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Freelancer Companion update for DiscoveryGC (Current: v4.32)

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Freelancer Companion update for DiscoveryGC (Current: v4.32)
Offline Its Raisu
10-25-2018, 09:52 AM,
#21
Member
Posts: 174
Threads: 14
Joined: Jul 2018

Surprising how fast a month can fly by.

Lane Hacker friendly update!
v4.20 : https://github.com/Corran-Raisu/FLCompan...p?raw=true
Now with Ageiraphobia!
  • Reload client data on-demand. This is also bound to Ctrl+F5 and the message log will print even if 0 prices are changed.

  • Avoid options adjusted
    • Added - Avoid Jump gates
    • Added - Avoid trade lanes


Buffalo to Rochester with "Avoid trade lanes" turned on
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Offline JorgeRyan
10-25-2018, 09:55 AM,
#22
The Brotherhood
Posts: 1,020
Threads: 64
Joined: Jul 2016

Awesome work!

[Image: EjUDu1h.png]
Feedback and comm bumping here
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Offline PhoenixClaw
10-25-2018, 09:59 AM, (This post was last modified: 10-25-2018, 09:59 AM by PhoenixClaw.)
#23
Master of Supplies
Posts: 429
Threads: 11
Joined: Jul 2016

(10-25-2018, 09:55 AM)JorgeRyan Wrote: Awesome work!

+1
Awesome work!
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Offline evanz
10-25-2018, 02:16 PM,
#24
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

this is looking good, but can you add commas " , " to the profit column, itll make it easier on the eyes
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Offline Its Raisu
11-29-2018, 12:57 PM,
#25
Member
Posts: 174
Threads: 14
Joined: Jul 2018

@evanz I can look into adding a format option for that. Sorry for the lack of response, I wanted to set some of this to the side for a bit unless it was a critical update needed and focus on getting some things set up for some of my characters as well as getting some RL work out of the way.

Thanks for the suggestion.
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Offline Its Raisu
11-29-2018, 01:12 PM,
#26
Member
Posts: 174
Threads: 14
Joined: Jul 2018

Following the Lane Hacker friendly update we have the Ageira friendly update to show we're obviously unbiased.
v4.25 : https://github.com/Corran-Raisu/FLCompan...p?raw=true
  • Changed how Freighter-only jumps / bases are flagged. More of a developer-aimed update, no front-end change.
    • This allows the brand new hypergate to be picked up properly by FLComp while also allowing future additions with the same tagging to get flagged properly as well.
  • The number of solutions loaded will be shown in the Messages log.

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Offline Xoria
11-29-2018, 11:05 PM,
#27
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

There are two problems with my being able to use this effectively. The $ figures need to be reported as integers rather than with decimals. Decimals create too many useless and obscuring items to catch my eye when I'm trying to debug 24,000 prices at 500+ bases by scanning through FLC. For example, I need to see a block of 269c/sec going down the list, not 269.7 269.5 269.3 269.1. Debugging already takes many hours, and all these decimals is going to make it tremendously more aggravating and tedious than it already is.

Second, the trade route building feature is nice, but it is reducing the visual area of the routes at the top by about 40%, which again affects my ability to debug easily. Please make that area collapse-able or only enabled by selecting it somehow, so that there is a view window of the actual routes sized like the old FLC.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Its Raisu
11-30-2018, 01:09 AM,
#28
Member
Posts: 174
Threads: 14
Joined: Jul 2018

Understandable. After all, most of it has been for general usage, not so much specifically dev usage.

I can see making that table collapsible. Another option that I was thinking about, I was talking to Xalrok about how in Debug versions of FLComp there is an option to Show All Solutions, where it builds out that main table with "From, Commodity, To, Profit, Distance, Profit/Distance, CSU". However, even in a table within an app i can see that still not being too useful. There is already code to dump all base travel times, I could potentially use that along with the code that generates all solutions to dump a file containing that data.

As for decimals, would you suggest rounding them (where 269.7, 269.5 would become 270 while 269.3 and 269.1 would become 269) or just truncating it (same example, all would be 269)?
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Offline Peyer
12-01-2018, 08:01 PM,
#29
Member
Posts: 13
Threads: 1
Joined: Apr 2013

FLCompanion is the most important tool for me during playing and you make it even more amazing. Thank you!

I've got some suggestion for you to improve it even better:
- Currently "Total" line in Trade Route List works only if station on the beginning and on the end is the same. I think it should appear for every route that is composed.
- Saving of trade routes would be very helpful.
- I sometimes miss an option to look for all available routes from selected system.
- Another thing is some problem with <Mining Operation> that can be set. After setting more than one program starts calculate routes with each mineable good choosen from selected system. You can see here what I mean: https://imgur.com/a/SWX6MtJ
It shows routes with Xeno Relicts and Niobium Ore from Mining Operation that I set in Omega-3. I think it can be solved by adding an option to delete previous Mining Operations.
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Offline Xoria
12-09-2018, 08:04 PM,
#30
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(11-30-2018, 01:09 AM)Its Raisu Wrote: Understandable. After all, most of it has been for general usage, not so much specifically dev usage.

I can see making that table collapsible. Another option that I was thinking about, I was talking to Xalrok about how in Debug versions of FLComp there is an option to Show All Solutions, where it builds out that main table with "From, Commodity, To, Profit, Distance, Profit/Distance, CSU". However, even in a table within an app i can see that still not being too useful. There is already code to dump all base travel times, I could potentially use that along with the code that generates all solutions to dump a file containing that data.

As for decimals, would you suggest rounding them (where 269.7, 269.5 would become 270 while 269.3 and 269.1 would become 269) or just truncating it (same example, all would be 269)?
I'm not really clear about what that table would look like. The program itself works fine for my uses, and is probably better than a static table since I often need to navigate around between bases to see what return trips for specific bases/commodities look like.

For rounding, use whatever the original program does. Based on my experience, I'm sure it rounds everything down, because I can multiply c/sec out to 265.9 in my spreadsheet and FLC will still display 265.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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