Most rules have obvious reasons for their existence, but a few of them still puzzle me.
5.4 What was the problem with ramming large ships?
5.6 Violating this rule is called shieldrunning. What was the problem with shieldrunning?
5.9 Do single-character players have to stop playing for 4 hours if killed by another player? Am I correct that it is against the rule to even press the Respawn button after PvP?
5.11 What counts as interaction for the purposes of the F1 rule?
6.2 Are there lists of allowed weapons and allowed in-game tags for each ID? If so they should be linked to the rule.
I go by abbamouse, but my characters are the Cryer researcher Daniel Moss, the very boring and ordinary trader John Smith, the borderline-insane civilian Mr Joker, and a Bundschuh activist who goes by the alias Rosa Luxemburg. I am not them and they are not me.
5.4 - warships ( and large ships in general ) follow fighter physics ( for the most part ) - so they spin around unrealisticly and it makes aiming ( which is already not too easy ) impossible - so intentionally spinning them around is forbidden. - accidently bumping into them is no problem.
5.6 shield running can leave some ships invincible - cause their shields is their main defense ( like battleships ) - you simply cannot stop them from running ( juggernaut is hard to CD, even with a train CD )
5.9 you can respawn and focus on another part of sirius if you wish to continue with that char. - just do not interfere with the winners affairs if possible ( and it is possible ) - however, that rule concerns ALL your chars on ALL your accounts, not only the char you lost with. - so you cannot log the looser out and log another char on and have a go. - just think of what YOU would like to be treated if you were the winner, - would you like to be zerged by an endless stream of characters from the looser? - it would turn your victory into nothingness.
5.11 any pvp engagement is an intereaction - that either an attack with weapons or CD/missiles etc. - it also includes having the lane disrupted and being asked for a tax by a pirate. - any interaction that may turn hostile at any point is concerned.
6.2 uh - you simply have the tag that matches your ID for a start. - there are exceptions that are maybe down to your applied roleplay - but those are exceptions. for a start - simply make sure your IFF matches your ID. about weapons - keep using your factions weapons. each faction has their own weapons ( except BHGs have no warship weapons they call their own )
all further equipment is down to your roleplay - both in posts here or ingame. - but the default roleplayed char is just that - default. ID matches the IFF and his weapons are his faction weapons.
addition:
when its about IFF, ID and equipment. - my advice is.... : start out as if you were a NPC. ( scan them to check what they use ) - once you develope a more complex history / roleplay around your character, once you "evolve" that char, - he gains more and more freedom. - but take small steps at first - don t rush. a lot of freedom is possible - but its not all about your own wish, - its much about interaction with other players, too. - so, if a gaian wants to fly an allies ship, he has still gotto get into contact with the factions "owning" that ship.
and keep in mind. - the reputation sheet is YOUR responsibility. - if your char is not hostile to a certain NPC faction that your faction "should" be hostile to. it is your responsibility to make it hostile. - con colours mean nothing in terms of roleplay as they are game mechanics that cannot be changed easily. ( that means - an outcast cannot buy corsair stuff by default, just cause he killed many BHGs and is now friendly to corsairs )
Thanks for the help! Now I understand the reasons for some of the rules.
Quote:5.9 you can respawn and focus on another part of sirius if you wish to continue with that char. - just do not interfere with the winners affairs if possible ( and it is possible ) - however, that rule concerns ALL your chars on ALL your accounts, not only the char you lost with. - so you cannot log the looser out and log another char on and have a go. - just think of what YOU would like to be treated if you were the winner, - would you like to be zerged by an endless stream of characters from the looser? - it would turn your victory into nothingness.
I agree that this is what the rule SHOULD be, but that doesn't appear to be how it was written. It really does sound like you simply cannot respawn after PvP, regardless of whether you leave the system immediately.
Quote:6.2 uh - you simply have the tag that matches your ID for a start. - there are exceptions that are maybe down to your applied roleplay - but those are exceptions. for a start - simply make sure your IFF matches your ID. about weapons - keep using your factions weapons. each faction has their own weapons ( except BHGs have no warship weapons they call their own )
I still don't follow you. This is easy if you're a Corsair, for example. But what about players with other IDs -- Traders, Smugglers, Freelancers, etc? There is no TAG that matches up with the first two, and the last one is awfully hard to get. Must traders be hostile to all unlawfuls, for example, or can they be neutral? Who should smugglers be hostile to? Is a Kusari police TAG OK for my trader (killed lots of GC/Dragons)?
I go by abbamouse, but my characters are the Cryer researcher Daniel Moss, the very boring and ordinary trader John Smith, the borderline-insane civilian Mr Joker, and a Bundschuh activist who goes by the alias Rosa Luxemburg. I am not them and they are not me.
Police shouldn't be trading. For traders and smugglers its best to be untagged, otherwise choose a parent organization- for Freelancers and Mercenaries, the BHG, Freelancer, and even Zoner tags all work in a pinch.
Traders should be hostile to unlawfuls, but smugglers can be neutral to anyone the smuggle for and all the lawfuls- only if they get caught should they fling a CD and make the place go ruby red.
You dont have to have a tag if you have Smuggler, Trader, or merc with a Generic ID (Not Belonging to a fraction). My smuggler is Tagless and my other Trader is Republican Shipping.
Freelancers have a tag. Hard to get. They use Zoner and Civilian Line Weapons.
' Wrote:You dont have to have a tag if you have Smuggler, Trader, or merc with a Generic ID (Not Belonging to a fraction). If you tagless use Civilian and Zoner weaponry as well as CODENAMES if you wish.
Freelancers have a tag. Hard to get. They use Zoner and Civilian Line Weapons.
Simple question: How do you go untagged? It seems my most "green" faction is nearly always my tag. How do I untag myself?
I go by abbamouse, but my characters are the Cryer researcher Daniel Moss, the very boring and ordinary trader John Smith, the borderline-insane civilian Mr Joker, and a Bundschuh activist who goes by the alias Rosa Luxemburg. I am not them and they are not me.
Easiest way to do it is to go to the base of said faction and:
1. Go to the bar and take a mission by said faction
2. Abort it
3. Rinse and repeat until said faction is white (that's to remove the tag)
If, say, your rep sheet is as follows:
Liberty Navy (80% GREEN)
Liberty Security Force (FULL GREEN)
Liberty Police, Inc. (FULL GREEN, BLINKING)
If you wanted to lose the LPI tag, you'd have to accept/abort LPI missions until they're white (I think). Then the LSF becomes blinking (and the one that appears for other players)... to lose that, you have to accept/abort LSF missions.
So if you are untagged, that just means that no one is green any more?
I go by abbamouse, but my characters are the Cryer researcher Daniel Moss, the very boring and ordinary trader John Smith, the borderline-insane civilian Mr Joker, and a Bundschuh activist who goes by the alias Rosa Luxemburg. I am not them and they are not me.
Close. When you are untagged, you will always appear white to everyone. However, people will still be colored red/white/green depending on your rep sheet. You can have the GC at green (but not full), not have a GC tag, and players that are tagged GC will show as green to you.
' Wrote:Close. When you are untagged, you will always appear white to everyone. However, people will still be colored red/white/green depending on your rep sheet. You can have the GC at green (but not full), not have a GC tag, and players that are tagged GC will show as green to you.
Er, tell me if that made any sense at all. Haha.
All except, how we went from Liberty lawful factions to Kusari unlawful factions for an example?:D