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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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4.91 Bug Reports
Offline JC8
12-23-2018, 06:21 AM, (This post was last modified: 12-23-2018, 06:22 AM by JC8.)
#81
Member
Posts: 131
Threads: 24
Joined: Aug 2017

(12-23-2018, 03:50 AM)Touchmenot Wrote: ====================
Type: Systems
Bug: Unable to refuse information offer on Gran Canaria
====================

It's an offer for the location of a Corsair Ace's wreck for 10 mill, the offer/dialogue window only has an accept button and there seems to be no other way to get out of it.

That happens with some bribes/info offers, when that happens, press Alt+F4 to quit from the server and relog.
Offline xiphos
12-23-2018, 11:10 AM,
#82
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

====================
Type: Infocard
Bug: Prison Station Mitchell: Prison ship info
====================

"The LCI Mitchell is a Prison Ship operated by the Liberty Security Force (LSF), "

* Prison Station Mitchell is no Prison Ship but a Station like its sister in Alaska, Prison Station Fairbanks

Fixed. -Xalrok

====================
Type: Infocard
Bug: Radford Research Station: Bedford info
====================

"Much like Radford’s (former) sister installations, Bedford and Ithaca,.."

* One of Radford's sister installation is Benford (Research Station) . Not Bedford

Fixed. -Xalrok

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Offline Stoner_Steve
12-23-2018, 03:14 PM,
#83
Master of Arms
Posts: 2,549
Threads: 339
Joined: Jan 2014

====================
Type: Effects / Equipment
Bug: Zoner Colony Ship has floating Object near nose
====================

https://i.imgur.com/CncqjLU.jpg

It has some bit of equipment hanging below its nose, it looks like it might be the hard point for the Hyperspace Matrix

[Image: O2vt8So.png]
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Online MasterL410
12-24-2018, 12:05 PM,
#84
Chariot of Light
Posts: 852
Threads: 83
Joined: Jan 2016

====================
Type:Systems
Bug: One lane gets distrupted by NPCs every time.
====================

In Tau-53, the lane from the Lorraine gate to Misaki Station gets distrupted by Bretonia Privateer NPCs 100% of the time.
I'm sure this has been mentioned in the bug reports before the last few updates, but it still hasn't been fixes.

Fixed. -Xalrok
Offline JC8
12-24-2018, 12:43 PM,
#85
Member
Posts: 131
Threads: 24
Joined: Aug 2017

====================
Type: Systems
Bug: Unpiloted NPC ship with IFF
====================

Treton Outpost got a new, more detailed model, yet looks like the "docked" NPC ships that serve as an aesthetic asset still have IFF, one CR freighter shows as hostile to one of my FL IDed ships (which has hostile rep with CR), not sure if that is intended, but doesnt looks like it is, never seen something like that until now.

The NPC CR ship, can see the red arrow at the upper left corner of the screenshot, can't select directly the ship, but the arrow yes: https://imgur.com/a/RmM9nww
Offline xiphos
12-24-2018, 04:19 PM, (This post was last modified: 02-27-2019, 12:09 PM by xiphos.)
#86
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

Resubmitted here: https://discoverygc.com/forums/showthrea...pid2054148

and here: https://discoverygc.com/forums/showthrea...pid2064576 . "Fixed" stamps can be put in over there i guess



====================
Type: Infocard
Bug: Renzu Shipyards: Wasupu info
====================

"Renzu is mostly known for the successful "Anki" class freighter, and the popular "Wasupu" fighter. "

* The Wasupu was removed a while ago. Can be changed to Sutinga or Saishi. Or both.


====================
Type: Bar NPC's
Bug: Saint-Quentin Space Colony: Bar NPC's
====================

* Saint-Quentin Space Colony in Picardy was captured by the Council. The NPC's in the Bar are still EFL Oil & Machinery, IDF Shipping, & Gallic Metal Service with their Bribes. And Missions against the Council, the Maquis & the Gallic Brigands. Can be fixed. Tested in Single player mode


====================
Type: Bar NPC's
Bug: Haute-Seine Shipyard: Bar NPC's
====================

* Same as above: Haute-Seine Shipyard in Picardy was captured by the Council. The NPC's in the Bar are still EFL Oil & Machinery, IDF Shipping, & Gallic Metal Service with their Bribes. and Missions against the Council, the Maquis & the Gallic Brigands. Can be fixed. Tested in Single player mode

[Image: gusWCDQ.png]

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Offline Cameron
12-26-2018, 06:29 AM, (This post was last modified: 12-26-2018, 07:08 AM by Cameron.)
#87
Member
Posts: 378
Threads: 26
Joined: Jul 2009

====================
Type: Systems
Bug: Leipzig Station, Dresden attended by Daumann NPCs
====================

====================
Type: Systems
Bug: Supply station Neckar, Stuttgart staffed by Liberty Rouge NPCs
====================

Fixed. -Xalrok
Offline eigos
12-26-2018, 10:48 AM,
#88
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

====================
Type: Ship Stats
Bug: shiparch.ini error for dsy_mistralnoir
====================

During my random combing of shiparch.ini, I found duplicate entries for the manueverability of the Mistral Noir:

Code:
steering_torque = 21000.000000, 21000.000000, 53000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3200.000000, 3200.000000, 2200.000000
steering_torque = 21500.000000, 21500.000000, 53000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3000.000000, 3000.000000, 2500.000000

I have no idea which values the game actually uses, my guess would be the second set (if the code is read top-to-bottom).

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Offline diamond1
12-26-2018, 05:50 PM, (This post was last modified: 12-26-2018, 05:51 PM by diamond1.)
#89
Member
Posts: 920
Threads: 21
Joined: Nov 2015

====================
Type: Equipment
Bug: Trinity Torpedoes cannot be deflected with flaks.
====================

Upon testing in conneticut today, with 2 and both 4 seperate uses of flaks from a liberty dreadnaught, Trinity torpedoes cannot be deflected with flak's. Even with pumping everything into it. Even Nightmares can be deflected with less force than the trinities.

Offline Thunderer
12-26-2018, 05:51 PM, (This post was last modified: 12-26-2018, 05:52 PM by Thunderer.)
#90
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

I confirm. Already mentioned it to the devs a month or so ago, but there were more important issues and both them and I forgot about it.

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