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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery Feature Survey - No.2

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Discovery Feature Survey - No.2
Offline Cawdor
06-26-2008, 04:48 PM,
#11
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

3) What ships require a hitbox change?

See Mjolnirs Post

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

Its ok but in this case some ships like the wrath would need to be rebalanced. (And don't forget to increase the sabre's weight btw)

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

As long as it is bound to a number of bots/bats, its ok. Armor of Freelancers and Wild is ridiculously high. Needs to be lowered.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

Its a number of areas where the NPCs just multiply in a 1k-range for some reason. Example are the sairs/BHs in 49.

8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.

Sorry but thats not enough, really. Each event should apply and the devs/editors should see if it is worth to have an impact on the mod. Right now, disco is totally static and changed once in a year by someone who can't even play it much. RP has nearly no impact right now. It feels dead.
(Of course, I spent some work into Hessians vs Corsairs, but it can't be the only one allowed to have an impact)

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

If I want to play SP, i deactivate disco. Please remove.

11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?

Why don't have both?

12) What should be done about Nova cannon and other bomber weaponry?

Give them destroyable projectiles (and blast radius) and make them depend on ammo (20 max). Bombers throw bombs. and if they are empty, they have to withdraw. (further more, it is questionable if bombers should even have fighter-weapon-slots (8s-10s))

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

Fighter Missiles: I whored them enough and I like them how they are right now. They are quite effective against everyone who doesn't know how to counter them correctly (90% of the server population). On the other hand, they are absolutely useless in higher classes vs good players. Since I believe that skill should have a higher influence than random-auto-aim, fighter missiles should stay the way they are right now.

14) What new IDs would you suggest to add? What ID changes you consider necessary?

Every single one in this thread.
http://discoverygc.com/forums/showthread.php?tid=22908
(Treewyrm is working on them if I'm not mistaken)

.

[Image: Norway.png]

.
 
Offline Kuraine
06-26-2008, 04:58 PM, (This post was last modified: 06-26-2008, 05:08 PM by Kuraine.)
#12
Member
Posts: 994
Threads: 99
Joined: Dec 2007

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

I haven't really noticed too many obvious bugs and flaws.

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

As Jinx said, more variation etc would be good.

3) What ships require a hitbox change?

Probably quite a few of them, although I believe the worst ones are already being addressed?

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

I wholeheartedly agree, this should be done so that these ships will be of much greater use and more people will use them because they won't have such a disadvantage in combat compared to the new ones.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

I don't really know enough about this to make an informed judgement.

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

Hmm, I really would like this. I don't mind having them a bit tougher (in some cases), if they can't regenerate. However, Freelancer NPCs need to be reduced in toughness overall as they are simply ridiculous. They don't have to be drastically reduced, but a reduction in armour would be appreciated.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

Hmm...I never suffer any lag except when the server itself is lagging or going down, or other people are using broadband in my house so I don't have any problems with large amounts of NPCs anywhere. However, I have noticed quite large amounts of NPCs in Omicron Delta. Not sure where else, offhand.


8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.

Molly Independence for definite. As Fitzgerald said, two Molly factions (one (semi)lawful, one unlawful) would be great. I even created an ID for both the lawful/unlawful Molly factions.

The (semi)lawful would be the Molly Republic (MR), and would gain control of the Dublin system and own Arranmore Base and I think the Battleship Essex should be ceded over to the Molly Republic as part of the peace terms and moved a bit closer to the New London jumpgate. A trade lane should begin construction between Graves Station and the New London jumpgate, and also between Graves Station and Arranmore base. The minefields would obviously have paths cleared through them to allow the passage of the trade lanes. Londonderry should become the lawful Molly Republic Guard system.

