(07-01-2019, 07:31 PM)Xalrok Wrote: Toulouse will fall to the GRN.
What's the sense to take part here if The Council will lose Toulouse?
I dunno, there's this cool thing called roleplay. It's a story friend, everyone cannot be winning at the same time.
If events are going to be rail-roaded with forced outcomes, personally I don't see the point in the attaching story to them at all. That's just the opposite of creating an immersive, interactive storyline that actually captures player interest and gets them invested into the story. For example, what precisely makes that roleplay matter if the outcome is pre-determined? What's the point in a Council player roleplaying if they've already lost? It just reduces any potential roleplay and encourages almost pure PvP or trade. These events might as well just exist purely for applying bonuses in hot zones, and linking to the respect faction Wiki pages to explain why they're shooting each other in the first place.
It just seems like the Gallic War is going to end with a whimper, with community interest largely absent. Lessons still haven't been learned.
Should it end or should it just begin? Will it ever end?
I never complain without something to suggest instead. For these situations, NPC Battleships should be needed to take a planet. At least one, and during a time of war you should need a battleship to hold a planet.
Imagine if they put a Valor at Touluse to be a target, with HP of 1.5 bil and left it open for a week to see if it could be taken out in that time. Let repair ships work on these bases while this is happening. If it fails, instead of seeing the story as derailed, allow for another try within a month or a couple of weeks even. We can rp the attack was repelled, or rp the attack actually succeeded. I personally dont care if the lines are dramatically changing. If under that system people fought over the same planet or system for years, so what? People still do that anyways.
That way we'd have the ability to have normal story around the events and outcomes and still let those who participate determine the outcome. Even if most people want it fixed, most people would choose the side they hope will win. How does stuff like this not sound fun? During the event time sides could organize and schedule the big battles, yet pick away at the target in between (or for defenders, make use of the repair ships).
Add some superweapons again and we'd be set for some very interesting events.
(07-04-2019, 07:55 PM)JonasHudson Wrote: Should it end or should it just begin? Will it ever end?
I never complain without something to suggest instead. For these situations, NPC Battleships should be needed to take a planet. At least one, and during a time of war you should need a battleship to hold a planet.
Imagine if they put a Valor at Touluse to be a target, with HP of 1.5 bil and left it open for a week to see if it could be taken out in that time. Let repair ships work on these bases while this is happening. If it fails, instead of seeing the story as derailed, allow for another try within a month or a couple of weeks even. We can rp the attack was repelled, or rp the attack actually succeeded. I personally dont care if the lines are dramatically changing. If under that system people fought over the same planet or system for years, so what? People still do that anyways.
That way we'd have the ability to have normal story around the events and outcomes and still let those who participate determine the outcome. Even if most people want it fixed, most people would choose the side they hope will win. How does stuff like this not sound fun? During the event time sides could organize and schedule the big battles, yet pick away at the target in between (or for defenders, make use of the repair ships).
Add some superweapons again and we'd be set for some very interesting events.
These types of Events are not everybody's favourite.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
I swung by that event. The problem there was having two bases to be sieged at the same time. It split the activity. And maybe they were a little weak. With proper respawn times, use of repair ships, and enough HP it could be done better.
Instead of both sides defending and attacking, it could be just one side on offense, and one side on defense. I suggested a Valor to make it easier on people. The actual thing being attacked should be a docking ring or mooring fixture, and maybe council side should have the target to defend from hitting 0.
If we did both it would be interesting, winner could simply be who destroys the other's target first. I still think in either case that when its over planets and not in an obscure spot like that was in Tau-29 it would make more sense. It still gives the underdog a chance to fight back, even if the outcome winds up the same.
(07-01-2019, 07:31 PM)Xalrok Wrote: Toulouse will fall to the GRN.
What's the sense to take part here if The Council will lose Toulouse?
Seems some kids do not understanding,that their online in game is only a part of life in sirius life. And when we have some fight in event - this is only small part all of it.
Sirius is not living in your delivering goods with screenshot on forum one time in a month. Its delivering goods and fighting without you. In storyline gallia had real big war machine,which dont have councils. Gallic war machine always supplying themselves without you. Councils are weak in resiurces and repair parts,they cannot stop them. But can do some ressist. And the result of ressist more or less will give some points to council side in storyline. I think its right,because your roleplay just deleting all things in game about time,distance and resources. You will just fly your mollys chars somewhere in omicron beta and will talk,that this is normal. I hope game will have more restrictions soon. And lore will be closer to players.
(07-01-2019, 07:31 PM)Xalrok Wrote: Toulouse will fall to the GRN.
What's the sense to take part here if The Council will lose Toulouse?
Seems some kids do not understanding,that their online in game is only a part of life in sirius life. And when we have some fight in event - this is only small part all of it.
Sirius is not living in your delivering goods with screenshot on forum one time in a month. Its delivering goods and fighting without you. In storyline gallia had real big war machine,which dont have councils. Gallic war machine always supplying themselves without you. Councils are weak in resiurces and repair parts,they cannot stop them. But can do some ressist. And the result of ressist more or less will give some points to council side in storyline. I think its right,because your roleplay just deleting all things in game about time,distance and resources. You will just fly your mollys chars somewhere in omicron beta and will talk,that this is normal. I hope game will have more restrictions soon. And lore will be closer to players.
That's why you come in 5 capital ships, spam /1 /2 to get engagement lines (after the redemption undocked without even knowing what's going on), and shoot one lonely redemption. Such greedy behavior is just proving how thirsty some players are.
You're attempting to 'fix' this, but as long as this is a thing and where players play in the greedy way, the most enjoyable moments would be to trade, which is unfortunate. Most enjoyable moments should be pvp interactions, but there's too much of such behavior to even think of getting something distant.
~Chio Wrote:That's why you come in 5 capital ships, spam /1 /2 to get engagement lines (after the redemption undocked without even knowing what's going on), and shoot one lonely redemption. Such greedy behavior is just proving how thirsty some players are.
You're attempting to 'fix' this, but as long as this is a thing and where players play in the greedy way, the most enjoyable moments would be to trade, which is unfortunate. Most enjoyable moments should be pvp interactions, but there's too much of such behavior to even think of getting something distant.
I was writing something similar to this but a bit longer, so not worth it
What he said is right
(07-05-2019, 06:36 AM)Reptile Wrote: Councils are weak in resiurces and repair parts,
They have Sirius wide trade connections, while the royalists have war with half of the Sirius. The only reason to call them badly supplied is the horrible connections of their planets, especially after this event.
Imagine people taking time to actually roleplay and play the game instead of dropping one liners and complaining about roleplay they themselves refuse to participate in, and screaming the rules aren't fair. (Which we've known for a long time btw) More restrictions at this point is only gonna make people log less, currently online there was 8 traders in a group for the event and 2 other people on the server. More restrictions would just kill Disco's already small population more, not to mention people like you would ignore those restrictions anyway when it suited you, like you already do.