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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Do you think making SNAC useless vs snubs was a good idea?

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Poll: Do you think making SNAC useless vs snubs was a good idea?
You do not have permission to vote in this poll.
Yes
50.38%
66 50.38%
No
49.62%
65 49.62%
Total 131 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 3 4 5 6 7 … 11 Next »
Do you think making SNAC useless vs snubs was a good idea?
Offline Felsvar
09-22-2018, 05:33 PM,
#41
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Posts: 381
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(09-22-2018, 05:31 PM)Riehl Wrote: I really don't mind the change. I'm biased of course, since I have a lot of newer players in UN. But I also have a lot of bomber-centric players in UN who are less fond.


On a personal level I think it'll make fighters more inclined to hunt bombers, and bombers put to better use as anti-ship assets.

but that is how it is meant to be.
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Offline Lanakov
09-22-2018, 05:34 PM,
#42
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(09-22-2018, 05:14 PM)Nepotu Wrote:
(09-22-2018, 04:50 PM)Lanakov Wrote: If SNACing helpless snubs was your "main reason to play this game", I guess you had concerns.
I welcome this. Bombers spending more time trying to SNAC fighters in mixed fleet engagements was always a silly thing to me.
Back in 4.85, where 3-hour long furballs were a thing, I would have complained. Now that snub combat is much faster, SNACs felt like a cheap relic. I welcome this change.

We all knew changing SNAC in any way would be divisive anyway, this was a bold move.

Oh look, another butthurt dude that was getting SNACed due to not knowing how to dodge

For all your flaunting and disdain for RP, I was never particularly moved by your combat skills, including SNACs. Sina taught me how to avoid those almost ten years ago.
I'm not especially sad that your meager abilities have been crushed by this change.

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(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
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Offline Timinator
09-22-2018, 05:35 PM,
#43
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It's not easy to aim on a snac and it's not like many ppl had the ability to snac kill anyway. but removing a method of skilled aiming in favor of those who cant dodge... not so good imo.
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Offline Reeves
09-22-2018, 05:35 PM,
#44
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Ship classes in Discovery have famously had their roles hilariously misrepresented in the mod. You have to admit it's a bit silly whenever bombers can just stomp out fighter opposition, please note this even happens when the fighters are experienced players, all it takes is one error and a moment of lapse. Fighters need to take on bombers and bombers need to take on capital assets, relying on friendly fighters for cover and support.

If this means a few one trick ponies are going to be upset. Well. RIP?

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Offline Binski
09-22-2018, 05:37 PM,
#45
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The SNAC thing did seem like a skill thing to me. I always considered it fair if it could be pulled off, and it wasn't my thing. Does this effect the Asuras as well?

I was kinda enjoying the Corona though. Just when I was starting to, it was basically shaved down to a knub? Two could certainly be considered overkill, should have been a way around that. Having one in general made everything a bit more interesting. Now there's really not much reason to choose it over a regular torp, which is basically just the same old thing. At least the Corona was making people get in there and aim. I tested it plenty of times and I couldn't get it to hit anything before (approx) 600m, regardless of what the infocard said (being 1200m). It is now def under 600m in range. Nerfing this and the SNAC make both useless compared to torps.

Also, not a fan of the cam change on the Spatial. It was nice having the zoom out for the exterior view.

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Offline Reddy
09-22-2018, 05:37 PM,
#46
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snubs should kill snubs, bombers should handle capitals.
now bombers will perform as intended

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Offline Enkidu
09-22-2018, 05:38 PM,
#47
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(09-22-2018, 05:35 PM)Reeves Wrote: If this means a few one trick ponies are going to be upset. Well. RIP?

Let's not get into that, Reeves. Everyone is a one or two trick pony in some way or another. They mastered a system that existed inadvertently - it's not their fault for mastering it.

People will move onto another system.

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Offline Reeves
09-22-2018, 05:41 PM,
#48
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(09-22-2018, 05:38 PM)Riehl Wrote:
(09-22-2018, 05:35 PM)Reeves Wrote: If this means a few one trick ponies are going to be upset. Well. RIP?

Let's not get into that, Reeves. Everyone is a one or two trick pony in some way or another. They mastered a system that existed inadvertently - it's not their fault for mastering it.

People will move onto another system.

My end point is that there are capable people like Antonio who don't have to rely on gimmicks to be good at the game. It's time that all the people whining about this change actually tried doing something else for once, rather than perpetuating a very lethargic attitude towards playing the game.

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Offline Neraxon
09-22-2018, 05:54 PM,
#49
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(09-22-2018, 04:50 PM)Lanakov Wrote: We all knew changing SNAC in any way would be divisive anyway, this was a bold move.

(09-22-2018, 05:41 PM)Reeves Wrote: My end point is that there are capable people like Antonio who don't have to rely on gimmicks to be good at the game. It's time that all the people whining about this change actually tried doing something else for once, rather than perpetuating a very lethargic attitude towards playing the game.

Both true.

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Offline Yaoquizque
09-22-2018, 06:19 PM,
#50
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Posts: 1,668
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A good decision.
Perhaps we could see snac variants from there?

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