We damaged hull of his fighter a bit, and this coward retreated. Soon after that, we arrived to Leeds system. Before gauls shot down my vessel, I, Solitude bomber and sir Hall aboard battleship “Sovereign” destroyed gallic battleship.

That’s all for now.



Eva Flameheart
Lieutenant
Bretonian Armed Forces




Open to Replies

[Image: 68747470733a2f2f73332e616d617a6f6e617773...53746f.gif]
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Offline Vovasishe
08-14-2018, 02:35 PM,
#2,064
Tea & Kittens Lover
Posts: 371
Threads: 37
Joined: Jun 2017

[Image: cqoK5DR.png]

Message Class: Audio-Visual
Encryption: Medium
To: BAF DIS
From: Lieutenant Eva Flameheart


[Image: 1.png]


Good day, DIS. Lieutenant Eva Flameheart online.

I will report about Leeds raid, that took place... today. All started, when I spotted a Gallia Royal Navy transport in New London system, near tradelane to Newcastle jumpgate. Unforunately, he was able to escape. I requested assistance. Soon, two Colonial bombers- Seta and Zulu arrived to my location. We decided to enter in Leeds system, and destroy this transport. There, we found this transport. With an escort. After short dialogue, we started this battle. Soon, Gallic transport was destroyed. After few moments, Gallia Royal Navy bomber took off from Leeds system. Unfortunately for him, he repeated fate of transport. After this, I tried to help our Colonial friends, but was shot down by Gallic escort fighter.

That’s all for now.

[+]Obituary Archive
[Image: screen420.png?width=953&height=15]
[Image: screen421.png?width=953&height=16]


Eva Flameheart
Lieutenant
Bretonian Armed Forces




Open to Replies

[Image: 68747470733a2f2f73332e616d617a6f6e617773...53746f.gif]
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Offline Reddy
08-15-2018, 08:06 AM, (This post was last modified: 08-15-2018, 08:12 AM by Reddy.)
#2,065
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

[Image: cqoK5DR.png]


Encryption: High
To: BAF DIS
From: Flag Officer Martin.Beck



Good Day Ladies and Gents

Martin.Beck reporting,
The HMS-Fortitude was moored at southampton shipyard undergoing a crucial teapot replacement operation and general maintenance when we received an urgent distress signal from Captain Sir George Hall.
He was aboard the HMS-Aegis and informed me of a large royal navy gathering in leeds. We had to cancel the teapot operation and set course to the leeds system.
We arrived at the specificed destination where we were joined by Captain Kaze Dagon, Commander Yberg and Lt flameheart. we then proceeded to planet leeds where a battalion of royal navy fighters and a obstinate class battlecruiser were awaiting us.
we were then joined by a wing of gaian fighters who presumably came to assist.
Captain Hall instructed me to stand down as he felt confident that the HMS-Aegis would dispatch the enemy battlecruiser alone and set about dismantling it one piece at a time.
As this was underway a gallic cruiser arrived and procceded attacking our troops, This was the time for the fortitude to enter the frey. The gallic battlecruiser was destroyed shortly after the gallic cruiser's navigation systems malfunctioned and it headed to planet leeds atmosphere where it burned up.
a bretonian gunboat HMS-Gossamer arrived to assist our fighter wing at this time as our fighters were having much difficulty dealing with the royal navy's lynxs
The Aegis was badly damaged when a royal navy battleship arrived at the scene, It was engaged and destroyed by the Aegis and Fortitude.
at this point another battleship arrived via the stokes lane, its armament wasn't adequate to combat the Aegis or Fortitude and it was destroyed shortly after. The gaian fighter wing left the area for unknown reasons.
At this point we had thought that was the end of the battle when 2 more valor class battleships arrived at planet leeds, seems they had more reinforcement than anticipated. we assumed defensive positions even though the aegis was barely holding together. we were joined by a SIS gunboat, unfortuantly it was swarmed by fighters and destroyed quickly.
when the royal navy fighters decimated our remaining fighters and destroyed HMS-Gossamer. a call for regroup was issued at Birmingham station in Manchester, the fortitude and aegis made it out of leeds where a plan for counterattack was initiated.
counterattack was going to be swift and deadly. After the aegis was repaired and refueld we headed back to leeds where one of the two valors had stayed behind to defend the position, it was swiftly taken down by the fortitude.
There were a lot of casuaties on both sides but i would sum up this prolonged engagement as a victory for the queen and country.

