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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.90.2 Bug Reports

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Pages (19): « Previous 1 … 9 10 11 12 13 … 19 Next »
4.90.2 Bug Reports
Offline Sand-Viper
09-08-2018, 03:09 PM,
#101
Member
Posts: 1,953
Threads: 104
Joined: Nov 2007

====================
Type: Equipment
Bug: Suntiger Turrets
====================

Suntiger Guns look perfect!
But it would seem that someone forgot to adjust the refire rate on the Suntiger Turret. It deals the damage per shot of a 6.67, but still has a 4.00 refire rate. All other values on the Suntiger Turret (Range, damage/energy per shot) match the Suntiger Gun.

Fixed. -Aristaan

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Offline Geoffacake
09-08-2018, 04:22 PM,
#102
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

====================
Type: Equipment
Bug: market_misc.ini error, BDM engines.
====================

Commas missing between the last two numbers, making them unobtainable in listed bases. Rh04_07_Base And Rh11_02_Base

They should both be changed from:
Quote:MarketGood = bdm_smallengine02, 0 -1, 10, 10, 0 1
MarketGood = bdm_gunboat_engine01, 0 -1, 10, 10, 0 1

to


Quote:MarketGood = bdm_smallengine02, 0 -1, 10, 10, 0, 1
MarketGood = bdm_gunboat_engine01, 0 -1, 10, 10, 0, 1

Syntax error resolved in the repo. -Aristaan

[Image: DzoojAc.png]
Offline Sombs
09-08-2018, 05:22 PM,
#103
Three orange cats in a mech
Posts: 6,807
Threads: 502
Joined: Feb 2014

====================
Type: Ship Stats
Bug: Hardpoints mirrored and weirded out
====================


Heavy Hardpoints are mirrored, others must have been mixed up after editing the CM slot.

Potential fix pushed to repo. -Aristaan




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Offline Thunderer
09-08-2018, 07:23 PM,
#104
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

====================
Type: Ship
Bug: The turrets number 7 and 8 of the GRN Obstinate are placed almost inside the ship. I don't know if the Council one suffers from the same issue.
====================

Hardpoint orientation fixed. -Aristaan

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
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Offline evanz
09-08-2018, 07:52 PM,
#105
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

(09-08-2018, 10:21 AM)eigos Wrote: ====================
Type: Ships
Bug: Nomad morph w/o tentacles
====================

Not sure if intended or not, but it looks a bit naked without tentacles

This was intended. The Morph is the undeveloped form of Nomad. -Aristaan

====================
Type: New Codename Weapons
Bug: Internal ID name = Hammerfall
====================

Maybe its known, but someone forgot to make their unique name IDs, so they are all using HAMMERFALL right now.

====================
Type: Ships
Bug: Turret View Cameras
====================

Nomad Bomber, Spatial, morph (and probably lots of other ships, especially fighters) have bad turret view cameras, that place the ship too low on the screen, making it impossible to do good screenshots (either for RP or otherwise). I suggest making ALL fighters/bombers have the default "0" value on the Z axis (Y axis in FL's case), so they all appear at the center of the screen in Turret View mode.

====================
Type: Ships
Bug: Spatial needs its new icon
====================

@evanz made a new icon for the new Spatial model.
Also, new rheinland mining ship's icon is too blurry, so @evanz is going to render a new one.

wiki image for spatial uploaded...nice looking ship https://discoverygc.com/wiki/File:Nbrg.png if not seen refresh browser (alt f5 i think)

icon/wiki for Rheinland miner soon
 
Offline Aaron_Cianci
09-09-2018, 03:27 AM,
#106
Member
Posts: 272
Threads: 49
Joined: Aug 2018

====================
Type: Systems / Stations
Bug: Crashing while viewing jobs at Battleship Fes makes the board unavailable indefinitely
====================

Was accessing the job board at Battleship Fes and had a client crash. Upon returning, received the "too many players are looking at the job board" error, which usually only happens when someone else was at the base. Confirmed nobody else is even in the same system. Tried several times over the next few hours, still getting the same result. Server restart might fix it, but I've been unable to grab missions from Fes for about 9 hours now (trying every hour or two).

