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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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suggestions to stop the pvp and capwhoring

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suggestions to stop the pvp and capwhoring
Offline Teknikal
06-27-2008, 07:17 AM, (This post was last modified: 06-27-2008, 07:19 AM by Teknikal.)
#21
Member
Posts: 227
Threads: 2
Joined: Sep 2007

' Wrote:I reckon that giving cap ship approval to faction leaders would be akin to shooting this server in the foot. There are some factions which I wouldn't give any more power too if it was that or my continued existence on Discovery.

Agreed the power has went to some peoples heads way to much they have delusions of owning the server and rules not applying to them. I'll also say for faction leader you yourself seem to be a pretty reasonable guy and I think a lot of them could learn from you.

' Wrote:Bombers, where do you people get the idea that 2 bombers can take down a single battleship? Get two average bomber pilots and put them up against an average battleship pilot. It won't work. The battleship only needs to take one down and he's home free. A Battleship shield recharges faster than a bomber can put SN shots into it. The only way for two bombers to take down a battleship is if you've got Dusty and DBoy piloting the bombers and me in the battleship. I can't fly battleships and they -can- fly bombers.

This one has often puzzled me too Bombers are good ships with the supernova and everything but back when I was flying a Spyglass about Bombers were just not a problem I found them quite easy to hit and very fast to die. Now granted if there enough of them I'd have had a problem but that would be true of any class of ship.

I had doubts about peoples claims of taking down a Battleship alone for quite a while although I almost did it myself in a Gunboat due to very bad piloting on their part and actually made them flee so I now believe it happens. My belief is it's down to really bad aiming people with the Battleships though and not really a nerf Bombers issues.

[Image: piercez.png]
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Offline Tenacity
06-27-2008, 07:35 AM,
#22
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

hey, my falcata and another outcast in one managed to almost take out a battleship... granted, it was a bit distracted by other ships at the time, but it also had cruisers and gb's helping it out.

You just need to have an inferno cannon or shield busters equipped in addition to your supernova. The low-energy shield busters keep the cap shields down, and you can land all your supernova shots on the hull directly.

[Image: Tenacity.gif]
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Offline Chucc
06-27-2008, 08:20 AM,
#23
Member
Posts: 468
Threads: 32
Joined: Jun 2006

good stuff, maybe make a commitee on forum, with head of it being admin, noe that can make the needed changes, and make the purchase itself a MUST to RP or you get nothing. Indy or no, if you are here on Disco, you expected to put some effort into RP, no?

OR,

Is the ship purchase controled or can it be controlled by the Rep? Like guns. Just make it harder to become friendly with guards, or maybe MUST be FULL green with Guard Faction to be able to even buy it, type of deal.

Looking into returning, maybe.
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Offline Internity
06-27-2008, 08:44 AM, (This post was last modified: 06-27-2008, 08:55 AM by Internity.)
#24
Member
Posts: 726
Threads: 12
Joined: Feb 2008

Heeey wait a minute ...Tenacity you want to do those changes so you can be happy but how about the other players ? You have any idea if they like the changes too ? If you don't like the server rules don't play here. I`m getting annoyed by every single player that tries to change the rules every minute.
Tenacity I see your just a player like everyone else. I don't like those changes.
IF those changes that you want, will be made I think this server will lose many other players. The battleships and other capital ships are in game mod to play with, not to be restricted like you want !


Quote from Jinx, same thing that I wanted to say.

currently i wonder why you come up with such hardcore demands to limit the players freedom more. - are you experiencing bad roleplay? is that bad roleplay directly linked to warships? or are you getting acceptable roleplay by playerfactions, while you only get disappointing roleplay from non playerfactionized players?

LNS Ithaca
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Offline El Nino
06-27-2008, 08:52 AM,
#25
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Here's a nice little list of ideas... Liscences could be handed over to official factions (the ones with battleships anyhow). And then the pricess should lower (or stats increase on capitals)

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline mrlance
06-27-2008, 09:27 AM,
#26
Member
Posts: 76
Threads: 5
Joined: Mar 2008

Slow down, slow down ! Even if all ideas coming from anyone can be great or bad ideas, the mod as his limit and maybe we should be patient, enjoy the summer, encourage Igiss, and ask only for tiny balance, especially the weapon balance proposal.
I strongly believe that what we see while we are playing is a partial and subjective view. I do not deny that there're issues somewhere. Following Tink idea, "Intruders" want to test, to try, to enjoy and the mod is also made for it. The 4.85 will bring a new RP challenge, few new ships beautifully designed, and modified hit box too. In September (finger cross), the same debate will come over and over with the pack of new comers willing to try Reunion. So do not overwhelm them, the Admins, and ourself with more rules that will, like today and tomorrow, be contested.

I will always say one thing, "Permanency" is the secret. "Permanency" means sacrificing his time for one or two char and one faction, to improve our own RP and create regular interaction. Being honest, we log on one of our specific character to find action and PvP, yes... we all do that when we want an adrenaline rush.
We need more Admins in game, a presence, and maybe also some "animations" or "events" supervised by the Admins. And if we say they have too much work, I say recruit, and create a small Admins team dedicated to "permanency", events, and RP information in Game. They do not regulate, they make the world sensitive.