The unlawful faction would be the Dublin Revolutionary Army (DRA), and they would have an outpost in the Hood Asteroid Field in Dublin, located west of the Chester Jumphole. They would also seize control of Mull Base (which would be their main HQ) in Newcastle (but the Manchester jumphole should be moved closer to Mull Base), but Belfast Production Facility would remain under the control of the Molly Republic as a lawful base. The Molly Destroyer in New London would be seized by the DRA and moved into Leeds, near to the Dublin jumphole in Leeds. A DRA base should placed around the planet in the Chester system (possibly making the Chester system the DRA Guard).

That's just how I think it should go and what should happen, but who knows, others might (dis)agree with that assessment. I think all the above changes would be cool and certainly make Bretonia a lot more interesting.

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

YES, YES and YES again. This would be brilliant, thank you! It would allow multiplayer discovery to progress to be the best it can be, instead of being held back by changes that cannot be made because of the impact on the single player campaign.

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?

I have no idea on this issue, and I really wasn't even aware that there was any cheating going on with them.

11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?

I am unsure what you mean here, but I don't want to lose the armour upgrades, if that is what you mean. It would unbalance everything. I do think, however, that capital ship armour MK 8 should either be made 5x modifier or reduced in price to about 750 million credits, because it is far too expensive for what it is, even as a status symbol.

12) What should be done about Nova cannon and other bomber weaponry?

I think the supernova cannon needs to get a longer refire time to give capital ships more of a breathing space. Either that or give it ammo instead of using energy, and don't give it too much ammo (say, 20 shots max before having to withdraw). The nova torpedo needs a damage increase but the blast radius is mostly ok (provided the weakness of vanilla ships is rectified).

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

Not sure, offhand.

14) What new IDs would you suggest to add? What ID changes you consider necessary?

I would refer you to my ID Proposals (which Treewyrm has consented to help code etc), as I believe the vast majority of those are perfectly fine ID Proposals.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
Offline Tenacity
06-26-2008, 05:10 PM,
#13
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

The only one I've noticed that has a texture issue is the corsair bomber. The texture clips on it's upper wing.

Quote:2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

I think codenames are used far too often by players. Honestly it would be better if equivalent class 10 faction weapons were added and codenames were removed altogether. Arms dealers are the scum of the server.

Quote:3) What ships require a hitbox change?

As far as I know... The slipstream and crow.

Quote:4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

I wouldnt mind, I dont really know how much the difference effects them anyways. Ships still take component (weapon/equipment) damage from explosives even if they arent vanilla ships.

Quote:5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

Most vanilla ships arent that much different in stats from the other VHF's and such in the mod, I dont think any balancing would need to be changed. Then again, I dont really fly any vanilla ships so I'm not sure.

Quote:6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

I'm for it, I hate trying to do missions on lower level characters and having the NPC's regenerate over and over and over again. It can also be on the annoying side fighting nomad fighters at higher levels, as they regenerate fairly quickly and are hard to hit.

Quote:7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

oh this one i can definitely answer...
The areas around malta, toledo, and crete all have -way- too many freelancer and bounty hunter NPC spawns. Omicron delta in general also has far too many random bounty hunter npc patrols. The biggest issue with these areas is that players travelling through them are usually hostile to bounty hunters, and when you're trying to get somewhere they'll constantly spam cruise disruptors on you. It isnt fun trying to go from toledo to crete to help corsairs in a player battle when every time you go through a jump hole you get ganked by half a dozen bounty hunter hammerheads spamming cruise disruptors.

Quote:8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.

Um... not sure about this one, I havent read up on them.

Quote:9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

I'm for it, I think trying to keep the single player campaign intact is holding back online play. There's a lot of areas where new bases could be added, new jump gates and jump holes could be added, etc... but it would interfere too much with the campaign.

Quote:10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?

Not sure I understand... I havent seen any 'cheating' as far as credits are concerned. If you mean raising the prices around here, I'd say no... some things are already too expensive.

It's a better idea to alter the 'powertrading' routes. The diamond/niobium run, cardamine/slave run through alaska/omicron 100, etc. These routes allow players to get money very quickly and both of them travel through areas that no smuggler or trader should ever be going through.