BAF/SIS/Gaian Forces

BAF|A-HMS-Fortitude : Status Operational
BAF|A-HMS-Aegis: Status Operational
BAF|Cpt:Kaze.Dagon: Status destroyed
BAF|Cdr.Pria.Y'berg: Status destroyed
BAF|Lt.Eva.Flameheart: Status destroyed
HMS-Gossamer: Status destroyed
[SIS]-HMS-Revenge: Status destroyed
GG-W-Little.Black Status Operational
GG-W-Chapman Status Operational
GG-E-Druid Status Operational
GG-W-Rattlesnake Status Operational

Royal Navy/GRP Forces

MRG|RNS-Force-Majeure: Status destroyed
MRG|RNS-Vercingetorix: Statusdestroyed
RNS-Sombre.Destin: Statusdestroyed
King.Crown: Statusdestroyed
RNS.Marseille: Statusdestroyed
D'Artagnan: Status Operational
MRG|Jaqouille[F]: Status Operational
MRG|Eloi.Leclerc: Status Operational
Marcus.Boone: Status destroyed
GRP)GR-Blanc-08: Status Operational
Moevot: Status Operational

[Image: yaMOial.png]
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Offline Nen
08-17-2018, 09:50 PM,
#2,066
Member
Posts: 178
Threads: 15
Joined: Feb 2013

Debriefing Report

[Image: cqoK5DR.png]

Message Class: Textual
To: Bretonian Armed Forces Debriefing Center
From: Bridge Officer Mara Blythe




Bridge Officer Mara Blythe of the Bretonian Royal Fleet reporting,

Here to report quite the eventful day, which began answering to a distress call from the HMS-Tornado, she was beset by a Marine Royale Perilous and a Molly Scylla. I am uncertain as to whether or not they were deliberately cooperating or just a coincidental encounter; yet the Molly soon engaged my ship, the HMS-Agincourt. It was soon put out of action while at the same time HMS-Tornado finished off the Gallic Gunboat.

Later in the day a call by Lieutenant Steiner about yet more Molly presence, this time in Dublin. The most alarming part of this is the Destroyer was taking refuge near an installation, Derry Trading Post, which began firing at BAF vessels. I believe this is something that must investigated further and dealt with. I could not gleam much of the installation as yet again Gallic vessels were spotted in New London, this time a Valor and a Perilous with a second Valor joining in soon after the first one was brought down. The Perilous managed to escape yet both Valors suffered critical damage.

Exact details are listed below.

First Encounter Belligerents:

Bretonian Armed Forces
BRF|HMS-Agincourt: Active
BAF|MN-HMS-Tornado: Active
Earl.Gray.Apocalypse: Active

Mollies:
[MLA]McKenney: Disabled

Gallic Royal Navy:
MRG|TL-Le_Bateau_Ivre: Disabled

Second Encounter Belligerents:

Bretonian Armed Forces/Militia/Auxesia/Crayer Republic
BRF|HMS-Agincourt: Active
HMS-Sagitaryus: Active
BAF|Lt.V.Steiner: Active
Nigel:Atkins: Active
Cote.Azure.Destroyer: Active
Harry.Bloke: Active
A/)-Basilisk.1: Active
BH|CFV-Arcadian: Active

Gallic Royal Navy:
RNS.Marseille: Disabled
D’Artagnan: Disabled
MRG|Jaquoille: Disabled
MRG|TL-Le_Bateau_Ivre: Active

[+]Camera Drone Recordings
Destruction of the Scylla.
Molly Scylla and Hostile Installation Identification.
First Valor Desctruction
Second Valor Destruction
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Offline Y'berg
08-24-2018, 10:07 PM, (This post was last modified: 08-24-2018, 10:08 PM by Y'berg.)
#2,067
Imperial Veteran
Posts: 436
Threads: 60
Joined: Sep 2017

[Image: kutm21y.png]
Message Class: Audio-Visual
Encryption: Medium
To: BAF DIS
From: Commander Pria Y'berg

[Image: blARGab.png]
Patrol report 825.08.24/47
Patrol route: Manchester/Magellan/Leeds/Edinburgh/Tau-31/Tau-29/Baffin/Newcastle/New London

Starting from Sheffield Station with Lieutenant Commander Graham, Lieutenent Flameheart, Ensign Hunter, and Mr. Ethan Berranger from the Council, Left Manchester to Magellan where an another bomber with the nickname of "Diplomat" joined us. We crossed Leeds without accident, however in Edinburgh we encountered multiple Gaian vessels including a presumably stolen M42 Imperator gunboat. Shortly after we've encountered a lone gallic fighter which was quickly destroyed by Mr. Berranger, However the pilot of the Diplomat decided to go against my orders and started insulting my competence when i ordered him to back off. After the destruction of the fighter we went to Tau-31 where the Diplomat didn't followed us. The rest of the patrol was uneventful.
Personal notes: Ensign Hunter is taking orders very well, and has some piloting experience. He'll make a fine officer.
The pilot of the Diplomat however can't follow orders at all, and insulting your CO is a good way to get yerself landed off the roster. Recommend putting him off of active duty once found out who was that.
Roster:
Allied

