There is a need, to power the two battleship slots, which is why its called a battlecruiser.. Part battleship, part cruiser.
I semi agree with the capships in guard systems, however.. this won't solve the problem with the people who already have capital ships, and players will just do missions until they are neutral to the guard. And can do it when owning faction of said system is away.
Bombers are just as bad as capships, imo.. i've seen them abused too much, example: Bringing a lone bomber to a fighter fight with no escorts, or no capships to destroy. A little nerf is in need here, bombers should be depending on fighter craft to protect them, Not running around gung-ho blasting away supernovas at fighters.
As for trade routes, you will always have a oorp trade route, unless each and every possible trade route is calculated, and all possible ways/shortcuts to get there are found out and the ones that are "oorp" are either removed, or the route itself is changed. Some of these routes we already know of, I think the artifact run, the cardi run, and the diamond run are the worst of them all. Hopefully something can be done..
And i also agree with the train cd's, while the current guard npc's are still powerful, they could use a boost in power, by adding a train cd.. Will make power traders/smugglers think twice before entering a guard system:P
Quote:Bombers are just as bad as capships, imo.. i've seen them abused too much, example: Bringing a lone bomber to a fighter fight with no escorts, or no capships to destroy. A little nerf is in need here, bombers should be depending on fighter craft to protect them, Not running around gung-ho blasting away supernovas at fighters.
Hey, even i've done that =P
Just the other day =CR= invaded omicron alpha, and I jumped into the fight with visas' falcata bomber...
...i also got my ass handed to me without managing a single kill.
' Wrote:If it could really be done I'd say have admins control capship purchasing, but a third party -has- to be there. The admins dont have enough time or patience to deal with every person who wants to use a capship - the factions can intermediate and monitor a player in-game to see if they're responsible enough to use the capship, and then allow them to purchase it.
It's the same deal right now with players who want to be phantoms, keepers, or wilde characters. The admins have to make the rep change, but they cant watch every player in the game who wants to join those groups - so the factions who run those groups are the ones who decide who joins and who doesnt, after observing their behavior in-game.
The more i think about it, the more i'm starting to like your solution.
It still seems "wrong" to me to have ship buying restricted and controlled by faction leaders.
No offense faction leaders, but are all of them(who are in a faction that has caps) responsible enough for this?
Some of them may not even want this responsibility, that has to be taken into consideration also.
And the npc factions that have multiple player factions, what then?
ahh - firstly... why are we discussing the same thing over and over - again?
secondly...
when i check the serverlist - i hardly ever see too many battleships. - yesterday evening - there were an average of around 3 - 5 battleships out of 100 - 140 players there. ( 1 adv. battlestar, 2 BHG battleships and 2 others i cannot remember ) - there were quite some cruisers there, yes ( and a few BC - 4 BHG battlecruiser, 1 in kappa, 1 in o-49, 1 in o-15 and one in new berlin, all non factionized - 1 HF liberty battlecruiser and another one somewhere ).. by far the most destroyers ( out of the capships ) - most of them outcast destroyers - and the second most used ship was the corsair gunboat.
yesterday i was thinking of making regular screenshots of the serverlist each day - to show that its much ado about nothing whenever such a thread pops up. - most of the time, we do not have too many capital ships up. - half the server was fighter, another huge part of the server was transports. - only like 30% were gunboats or heavier. - thats not a bad ratio.
of course this changes from daytimes to daytimes.
thirdly...
playerfaction is no roleplay approval. it is just a bunch of players with a tag and an "ambition" to take the roleplay to another level - or at least the leaders have tha ambition. - *usually* that means that the playerfactions have a more - lets say... consistent roleplay, but sometimes, there is hardly a difference between a faction member and a so called "independent" ( stupid term, as someone who joined a NPC faction is not independent, - he is bound to a faction, but not in a playerfaction, thats all ) - often only when in a group with others of the playerfaction, the playerfaction players really differ from lone npc faction members much.
or in short, - they have no authorities over others - other than what their roleplay suggests. and the idea of a police of approval has been shot down.
currently i wonder why you come up with such hardcore demands to limit the players freedom more. - are you experiencing bad roleplay? is that bad roleplay directly linked to warships? or are you getting acceptable roleplay by playerfactions, while you only get disappointing roleplay from non playerfactionized players?
i m really at a loss, the RP i experienced lately around o-delta ( one of the systems with a lot of capital ships ) was mostly OK. - ppl acted mostly according to the position they represent.
The only "abuses" I have personally seen are Bounty Hunters and rogue "groups" centered around cap ships that roam intermittently--and usually end up sanctioned within a week or so.
I'm noticing these groups of unaffiliated players with big ships and they seem to come out of nowhere quite often.
They are either newly created chars by power traders here who have a ton of cash or they are "invaders" (my term).
people from other servers who come in and change the mine area attributes to "super mine".
I'm wondering if the Disco flac version catches this as raising the prices wouldn't change things there.
I am against faction "control" of ship purchases--way to much potential for abuse.
The admin approved licenses would have some potential--if the decision process was not tied to factions in any way (my opinion again).
But I honestly think the only recurrent cap abuse problem is these itinerant players who come on and group trade to buy cap ships and have a "crime spree" with them.
Does flac catch the changes to mining variables here? We obviously have had a swarm of cheat attempts lately and this hack is exactly what is first tried by such cheaters.
And Jinx, I think it keeps getting readdressed because the problems still remained unresolved--from all sides--not one or the other.
