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  Discovery Gaming Community Rules & Requests Rules
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Aliens killing transports without a demand is bad for gameplay

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Aliens killing transports without a demand is bad for gameplay
Offline Vendetta
03-24-2019, 02:33 PM,
#71
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(03-24-2019, 02:32 PM)Lythrilux Wrote: So in short, you are too dense to be part of this discussion. Noted.

If you want to make this personal, go ahead. Everything you've proposed is making economic access easier when it should be more difficult given the region. This is looked at logically and from a gameplay standpoint. The game should not be easy. Don't make it so.

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Offline Miaou
03-24-2019, 02:37 PM,
#72
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Space is dangerous. The edge of civilization out in the Edge Nebula double so. Things should be tough out there and it has always been designed to be tough and unforgiving. It's been designed that way and intended for nomads to be as hostile as possible when the indie Nomad ID was put in.
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Offline Lythrilux
03-24-2019, 02:47 PM,
#73
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(03-24-2019, 02:33 PM)Vendetta Wrote: If you want to make this personal, go ahead.

I'm not making it personal. I'm just frustrated because I don't think you're actually reading and keeping up with the thread, or if you are there is a critical lack of understanding. Although you've actually made one interesting point finally. Dare I say it actually looks like you have finally acknowledged my point that escorts in this discussion are useless, albeit you don't want to be overt about it.

(03-24-2019, 02:33 PM)Vendetta Wrote: Everything you've proposed is making economic access easier when it should be more difficult given the region. This is looked at logically and from a gameplay standpoint. The game should not be easy. Don't make it so.

(03-24-2019, 02:37 PM)Miaou Wrote: Space is dangerous. The edge of civilization out in the Edge Nebula double so. Things should be tough out there and it has always been designed to be tough and unforgiving.

The thing is, difficulty/risk should scale with rewards. That is completely absent as these ores and routes give equal profit to all the other standard routes in the game. Why bother pursuing them if you can get the same or greater profit elsewhere, where there is less risk? Also, consider that cloak disruptors become mandatory for almost all activity in this region, and that's a huge additional cost on simply being able to trade. Now, one thing people proposed was to buff these routes and ores (not only would you have to buff the ores, but probably most of the sell points for goods in the Omicrons too). The bump we run into, however, is that you can't balance risk/reward around players (especially in Disco) - these routes would simply be broken during low-pop, or when any other factors affect the Nomad playerbase.

The only way to balance this in a way that keeps everything fair is scaling Alien engagement lines in-line with other IDs. There is no other ID that can so freely destroy transports without prerequisites, and do it in capital ships in a huge ZoI, other than the Nomad/Wild IDs. This is just not healthy for gameplay (there is a reason why Xenos have been denied gunboats for so long).

Also, once again, I don't see why the Omicrons have to be dangerous for humans and not for Nomads. Besides, there is already the risk of Azurite being demanded by Core and Order IDs, Iridium being demanded by Core (and AI?) ID(s), and Corsairs/OC pirating whatever is on the menu. I don't see why Nomads deserve to be given an exception and permission to grief. They're not adding danger, they just make people not want to trade there at all.

(03-24-2019, 02:37 PM)Miaou Wrote: It's been designed that way and intended for nomads to be as hostile as possible when the indie Nomad ID was put in.

When the Nomad indie ID was introduced, it could engage without notice and use cloaks freely. Both of those factors of the ID since then have had serious gameplay adjustments because they've proven to be problematic. At that time Omicron ores were not a thing, and they're still a fairly recent thing. It's high time for another review.

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Offline Vendetta
03-24-2019, 02:49 PM, (This post was last modified: 03-24-2019, 02:50 PM by Vendetta.)
#74
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Because they're Nomads. They're not The Core with goals of conquest or glory. They're not The Order, either. They're not people. Stop looking at them like they are for once and maybe - just maybe, you might see why they're different. They're playing their role as evil and aggressive aliens that kill everything. So shoot them back before they kill you, too.

Escorts aren't useless here, and I never said that. In fact, I proposed who you can contact to get some and a plan of action to combat it. It's up to you if you want to take that into consideration or not.

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Offline Vendetta
03-24-2019, 02:52 PM,
#75
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They don't function like we do, reason like we do, exist as we do. Everything about them is different. This is reflected in lore and in gameplay. They are different and it should be reflected as such. The way they're currently represented with the ability to engage vessels inside their territory is good. I like it. Hell, I enjoy having to look over my shoulder out in the Edge because it makes the place feel alive.

