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  Discovery Gaming Community The Community Freelancer Forum
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Librelancer 2019.08

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Librelancer 2019.08
Offline Durandal
08-03-2019, 03:02 PM,
#81
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

This is amazing release, but I was really hoping we could get back legacy view support in Lancer Edit with the old, simple rotation/zoom system rather than the current pan/rotate. I understand that the current method allows for finer control but it's really not always necessary; could we get a toggle to switch between both modes?
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Offline Ichiru
08-03-2019, 03:16 PM,
#82
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(08-03-2019, 03:02 PM)Durandal Wrote: This is amazing release, but I was really hoping we could get back legacy view support in Lancer Edit with the old, simple rotation/zoom system rather than the current pan/rotate. I understand that the current method allows for finer control but it's really not always necessary; could we get a toggle to switch between both modes?

I'm attempting to do a smaller release next time:

https://github.com/Librelancer/Librelancer/issues/58
^ The camera control + options is on the todo list and will be the next thing I do

Acolyte of NoMe
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Offline Durandal
08-03-2019, 04:12 PM,
#83
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Awesome, thanks a ton man.
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Offline LaWey
08-03-2019, 04:17 PM, (This post was last modified: 08-03-2019, 04:21 PM by LaWey.)
#84
SCEC studying YOU
Posts: 1,270
Threads: 65
Joined: Jan 2018

Its no more crash on potato PC! PRAISE THE ICHIRU.

EDIT: But crush on ale view.
[+]Spoiler
Code:
Ссылка на объект не указывает на экземпляр объекта.
   в LibreLancer.Fx.ParticleEffectPool.CreateQuad(Int32& count, Vector3 position, Vector2 size, Color4 color, Single angle, Vector2 topleft, Vector2 topright, Vector2 bottomleft, Vector2 bottomright, Vector3 src_right, Vector3 src_up)
   в LibreLancer.Fx.ParticleEffectPool.DrawBasic(ParticleEffectInstance instance, FxBasicAppearance appearance, Vector3 Position, Vector2 size, Color4 color, Vector2 topleft, Vector2 topright, Vector2 bottomleft, Vector2 bottomright, Single angle)
   в LibreLancer.Fx.FxBasicAppearance.Draw(Particle& particle, Int32 pidx, Single lasttime, Single globaltime, NodeReference reference, ResourceManager res, ParticleEffectInstance instance, Matrix4& transform, Single sparam)
   в LibreLancer.Fx.ParticleEffectPool.Draw(ICamera camera, PolylineRender polyline, ResourceManager res, PhysicsDebugRenderer debug)
   в LancerEdit.AleViewer.DrawGL(Int32 renderWidth, Int32 renderHeight)
   в LancerEdit.AleViewer.Draw()
   в LancerEdit.MainWindow.Draw(Double elapsed)
   в LibreLancer.Game.Run()
   в LancerEdit.Program.Main(String[] args)
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Offline Ichiru
08-03-2019, 04:40 PM,
#85
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(08-03-2019, 04:17 PM)Anton Okunev Wrote: Its no more crash on potato PC! PRAISE THE ICHIRU.

EDIT: But crush on ale view.
[+]Spoiler
Code:
Ссылка на объект не указывает на экземпляр объекта.
   в LibreLancer.Fx.ParticleEffectPool.CreateQuad(Int32& count, Vector3 position, Vector2 size, Color4 color, Single angle, Vector2 topleft, Vector2 topright, Vector2 bottomleft, Vector2 bottomright, Vector3 src_right, Vector3 src_up)
   в LibreLancer.Fx.ParticleEffectPool.DrawBasic(ParticleEffectInstance instance, FxBasicAppearance appearance, Vector3 Position, Vector2 size, Color4 color, Vector2 topleft, Vector2 topright, Vector2 bottomleft, Vector2 bottomright, Single angle)
   в LibreLancer.Fx.FxBasicAppearance.Draw(Particle& particle, Int32 pidx, Single lasttime, Single globaltime, NodeReference reference, ResourceManager res, ParticleEffectInstance instance, Matrix4& transform, Single sparam)
   в LibreLancer.Fx.ParticleEffectPool.Draw(ICamera camera, PolylineRender polyline, ResourceManager res, PhysicsDebugRenderer debug)
   в LancerEdit.AleViewer.DrawGL(Int32 renderWidth, Int32 renderHeight)
   в LancerEdit.AleViewer.Draw()
   в LancerEdit.MainWindow.Draw(Double elapsed)
   в LibreLancer.Game.Run()
   в LancerEdit.Program.Main(String[] args)

Please tell me the full path of the ale file you tried to open + view

Acolyte of NoMe
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Offline LaWey
08-03-2019, 04:50 PM, (This post was last modified: 08-03-2019, 04:51 PM by LaWey.)
#86
SCEC studying YOU
Posts: 1,270
Threads: 65
Joined: Jan 2018

Basically any FX from current Discovery, except some shields ales
D:\Discovery Freelancer 4.91.0\DATA\FX\ENGINES\bdm_cruiser_engine.ale
as example

It do open ale, but crush on view. With some shields ales (ku one) crush appears not instantly, but after 1-2 seconds (view window appears)
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Offline Ichiru
08-04-2019, 01:49 PM,
#87
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(08-03-2019, 04:50 PM)Anton Okunev Wrote: Basically any FX from current Discovery, except some shields ales
D:\Discovery Freelancer 4.91.0\DATA\FX\ENGINES\bdm_cruiser_engine.ale
as example

It do open ale, but crush on view. With some shields ales (ku one) crush appears not instantly, but after 1-2 seconds (view window appears)

I can't reproduce this error at the moment, does it also crash when you use the system viewer?

Acolyte of NoMe
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Offline LaWey
08-04-2019, 02:00 PM, (This post was last modified: 08-04-2019, 02:51 PM by LaWey.)
#88
SCEC studying YOU
Posts: 1,270
Threads: 65
Joined: Jan 2018

System viewer dont crash, but i also guess i dunno how use system viewer. What it suppose to do? Big Grin
EDIT: Got it, yes, it crashed too

I will later launch debugger and look out what indeed cause that thing anyway.
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Offline LaWey
08-04-2019, 03:01 PM, (This post was last modified: 08-04-2019, 03:07 PM by LaWey.)
#89
SCEC studying YOU
Posts: 1,270
Threads: 65
Joined: Jan 2018

ParticleEffectPool.cs
System.NullReferenceException: Object reference not set to an instance of an object

vertices is 0x0000000000000000

For system viewer same appears for verticesBasic in billboard.cs
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Offline Ichiru
08-04-2019, 08:06 PM,
#90
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(08-04-2019, 03:01 PM)Anton Okunev Wrote: ParticleEffectPool.cs
System.NullReferenceException: Object reference not set to an instance of an object

vertices is 0x0000000000000000

For system viewer same appears for verticesBasic in billboard.cs

Thanks a bunch! I narrowed it down to my GL 3.x code having a bug. It's fixed in the daily builds and the fix will be included in the next release Smile

Acolyte of NoMe
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