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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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4.91 Bug Reports
Offline Greylock
03-20-2019, 10:02 PM, (This post was last modified: 03-29-2019, 02:50 AM by Greylock.)
#211
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

====================
Type: Systems(?)
Bug: RM Guard NPCs spawning in Honshu
====================

I've noticed that what seem to be RM Guard IFF'd NPCs are spawning mainly between the Sigma-21 jumphole and the Sigma-13 jumpgate.

[+]Spoiler
Not a bug. - Xalrok

So that part of Honshu is a guard area now? Interesting.

====================
Type: Systems
Bug: Battleship Fairmont (Guard station) doesn't have old battleship loadout
====================

So, about a year ago, battleship stations were changed so they had normal station turrets and pulses, except for the ones in guard locations, or so the patch notes said.

Patch Notes April 22nd 2018 Wrote:- Nerfed all stationary battleship loadouts to use station turrets and pulses. Old battleship loadouts are now used in Guard locations only.

Fairmont is a guard base. - Xalrok

I think you misunderstand. I am aware that it is a guard base. It just didn't keep the old battleship station loadout like the guard ones were supposed to.

[Image: dqsrBM1.png]
Offline nevrozac
03-23-2019, 01:12 PM,
#212
Member
Posts: 277
Threads: 8
Joined: Dec 2018

====================
Type: Commodity / NPC ships
Bug: Nomad battleships dont drop remains
====================
Someone told me that ever since the capital ship death animation removal (due to SNAC crashes) the nomad battleships no longer drop remains. if thats the case farming and obtaining the remains is now impossible. my assumption is that the animation had its explosion deal no damage meanwhile now it does enough damage to instantly destroy any loot drops. can someone check the values and see if thats the issue causing it and fixing?

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
Offline xiphos
03-23-2019, 05:24 PM, (This post was last modified: 03-24-2019, 03:45 PM by xiphos.)
#213
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

====================
Type: Infocard
Bug: Vierzon Mining Facility in Orkney
====================


The infocard of Vierzon is messed up with some coding stuff. Proof:

[Image: XekBguf.jpg]

tested in single player mode

Fixed. - Xalrok

EDIT: The following bases/planets have the same problem:

====================
Type: Infocard
Bug: Verdun Base in Lorraine
====================

See Vierzon

Fixed. - Xalrok

====================
Type: Infocard
Bug: Yurasu Station in Sigma-59
====================

See Vierzon

Fixed. - Xalrok

====================
Type: Infocard
Bug: Minato Harbor in Tau-44
====================

See Vierzon

Fixed. - Xalrok

====================
Type: Infocard
Bug: Planet Middlesbrough in Newcastle
====================

See Vierzon

Fixed. - Xalrok

[Image: gusWCDQ.png]

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Offline Loken
03-23-2019, 05:49 PM,
#214
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

====================
Type: Equipment
Bug: Tizona del Cid speed
====================

Salamanca Mk II speed was changed to 700 m/s but the Tizona del Cid was left at 650. Seems like an oversight.

[Image: NVY3f0y.png]
Offline Skorak
03-26-2019, 10:51 AM,
#215
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

====================
Type: Infocard
Bug: Musketoon gun type wrong
====================

The Musketoon is still mentioned as being a tachyon gun. It had it's projectile changed to a laster type as well as it's damage type.

Misleading infocard.

Fixed. -Xalrok

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Offline pulha
03-26-2019, 11:05 AM,
#216
Member
Posts: 387
Threads: 24
Joined: Aug 2011

====================
Type:Infocard
Bug:Missing info Aland Shipyard Infocard
====================

As showned in https://discoverygc.com/forums/showthrea...tid=168393 the Mollys partaked actively in the defense of Aland, so it should be reflected on the infocard.
Offline Sombs
03-26-2019, 06:53 PM,
#217
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

====================
Type: Systems
Bug: Bretonian Fighter wreck weirdly placed, again
====================

Newcastle has a weirdly consistent history of objects forgotten in places. This time it's a Bretonian Fighter wreck at H-2, literally in the nowhere, that seems like it belongs to another place in the system. It's in the same spot as it was in previous versions, and I believe whoever made the Newcastle rearrangement simply made an oversight here.



Fixed. -Xalrok




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

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Offline teschy
03-26-2019, 08:03 PM,
#218
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

====================
Type: Systems
Bug: Gallic Tradelane LOD seems to be missing from further than 10k, they just disappear at that range. This is with increased draw distance option enabled in the launcher.
====================

Related side note: Increased Draw Distance option doesn't actually do anything and will be removed in the next launcher release. ~Laz
Offline Reddy
03-27-2019, 12:51 PM,
#219
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

====================
Type: Infocard
Bug: The Splitter gun is listed as tachyon in its infocard but its a particle gun in FLstat. Image
====================

[Image: yaMOial.png]
Offline Sombs
03-27-2019, 10:01 PM,
#220
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

====================
Type: Equipment
Bug: SpecOps is now Tarnished Tachyon
====================

[Image: unknown.png]

A bit early for April Fool's, right? My SpecOps ID is now David's SRP ID.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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