Quote:11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?

Uh... what would they be replaced with? Armor upgrades arent all that bad right now, at least for capships. Fighters using armor upgrades can be a bit on the overpowered side just because of how hard it is to hit an evading fighter to begin with - but capships really need the upgrades as long as the supernova cannon remains around.

If the 'superweapons' like the supernova cannon were nerfed, it wouldnt be an issue, but currently that thing is on the overpowered side against capships. I'd much prefer if bombers were required to use double mini razors as standard setup against caps. The supernova could be dropped down to 40k damage and still be fine, as it'd equal the damage of two mini razors and allow a cruise disruptor to be equipped. It should be kept to the order alliance only though, not labelled as generic.

Quote:12) What should be done about Nova cannon and other bomber weaponry?

Already said that in the last one.

Supernova cannon: reduce to about twice as much damage as the mini razor. Maybe give it equal shield damage to hull damage (40k shield / 40k hull damage). Reduce energy to match.

The standard setup for bombers, in my opinion, should be double mini razors. If the supernova was made as said above, armor upgrades would no longer be needed for capships.

Quote:13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

I think capship missiles are fine at the moment. Fighter missiles should have their ammo requirements removed and use a large amount of energy to fire instead - the reason a lot of players dont bother with missiles right now is the ammunition costs, especially for house factions where mission dont pay enough to cover ammo costs.

Quote:14) What new IDs would you suggest to add? What ID changes you consider necessary?

Not going to comment here, I believe someone already has an ID changes post in the dev forum. There's a lot of minor changes that I think need to be made - like removing the "cannot ally with lawful forces" from the junker ID, but I cant think of any new ID's that need to be added.

[Image: Tenacity.gif]
Offline RonG777
06-26-2008, 08:40 PM,
#14
Member
Posts: 623
Threads: 31
Joined: Jul 2006

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?


2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
I feel that codenames should be more balanced and spread across sirrus for all factions to have access to them without having to leave their Z.O.I.

3) What ships require a hitbox change?


4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I feel that this needs done, in order to be fair for all ships. This will promote more use of Vanilla ships.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Not sure on this, I guess accordingly to their size, ship class, and origin.

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I agree. This will shorten time on missions, (and possible strain on server) and by increasing shields and hull, will still give challenge for NPCs.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
I feel if the NPC batts. /botts. Regen. is wiped, then NPC population shouldnt be a problem.

8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
Not going to pick any in particular, any major faction diplomacy between opposing forces that the community has accepted in role-play.

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Well, I know Discovery has always incorporated Campaign, but many people in the community convinced me that this mod has come to a point where Campaign is holding Discovery back. Perhaps it is time to let go the campaign mode.

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Not sure on this.

11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?
Not sure what you mean here. But many in the community, I feel, wants their armor upgrades.

12) What should be done about Nova cannon and other bomber weaponry?
Perhaps it needs a slight decrees in their volatility against battleships.

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
The volatility in some missiles need increased to inflict more damage to other fighters in my opinion.

14) What new IDs would you suggest to add? What ID changes you consider necessary?
Any new major faction that has been in place for some time. Also, Please keep the Nova PG ID. The faction is still strong and I believe that it will be sorted soon.



[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
 
Offline cmfalconer
06-26-2008, 11:11 PM,
#15
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
The Codenames are fine. They're not too over-powered as far as I'm concerned compared to most (MOST) other high-level weapons. I'd like to see the DEFILER re-added with a damage deduction, and also have the SOLARIS back to a [u]chain gun[u] with at least a 5.00 refire.

3) What ships require a hitbox change?
As many as possible that don't have the correct hitbox...wishful thinking though.

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I like it, it evens the playing field and might give the players reason to fly the Vanilla ships BESIDES RP

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
if they're balanced now in hull stats, what's to change?

