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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Review and Feedback Archived Feedback Threads
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Admin Feedback Thread 2.0

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Admin Feedback Thread 2.0
Offline St.Denis
11-17-2018, 08:14 PM,
#361
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-17-2018, 08:07 PM)Karlotta Wrote: Thanks. And what about these questions:

Do admin commands even work without an admin ID and IFF?

If yes, why aren't they disabled for non admin IDed/IFFed ships?

Disabling them would defuse suspicions of abuse.

I will keep this brief, as I am already late for my TT RP Gaming Night.

1) I have no idea as I have never tried it.
2) See response above.
3) People will always jump to conclusions, regardless of proof. No matter what happens, certain people will always believe what they want and I am sure that you and I both know some of those names.

I know for a fact, that I don't abuse my Admin Powers and there is a Log, which can be checked by any Admin, which shows when Admin Powers have been used.

But at the end of the day, you will believe what you want to.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Offline Karlotta
11-17-2018, 08:18 PM,
#362
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

Yeah, as will you.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Offline Antonio
11-17-2018, 09:09 PM,
#363
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(11-17-2018, 07:23 PM)Riehl Wrote:
(11-17-2018, 07:23 PM)Small Might Wrote: Stop being a hypocrite, and causing situations by aggravating issues that are not issues until you decide they are, pointing fingers without proof.

Why is the onus of proof on me? I had a member say that the harmony vanished in front of them without using jump FX.

Plus, I just gave you the full logs you quoted, buster. Which only makes me think you didn't read my post before rushing to the rescue.

Jump drive 3 has a charge time of 30 seconds. The ship could've easily jumped twice in 2 minutes.

When an admin is on a personal ship, chances are they're there to play the game just like you and don't want to be disturbed with admin matters. If they wanted you to ask questions ingame, they'd have logged an admin ship. Otherwise, there's forums, skype, discord and whatnot for any issues you want resolved.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Offline Enkidu
11-17-2018, 09:13 PM, (This post was last modified: 11-17-2018, 09:39 PM by Enkidu.)
#364
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

-angry stuff. Self moderated and removed.-

Please ask Skorak to reach out to me so we can stop stuff like this from happening in the future. I'd like to know from them what I should do differently. They do not respond to PMs on discord or on the forums generally from me, not just right now. If there's any bad blood, I'd like to solve it.

I'll also report something if I'm uncertain if it's above board or not, instead of messaging about it. Discord and forums is a bit trial by forum and prone to everyone jumping on, I guess.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Offline Wesker
11-18-2018, 04:24 AM,
#365
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

https://discoverygc.com/forums/showthrea...pid2041964


While I wholeheartedly agree with this rule change and believe that it adds a drawback to people who look at NEMPs as a pvp/inrp-slander tool, there is a certain complication or loophole I've just noticed with this.


Hypothetically, if I wanted to NEMP someone out of spite without suffering the drawback of never being able to go back on diplomacy and fix my reputation to the faction I'm targeting - I still could.

In theory, if someone wanted to negate the drawbacks of this rule, couldn't they just log nomad/wild or more dangerously get someone from those mentioned factions to NEMP the said bases for that person to negate the drawbacks of being permanently hostile? I understand this requires knowing someone with/having a wild or nomad character that can venture accross Sirius. But if you think about it, if tomorrow I decided I wanted to NEMP Bautzen as RHA and not suffer the roleplay drawbacks of being permanently hostile with my main ally. I could just log a nomad or wild ship, fly on over, nemp the base. This would allow me to follow up with the typical roleplay slander of "haha your base got nuked you're crippled inrp" while holding no repercussions to the factions that are ACTUALLY responsible, since I did not NEMP the base as RHA but instead as a faction that is already hostile to everything.

Something the staff might want to look into. I've probably just given the whole server a very bad idea. oopsie daisy

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Offline SnakThree
11-24-2018, 10:14 AM,
#366
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Thank you for fixing Ageira IDs rephacks vs Pirate IFF in just a week!

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Enkidu
11-24-2018, 11:27 AM, (This post was last modified: 11-24-2018, 11:27 AM by Enkidu.)
#367
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

I really like the new ZOI system. It works extremely well. Once all the IDs have been updated accordingly, it'll really simplify Discovery whilst also adding more layers of depth for zones of control and influence.


Well done.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Offline SnakThree
11-25-2018, 09:39 AM,
#368
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Shoutout to admins and developers for quickly implementing Ageira White Boxes FLHook restriction (Only Ageira/DSE/Universal IDs can buy this cargo now).

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Lythrilux
11-26-2018, 07:42 PM,
#369
Edgy Worlds
Posts: 10,358
Threads: 737
Joined: Jan 2013

So regarding the Core request that just passed, is that just for the ID line discussion? Is the one about Gallia still being discussed?

Also, on that note, what can be done about Core demanding contraband in the Omegas? It's entirely my fault that in my attempt to simplify the ID, I omitted this in the rework, but it does kind of suck that it can't do that anymore.

My suggestion was to avoid making the ID more complex by adding new lines, instead of reworking existing ones, but perhaps that's the only way forward that would please the Staff.

[Image: Lythrilux.gif]
Offline Lythrilux
11-30-2018, 08:50 PM,
#370
Edgy Worlds
Posts: 10,358
Threads: 737
Joined: Jan 2013

(11-26-2018, 07:42 PM)Lythrilux Wrote: So regarding the Core request that just passed, is that just for the ID line discussion? Is the one about Gallia still being discussed?

Also, on that note, what can be done about Core demanding contraband in the Omegas? It's entirely my fault that in my attempt to simplify the ID, I omitted this in the rework, but it does kind of suck that it can't do that anymore.

My suggestion was to avoid making the ID more complex by adding new lines, instead of reworking existing ones, but perhaps that's the only way forward that would please the Staff.

[Image: Lythrilux.gif]
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