BAF|Cdr.Pria.Y'berg -alive
BAF|Havoc.VII (Graham) -alive
BAF|Ens.Morgan.Hunter -alive
Diplomat -unknown, presumed alive
Ethan.Berranger -alive
Enemy
Pierre.Vaillant -destroyed
Pria Y'berg
Commander
Bretonian Armed Forces


Open to Replies
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Offline Reddy
08-25-2018, 06:12 AM, (This post was last modified: 08-25-2018, 06:13 AM by Reddy.)
#2,068
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

[Image: kutm21y.png]

Encryption: Medium
To: BAF DIS
From: Lt.Martin.Beck
Subject: Gallic warship

Good Day,

i was informed earlier yesterday that a unidentified gallic ship was spotted near Southampton debris field. As i arrived at Southampton i was joined by HMS-Richmond, we proceeded to investigate the area together. After a short while we came in visual range of said gallic warship which was identified as a Valor battleship, my! those things are big.
After repeated failed attempts to negotiate the ship to depart the system, we engaged the vessel.
the location for the fight was ideal for the Richmond as the large chucks of debris slowed down the clunky gallic ship and limited it mobility.
unfortunately, the gallic ship had multiple missile launcher silos and proceeded to launch a barrage at Richmond. The debris field proved useful yet again by blocking some of the missiles, but some had managed to damage the hull of HMS-Richmond. After a prolonged engagement and ample amount of nova torpedoes later, the Valor Battleship was destroyed. New London remains safe for the moment.
Signing out.

[Image: yaMOial.png]
Reply  
Offline Morgan
08-25-2018, 04:33 PM,
#2,069
Member
Posts: 1
Threads: 0
Joined: Aug 2018

Debriefing Report

[Image: cqoK5DR.png]

Message Class: Textual
To: Bretonian Armed Forces Debriefing Center
From: Ensign Morgan Hunter




Ensign Hunter reporting.

I was ordered to reinforce Y'berg mam in Dublin and I went there as quickly as possible to help in a chase of a rogue miner. The miner had shot a secondary armed forces member, the fellow's ship was in a bad shape and it costed a total of three million credits to repair.

After a slow discussion about how incompetent the miner is and how faulty his scanners must be, Y'berg mam decided it will be a 45.000.000 credits fine and we let the miner go free.

Afterwards we saw a pirate lass and since she did not seem to want to obey Y'berg mam's orders for her to leave Bretonia, I was made to shoot her until she either explodes or realizes that getting out is in her best interest.

After a bit of roughing, she was successfully persuaded to leave and we felt it is time to take a tea break afterwards.

Bretonian Armed Forces
BAF|Cdr.Pria.Y'berg: Active
BAF|Ens.Morgan.Hunter: Active
S~|~S: Active

Miner:
Digger.Ore: Fined

Pirate:
Come.On.And.Dance: Fled

[+]Camera Drone Recordings
Shots from the field
Reply  
Offline Kaze
08-29-2018, 10:00 AM,
#2,070
Killing is business
Posts: 2,070
Threads: 156
Joined: Sep 2011
Staff roles:

[Image: cqoK5DR.png]

Message Class: Audio-Visual
Encryption: Ceylon
To: BAF DIS, Admiralty Board
From: Commodore Kaze Reidman Dagon


[Image: yeibljt.png]


Good day, DIS.

I am reporting in the events of yesterday afternoon in the Manchester system. After being summoned from Newcastle by Admiral Edmund Steiner we linked up with Commander Y'berg since there were reported sightings of enemy spacecraft within the system.

We soon found them near Sheffield, a Lynx and an Eclipse with dual Nova launchers, and the bravado of our esteemed was something akin to a general commanding his troops back in the 19th century, Sol age. Standard ROE does not fit well with such, but nevertheless.. we charged.

And both the Commander and the Admiral found themselves in their pods after being hit by a nova. Thus I was alone against both targets. Again.

It was easy almost, I didn't even had to aim with the novas. Guess they were blessed by the gods during my lift-off and I was not aware of it. End note, I suggest the Admiral to be remanded to capital class vessels.

Without anything else to add,


Kaze Nelson Reidman Dagon
Commodore
Bretonian Armed Forces




Open to Replies

[Image: kallistesilver.gif]

[08:11 PM] Dusty Lens said: Well in that case. NUUUUUUUUUUUUUUUUUUUUKE & #SAVAGE & #STORIES
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