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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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4.91 Bug Reports
Offline Vendetta
05-27-2019, 12:16 PM,
#271
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

(05-07-2019, 03:26 AM)Spectre Wrote: ====================
Type: Equipment
Bug: Cruisers with Battlecruiser engines
====================

A/)-ACV-Ixion and A/)-ACV-Cepheus, both SRP ships from the same request (https://discoverygc.com/forums/showthrea...tid=167500) were given the same engine as the Eidolon Wraith. However, this has caused their thrust speeds to match the parent ship, locking them at 120 m/s max instead of the usual 130 m/s max.

https://youtu.be/RPNUBVG3PFo - Ixion

https://youtu.be/mhTYrxNJ4-8 - Cepheus

Fixed. -Xalrok

Currently unable to consistently be present in the Community due to life constraints.

Youtube
------
[Image: rherh3.png]
Offline Thexare
05-28-2019, 02:53 AM,
#272
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

====================
Type: Infocard
Bug: Nomads and Nomad Vagrants have the same faction description in rep window
====================

Nomads have the Vagrant description, and Vagrants also have the Vagrant description.

Fixed -Xalrok
Offline Tenseiken
05-28-2019, 01:07 PM,
#273
Member
Posts: 322
Threads: 38
Joined: Oct 2009

====================
Type: Equipment
Bug: Light Transport Molecular Shield and Light Transport Positron Shield not available
====================

There are no "Light Transport Molecular Shield"s or "Light Transport Particle Shield"s available anywhere in the game. There is only a light graviton version. Medium and heavy transport shields have variants for the different shield types but the smallest one that reactivates the quickest after being shot out is only available in one form. This means that there is no way to adapt the smaller transports that rely on evading fire instead of outlasting it (e.g. Pelican). They have no way to adapt to the weapons from different factions outside of using a larger shield.

When I asked about this on the Angels discord, I was told to report this as a bug.

[Image: bwy1311451330v.png]

<span style="font-family:Lucida Console"><span style="color:#33CC00">*personality core activated*
</span>
Science consists of stating the obvious and linking the facts. </span>
Offline nevrozac
05-28-2019, 11:38 PM, (This post was last modified: 05-28-2019, 11:38 PM by nevrozac.)
#274
Member
Posts: 277
Threads: 8
Joined: Dec 2018

====================
Type: Systems
Bug: Nomad Gunships in Delta
====================

This
"Nomad Gunships" in Delta with mindnone infocard and stats. The only nomad NPCs in the system were supposed to be snubs

Those are stand-ins for freighters and have freighter stats. -Xalrok

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
Offline Klopklops
05-30-2019, 05:18 PM, (This post was last modified: 05-30-2019, 05:22 PM by Klopklops.)
#275
Member
Posts: 19
Threads: 5
Joined: May 2019

====================
Type: Omnicron Lost
Bug: Seemingly endless spawning of Nomad snubs and gunboats (possibly during a mission?)
====================

I don't know if this is a bug or not, but it seems like there is some sort of endless Nomad snubs and gunships spawning in Omnicron Lost (around F7-9 area). Last night, there was a Core battleship just farming them for at least the length of the John Wick movie straight without leaving the system (I was watching it while just flying in circles). He warned me to back off when I tried to get closer to see why he was there for so long, so I did. I'll record it the next time I'm around that area.

They seem to drop a lot of stuff I would normally see when doing missions, like nomad missiles, mines and remains.

Not a bug. -Xalrok
Offline nevrozac
05-30-2019, 05:46 PM, (This post was last modified: 05-30-2019, 05:48 PM by nevrozac.)
#276
Member
Posts: 277
Threads: 8
Joined: Dec 2018

(05-30-2019, 05:18 PM)Klopklops Wrote: ====================
Type: Omnicron Lost
Bug: Seemingly endless spawning of Nomad snubs and gunboats (possibly during a mission?)
====================

I don't know if this is a bug or not, but it seems like there is some sort of endless Nomad snubs and gunships spawning in Omnicron Lost (around F7-9 area). Last night, there was a Core battleship just farming them for at least the length of the John Wick movie straight without leaving the system (I was watching it while just flying in circles). He warned me to back off when I tried to get closer to see why he was there for so long, so I did. I'll record it the next time I'm around that area.

They seem to drop a lot of stuff I would normally see when doing missions, like nomad missiles, mines and remains.

not a bug. those NPCs are there because of the invisible jumphole to omicron major. irp theyre supposedly coming in lost through the jumphole as well as protecting it. if you go to your navmap and cycle to the "Political map" you will see the exact spawn area. you can also see it for Anomaly spawns

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
Offline nevrozac
05-31-2019, 03:00 AM,
#277
Member
Posts: 277
Threads: 8
Joined: Dec 2018

====================
Type: Systems
Bug: Contested systems notifications screen flood
====================

Here
This happens in multiple systems that have the contested notification. Most often I've seen in in Sigma15 and New London

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
Offline Wildkins
05-31-2019, 07:17 AM,
#278
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

====================
Type: Equipment
Bug: BC Mitrailleuse / Mitrailleuse Reffye
====================

There are no Gallic BC Solaris / Solaris Gatling equivalents, and unlike Gunboats, Gallic IDs cannot use Sirian Solaris at greater technerf than 10%.

Fixed. -Xalrok

RP Feedback
Offline NoMe
06-01-2019, 05:32 AM, (This post was last modified: 06-01-2019, 05:34 AM by NoMe.)
#279
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

====================
Type: Infocard
Bug: bar tender EFL in council base, etc
====================

there is the EFL ID to sell in haut-de seine shipyard (Picardy)council base, no council ID

Fixed -Xalrok
Offline NoMe
06-01-2019, 05:39 AM,
#280
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

====================
Type: Infocard
Bug: bar tender EFL in council base, etc
====================

there is the EFL ID to sell in council base St Quentin space colony (Picardy), no council ID

Fixed -Xalrok
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