PS : I do not know Del personally, but i think one of his post expressed his dedication and his will to perfect his faction, and i was truly impressed. We said somewhere in the forum that Factions should lead by example. I think he is trying to do so. I say also that Puck keeping only his Angel Char is dedication to Disco RP server. And guess what ? they renounce to "rules" the forum...

The family Lance
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Offline Blodo
06-27-2008, 10:41 AM,
#27
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

About bombers: I agree that at least a few bombers need to be nerfed slightly, but I heavily disagree with the changes you are proposing. Again, reducing the strafe ability will make them useless against capships, they will have no way to strafe those 1400ms turrets that most put on their ships. You have to look at it from the bomber perspective: what do you do if you are in a faction that owns no capital ships and suddenly you are rushed by two BHG battlecruisers? How many people do you need to get online to stand a fair chance in bombers if your bombers can't dodge? 10? 12?

What light bombers need to have nerfed (heavily as well probably) is turning speed, NOT dodging. Nerfing bomber dodging is akin to making them useless against caps, but still much the same against fighters which they can tank with their tons of armour and two torps. We aren't trying to build a superfighter here, but a capship destroyer, amirite?
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Offline worldstrider
06-27-2008, 10:54 AM,
#28
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

I haven't had the experience with flying a cap ship versus the bomber here but having flown cap ships on another mod where my main nemesis was fighters, a simple fix is give the battleship guns a higher velocity. This increases hit probability.

That alone should make a huge adjustment if its really that big a problem.

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Offline Mr.Masters
06-27-2008, 10:55 AM,
#29
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Posts: 37
Threads: 2
Joined: Jun 2008

' Wrote:Hey, even i've done that =P

Just the other day =CR= invaded omicron alpha, and I jumped into the fight with visas' falcata bomber...

...i also got my ass handed to me without managing a single kill.


5 vs 16 and still loosing eh;)

Im farely new to Discovery but have a fair share of gaming time on Freelancer and various disco-variants.

There are 2 things I agree with

1st: Guard NPC's with stronger weapons/CD's. Its just needed to stop those Trains running everywhere.
2nd: Capital ships in Guard systems. Only extra thing, but i dont think that was possible, is to make the ships purchaseable from friendly-guard and up.

I absolutely dont agree that bombers should be nerfed, I remember playing on a disco 4.83 server, where NOBODY would stay alive if I had a Taiidan with a Nova and a Mini... these days, you get shot up on every side. Sure there are still those who can whoop anybody, but that is called SKILL. What people are trying to do here, is to nerf ships for the general public, since there are a group of players that simple RULE the said ship.

Its not their fault for your lack of self-control to train more, I bet most of those fighter/bomber aces, spend more then 1000hours training...

Battleships and Battlecruisers need an UPGRADE not a 150.000th nerf..! Are you all mad..! Somewhere in the back of my hard-drives i have a version of disco with a BS that has at least 1 million armour... Well thats HOW HEAVILY armoured a Battleship has to be... Its not like fighters were ment to take it down...

As Tenacity might remember, 5 Vipers completely SHATTER a Battleship, with or without regens, it simply will fall because it cannot hit the ships. While the inability to hit lighter craft makes sense, it doesnt make sense that said lighter crafts can take down a ship 100x their size.

Its one big balancing game... and like it or not.. I think that Igiss is doing a hell of a job!!!

Thank you Igiss :yahoo:
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Offline Chucc
06-27-2008, 10:55 AM, (This post was last modified: 06-27-2008, 10:58 AM by Chucc.)
#30
Member
Posts: 468
Threads: 32
Joined: Jun 2006

I disagree. I am a bomber fanatic. Dboy probably owns as many or more bombers than I, but thats really prolly about the only person to come close. That I know of.

Bombers and the Capships are not in need of nerfing, not a bit in my opinion. Its not the ships that are the problem, its the pilots. If you get owned in a BS or BC or even a cruiser by a bomber, don't cry. Say darned good job pilot! Because he deserves that praise. I have personally killed a BS alone in my Taiidan Bomber. I have also died to GB's in the same ship. Why? Because the GB pilot took the time to learn to fly his ship, and become proficient, if not downright deadly. The BS captain on the other hand, was probably one of the much feared 'noob' in a BS. No experience to speak of and OBVIOUSLY didn't make himself at home in it yet. That was over a year ago now, I bet I might not do as well in the same fight now.

The bottom line is the pilot is the factor. I've been straight OWNED by ships I should have killed EASILY, a hawk had dropped me in my bomber before, and I AM a decent bomber pilot. So how did that happen? I was MAXED as far as you can get. VIII Armor, the works, I don't think the hawk even HAD armor. Simply put, the pilot was a freak of nature and could make that Hawk push the envelope. I was so mad when I died, but I was also VERY impressed. And I said so. There is no other excuse for it.

Don't whine, LEARN TO USE THE SHIP YOU BOUGHT!!!

Edit: This is not in arguement to the above post. Just in general.

Looking into returning, maybe.
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