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
If you could just get rid of the partial shield/hull repair and get the NPC's to use a full-recharge, then keep it, otherwise toss it. But, it'd still have to balance with small-lvl players.

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Yes Yes a Thousand times YES!!! Keeping SP Campaign compatibility really holds back Discovery's evolution Multi-playerly (is that a word?)

12) What should be done about Nova cannon and other bomber weaponry?
Nova should go back to being ammo-less, doing roughly 55k damage each, with the ability to fire 2 simultaneously, but draining a bomber's core. SuperNova drop to 100k damage with same energy drain...makes people make a choice in weaponry.

14) What new IDs would you suggest to add? What ID changes you consider necessary?
[b]Privateer, Machine (AI) ID's needed.

.
 
Offline Thexare
06-27-2008, 12:48 AM,
#16
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
I don't know what you mean about texture replacement, but the Train's model completely vanishes in many systems.

3) What ships require a hitbox change?
Crow and Slipstream, so the former is usable and using the latter doesn't make me feel bad.

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
It'd be nice to not get my Eagle and Sabre one-shotted by a nuclear mine.

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Many of them don't need even more shield/hull strength... that said, no complaints about bots and bats getting removed.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Well, upon entering Omega-49, I was attacked by nearly a dozen Corsair Titans... there went that codename I had recently picked up. And the Corsairs weren't even supposed to be hostile! Bah, nevermind. Point is, that seems excessive.


9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
DO IT!

14) What new IDs would you suggest to add? What ID changes you consider necessary?
Bounty Hunter Guild Core ID should be added and made the only BHG one that allows ships over Gunboat size, and should specify that it's not to be used to hunt bounties. Also, add Privateer IDs please.
Offline SimonBlack
06-28-2008, 03:58 PM,
#17
Member
Posts: 1,027
Threads: 57
Joined: Dec 2007

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

I haven't really noticed too many obvious bugs and flaws.

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

Regular weapons should be revised, balanced and the codenames can be removed.

3) What ships require a hitbox change?

Stinger surely does.

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

Agree, that way vanilla fighters will be better balanced.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

I don't really know enough about this to make an informed judgement.

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

I have no opinion on the matter.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

NPC's patrols are fair.


8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.

Lanes finished in Tau's.


9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?

You dont need to completely forget about SP, its part of the story. While not removing SP, you can still advance in history. Like colonisation of Harris, finished trade lanes, sigma 13 jump hole collapses and others.

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?

I have no idea on this issue, and I really wasn't even aware that there was any cheating going on with them.

11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?

WHat do you mean by money-saving? Is it to simply reduce price and instead of armour have another item? Thats the same, simply reduce current price of armour, if the function of new item is still the same.

12) What should be done about Nova cannon and other bomber weaponry?

Those cannons should be splitted, made different for other factions, firstly balancing them and the differences between antimatter cannons should be very small.

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

Capship missiles to be limited amount.

14) What new IDs would you suggest to add? What ID changes you consider necessary?

Kuraine's ID proposals.

[Image: 14imk5h.jpg]
Character background summaries:
Red Hessians Major Matthias Schwarz
Golden Chrysanthemums Chusa Fumiko Shimazu
 
Offline DarthCloakedGuy
06-28-2008, 04:02 PM,
#18
Member
Posts: 1,263
Threads: 55
Joined: May 2008