Error Message
Proof nobody else is in Cambridge

[Image: oauVYQr.png]
[Image: 4QJaZc0.png][Image: SE9QS62.png][Image: 41HENna.png][Image: F3FCv4U.png]
[Image: ZqVjjPH.png][Image: i7ONg1W.png][Image: 23AOKf1.png][Image: xSc4RdX.png]
[Image: JKNfDy2.png][Image: iU9EwVS.png][Image: KVFJX2a.png][Image: i643u1s.png]
Offline Chronicron
09-09-2018, 10:38 AM,
#107
Assuming direct control
Posts: 1,464
Threads: 132
Joined: Aug 2017

====================
Type: Sound Effects
Bug: Certain Weapon Sound Effects are muted
====================

Sky Lance's, Sunray's, Garland's and Solaris Turrets (gatlings and basic) fire sounds are not playing.

Fixed. -Aristaan

====================
Type: Visual Effects
Bug: Borked Projectile
====================

Garland's projectile effect is borked

Client-side issue, CND. Evidence of function. -Aristaan
Might actually be a TXM caching issue, will investigate. -Kazinsal
Correction: Definitely a TXM caching issue. Fixed. -Kazinsal

Video evidence for both bugs.

[Image: uXIwfFB.png]
 
Offline Greylock
09-09-2018, 11:22 AM,
#108
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

(09-09-2018, 10:38 AM)Chronicron Wrote: ====================
Type: Sound Effects
Bug: Certain Weapon Sound Effects are muted
====================

Sky Lance's, Sunray's, Garland's and Solaris Turrets (gatlings and basic) fire sounds are not playing.
Battlecruiser Cerberus turrets as well.

Fixed. -Aristaan

[Image: dqsrBM1.png]
Offline StDH
09-09-2018, 02:22 PM,
#109
Member
Posts: 548
Threads: 100
Joined: Aug 2017

====================
Type: Sound Effects
Bug: Outcast Secondary turret (dsy_purpleblueturretb2) uses different fire sound
====================
"dsy_purpleblueturretb2_ammo" used "fire_capship" sound, now it's "fire_hs_bsprime"

Working as intended. -Aristaan

~The eyes that only see prey. An instinct to act on~
~The bloodlust and it’s just, Not enough... Not enough.~
~But that’s the chain of command, And now we know we must not hide~
 
Offline Alley
09-09-2018, 09:41 PM,
#110
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

====================
Type: Materials
Bug: Bretonia Carrier bret_cv_winds and bret_cv_hull materials reference an emissive texture that does not exist
====================

windows.tga does not exist and there are no other material files loaded in the shiparch entry
[Image: ZQY0btq.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: Zoner carrier zoca1_aq_windows material has a broken emissive node
====================

Et_name is filled with garbo for some reason
[Image: JB8K4wL.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: craider.mat material node ji_cra_exhaust is quite busted
====================

Garbo data on Et_name, et_flags, some weird undefined value sitting under ec for no reason
[Image: DXQbQ2u.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: dsy_persephone.mat has all kind of problems
====================

Garbo data on multiple materials, biggest offender being glowing_win and engine_exhaust
[Image: JxkEcRg.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: Onuris or_ships02.mat references a texture that does not exist
====================

or_Equip_gen.tga does not exist in the material file or the vanilla one
[Image: EouAxQU.png]

Fixed. - Xalrok

====================
Type: Materials
Bug: dsy_coa_gunboat.mat has busted emissives
====================

dsy_coag_cockpit and dsy_coag_engine materials have garbo emissives
[Image: uDFiI1P.png]

====================
Type: Materials
Bug: dsy_coa_destroyer.mat has busted emissives
====================

dsy_coad_windows has a garbo emissive
[Image: P5iJhDQ.png]

====================
Type: Materials
Bug: Feanturi dsy_feanturi.mat references a texture that does not exist
====================

material dsy_jx2_wind, dsy_jx2_glow emissive texture BHGB does not exist in the material file
[Image: 16LDvkR.png]

Fixed. - Xalrok

Laz Wrote: Alley was right.
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