...and I'm really hurt that I don't get to be a genius too :P
Addendum: I would like to add... I'd be all for admin approved factions being given some ability to grant approval for cap ship licenses. I think they can do a good job of that--but there must be an alternative to going to them for the license. Whether admin approved a panel submission or whatever.
I would think that would satisfy both parties and end the feud part of this. that pops up now and then. Good suggestions Tenacity and others.
Quote:currently i wonder why you come up with such hardcore demands to limit the players freedom more. - are you experiencing bad roleplay? is that bad roleplay directly linked to warships? or are you getting acceptable roleplay by playerfactions, while you only get disappointing roleplay from non playerfactionized players?
Both.
I've seen four hostile capships enter omicron 100 without any reason, and without any roleplay in systems chat shown when my order character encountered them. Two were bounty hunter battleships, one was a red hessian cruiser, and the other was an outcast destroyer. All of them were there looking to cause trouble, or because "they didnt know" - and in my opinion if you dont take the time to learn your own faction's allegiances and hostilities, you definitely dont deserve to be flying their battleships.
I've encountered bounty hunter battleships and battlecruisers a dozen times in omicron delta, omicron minor, and omicron gamma... only one ever responded to my RP in systems chat, the others just attacked or complained OOC in system because they were getting killed for going places they shouldnt be.
I've gotten the same attitude from some of the liberty independents, all in battlecruisers oddly enough. The only liberty battleships i've encountered have all had good roleplay - a couple of the SA battleships, gafwmn, kaitlynn, etc. Considering all of the OORP crap that comes from liberty I'd expect them to be the biggest offenders here but they arent.
There are three factions out there that are really spamming large capships right now - Outcasts, Corsairs, and Bounty Hunters. I see more independent, OoRP capship players from those three groups than anyone else in the rest of sirius. You can talk a stroll by crete or malta any day of the week and find at least two cruisers/destroyers sitting there chatting ooc in system. Luckily most of those two faction's idiots are still in the cruisers...
Take a walk through delta or the other omicrons and you'll have a very good chance of coming across a bounty hunter battlecruiser or battleship that doesnt even know this is a roleplaying server. I think the biggest reason for that is that bounty hunters have -too much freedom-. They're acting like a sirius-wide police force, with nobody to hold them back. The extent of their RP ends at "Lol ur a badguy so I kill u".
And another thing i'd like to throw in here is mercenaries. Nearly every time I go into liberty I see at least one new merc ID'd player flying a liberty gunboat... why? Is there any real reason for a merc to be using that ship? Why arent they using bounty hunter ships themselves?
I reckon that giving cap ship approval to faction leaders would be akin to shooting this server in the foot. There are some factions which I wouldn't give any more power too if it was that or my continued existence on Discovery.
Admin approval, again no. I reckon we fill their admin time up with enough pointless crap already without adding more to it.
Bombers, where do you people get the idea that 2 bombers can take down a single battleship? Get two average bomber pilots and put them up against an average battleship pilot. It won't work. The battleship only needs to take one down and he's home free. A Battleship shield recharges faster than a bomber can put SN shots into it. The only way for two bombers to take down a battleship is if you've got Dusty and DBoy piloting the bombers and me in the battleship. I can't fly battleships and they -can- fly bombers.
Most of the bad RP I've experienced recently isn't from "indies" it's from factions. Faction does not equal good RP.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:I reckon that giving cap ship approval to faction leaders would be akin to shooting this server in the foot. There are some factions which I wouldn't give any more power too if it was that or my continued existence on Discovery.
Admin approval, again no. I reckon we fill their admin time up with enough pointless crap already without adding more to it.
Bombers, where do you people get the idea that 2 bombers can take down a single battleship? Get two average bomber pilots and put them up against an average battleship pilot. It won't work. The battleship only needs to take one down and he's home free. A Battleship shield recharges faster than a bomber can put SN shots into it. The only way for two bombers to take down a battleship is if you've got Dusty and DBoy piloting the bombers and me in the battleship. I can't fly battleships and they -can- fly bombers.
Most of the bad RP I've experienced recently isn't from "indies" it's from factions. Faction does not equal good RP.
Me pretty much agree.
I still like the Highlander concept...limited licenses..lootable...only the strongest or smartest survive. There can be only one!
Corsairs , Outcats and Bounty Hunter AND you can add Liberty in all forms of armed forces.
Now , Corsairs and Outcasts have clear ZoI's and it is very easy to get a player wich is affliated to one of them, removed because it is clear what OC/Corsair should do.
Like Tenacity said , the real problem are the Bounty Hunters.
Bounty Hunter official factions act somewhat ignorant. Many other factions with tempting capital ships have already made a regestration topic in wich then can keep track of most of those ships. But the same isn't done with the most whored faction of all , the BH. Why is that ? Bounty Hunters are indeed acting OORP 99.9%. I've seen many people , even on the forums , post that when they see a Pirate taxing or RP'ing with a trader at any level , they atack him with no reason what so ever. Why is that ? The trader did not ask for help , nor did he ofer you paiment for your services. You are NOT the police so stop acting like them.
Also , I want to see some responcibility from the Bounty Hunter clan/s , they don't seem to care about anything happening to there over-whored ships and there brothers lack of RP. There is also no ZoI to the bounty hunters , so in my opinion they can go everywhere and practice PvP at will.
There is actually only one way that the BH problem can be fixed.
Make the Bounty Hunter ID , admin given. That is all , unless the BH faction leaders take some serios actions with there kind.