I do agree that the resources should have an increase in value to reflect the danger, but not an extreme one. And I disagree that the Nomads should lose their ability to attack freely. That takes away from what they are.

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Offline Lythrilux
03-24-2019, 02:54 PM,
#76
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(03-24-2019, 02:49 PM)Vendetta Wrote: Because they're Nomads. They're not The Core with goals of conquest or glory. They're not The Order, either. They're not people. Stop looking at them like they are for once and maybe - just maybe, you might see why they're different. They're playing their role as evil and aggressive aliens that kill everything. So shoot them back before they kill you, too.

They're players. We are all players. Playing a game. The people behind the screen are the ones who keep the mod active. You're looking at it way too two-dimensionally. As Nevro pointed out, this is about a gameplay issue, not a roleplay one. Gameplay is being affected negatively here.

Also, tell a 5ker to shoot back at an Ishtar that's just uncloaked on top of them.

(03-24-2019, 02:49 PM)Vendetta Wrote: Escorts aren't useless here, and I never said that. In fact, I proposed who you can contact to get some and a plan of action to combat it. It's up to you if you want to take that into consideration or not.

Well, I can just trade somewhere else, make equal or greater money, and not have to go through that process lol. It's that simple Vendetta.

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Offline Lythrilux
03-24-2019, 02:55 PM, (This post was last modified: 03-24-2019, 02:55 PM by Lythrilux.)
#77
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(03-24-2019, 02:52 PM)Vendetta Wrote: I do agree that the resources should have an increase in value to reflect the danger, but not an extreme one. And I disagree that the Nomads should lose their ability to attack freely. That takes away from what they are.

If Nomads are entirely built around their ability to shoot defenceless transports without a demand, that doesn't speak highly of the quality of them as an addition to the mod.

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Offline Vendetta
03-24-2019, 02:55 PM, (This post was last modified: 03-24-2019, 02:56 PM by Vendetta.)
#78
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(03-24-2019, 02:54 PM)Lythrilux Wrote: Also, tell a 5ker to shoot back at an Ishtar that's just uncloaked on top of them.


That's what the scout and escorts are for. Work on your reaction time.


(03-24-2019, 02:54 PM)Lythrilux Wrote: Well, I can just trade somewhere else, make equal or greater money, and not have to go through that process lol. It's that simple Vendetta.

Then do it if it's so easy, Lyth. If you like easy stuff so much then why keep trying to hammer through what's difficult the same way? Adapt or don't.

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Offline Lythrilux
03-24-2019, 03:01 PM, (This post was last modified: 03-24-2019, 03:02 PM by Lythrilux.)
#79
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(03-24-2019, 02:55 PM)Vendetta Wrote:
(03-24-2019, 02:54 PM)Lythrilux Wrote: Also, tell a 5ker to shoot back at an Ishtar that's just uncloaked on top of them.


That's what the scout and escorts are for. Work on your reaction time.

I'll humour you and run with your point, even though it's useless to this discussion. A transport brought along one, no, two battleships as escorts. If Ishtar uncloaks right on top of the mining operation, and its sole intention is to kill the transport, it will succeed. Its damage-dealing potential is huge, and it will easily kill the transport before it dies to the Makos/Ossie/Neph. The transport could have done a safer, and more profitable run elsewhere because it didn't need to hire escorts. How has this helped?

(03-24-2019, 02:55 PM)Vendetta Wrote:
(03-24-2019, 02:54 PM)Lythrilux Wrote: Well, I can just trade somewhere else, make equal or greater money, and not have to go through that process lol. It's that simple Vendetta.

Then do it if it's so easy, Lyth. If you like easy stuff so much then why keep trying to hammer through what's difficult the same way? Adapt or don't.

I and many others have been doing just that. There is no reason to trade in the Omicrons right now unless you like Nomad-flavoured cancer. I would seriously like to trade there, and I would like to see other people trade there, but that doesn't make the problems go away. In the pursuit of profit, this just doesn't work.

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Offline Leeds Resistance Forces
03-24-2019, 03:23 PM, (This post was last modified: 03-24-2019, 03:24 PM by Leeds Resistance Forces.)
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I'm hazy on their rules but if they still require no rp then it might not hurt to make them like bounty hunters and at least have to drop a line and give the 10 second typical margin. they could still drop their line while cloaked.

having said that, you're crazy enough to mine in delta?

*wrong accnt, Hudson here, you get it

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