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
I've observed texture bugs in almost all non-native ships. Kusari Explorer, Container Transport, Greyhound, Corsair Gunboat...
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Make them more available to counter their immense demand. I've looted a great many wrecks and have yet to find a class-10 wreck that hasn't already been looted.
3) What ships require a hitbox change?
I don't know, I haven't noticed any problems here.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
No. It's awesome seeing chunks blasted off of Vanilla ships. If anything, I think the new ships should be unintegrated.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Don't really know.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
As they are, battles with NPCs take far too long in the lower levels. I like the idea of removing the bugger's bots and batts, though. I like being able to tell how close the little neusance is to actually dying. Also, I feel NPC capital ships and transports should feature shields. Takes less time to kill an Armored Transport than its fighter escorts sometimes.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
None that I've seen, but I seldom leave Liberty. However, Cassini and Tau-45 are dreadfully lacking in NPCs. I also believe capital and high-level NPC patrols should be made common in Guard systems. Maybe even give them armor upgrades. Maybe even a Class-10 NPC patrol that never strays far from the Guard base.
8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
Don't really know, I've really only seen one significant event, and that was the big LR raid on Riverside Station.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Please?
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
I've never heard of credit card cheating, so I can't really answer this.
11) (question removed)
(answer removed)
12) What should be done about Nova cannon and other bomber weaponry?
No idea. I've never had the privelage of having one.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Again, I really can't say. I never use missiles. They cost money, and virtually never hit anything.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Kuraine made a wonderful topic about this. http://discoverygc.com/forums/showthread.php?tid=22908

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
 
Offline BaconSoda
06-28-2008, 04:50 PM, (This post was last modified: 06-28-2008, 05:06 PM by BaconSoda.)
#19
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

Stinger (after buying it while previously owning a Virage)

Decurion, Civilian Bomber, an Arwing need fixes. Decurion is very unbalanced, Civilian Bomber and Arwing are bugged to the point of compromising their effectiveness.

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

I don't know where half of them are, so I suppose their placement is fine. I'm no balance master, so I have no comment on their stats.

3) What ships require a hitbox change?

No hitbox master, so no comment.

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.

If it means better balance for the mod, I say go right on ahead and I'll have no qualms.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

Lower/Increase their armor as needed with the new component to better balance the game.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)? 6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.


I say do the opposite: Make them easier to kill but keep the recharges. I hate level 19 NPCs...

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

No such thing in my experience.


8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.

The Corsair-Hessian war here.


9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?


It's very hard, and although I like it, others might not. Impartial


10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?


No comment.


12) What should be done about Nova cannon and other bomber weaponry?


Add in the Faction Supernova Replacements and just hope some people use the Nova for better RP.


13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).


Give Capital Ship missiles an ammo as well, that way they cannot be spammed as effectively.


14) What new IDs would you suggest to add? What ID changes you consider necessary?


The FA need relevant terrorist rights, the CR aren't really IMG, so they might need a new one, and the LWB need to be able to KoS Synth Foods. Aside from that, there is the ID proposal thread.

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Offline Flo
06-29-2008, 03:00 PM,
#20
Member
Posts: 134
Threads: 2
Joined: Sep 2007

1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?

Stinger has some texture porblems. There have been tecture problems with following ships when I was flying the Stinger: Virage, Tigershark, BH Gunship.

2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?

I just buy them...

3) What ships require a hitbox change?

Mjolnir is the master of hitbox-problems:)

4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.


As far as I know the ships with that "weakness" are usually more agile. If that superiour agility would still be there after the change to only one hull root it would be a great disadvantage for the "new" ships.

5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?

I don't even know the hitpoints of my own ship:)

6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.

No idea. I don't fight (high level) NPCs very often.

7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.

The jumpgate from Sigma 19 (? the one with Luxury Liner Hawaii in it) to Sigma 17 is sometimes crowded with 10+ freelancer NPCs.

8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.


None. It is fine as it is.

9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?


If it would improve the MP part - sure why not?

10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?

I never use them, so I have no idea here.

12) What should be done about Nova cannon and other bomber weaponry?

"Make them less effective aginst fighters." But since that would make them less effective against every other shipclass....no idea

13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).

Fighter missiles don't hit often enough. I know I should "learn how to use missiles correctly", but I think that is not the way what missiles were intented to be.

14) What new IDs would you suggest to add? What ID changes you consider necessary?

Only new thing I would like would be a "Mercenary" tag;).
Generic pirates/militay should not be allowed to fly anything bigger than a gunboat (if that is nor already the case)

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