(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.
Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.
(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.
Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.
The Royalist already win the event by default, what more do you want?
(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.
Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.
The Royalist already win the event by default, what more do you want?
This is only wish from our side of 10 players of grn side. Add or not - only dev choice.
Although I've been playing CR mostly and I like that I made over a billion in humanitarian/nukues aid to our allies, I must admit its a bit one sided right now, probably for two reasons: 1. People notoriously don't like to play GRN / unambiguous bad guys 2. More and easier money is still being made by the Council side. Maybe the kill bonus could be raised for the royalist side only? Or lower the kill and trade bonus on the Council side, if too high kill bonus is too easy to abuse by 2 people playing either side? (also I don't think event outcomes should have good or bad consequences for "sides" story-wise)