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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove weapon platforms from POB

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Remove weapon platforms from POB
Offline Kalhmera
11-01-2019, 06:50 AM,
#51
Sadistic Tentacle
Posts: 3,205
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Joined: Nov 2015

All this complaining makes me want to make more weapons platforms.

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Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline Dark.Star
11-01-2019, 06:51 AM,
#52
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

Hello my dudes.

Yes, snak is right and wrong at the same time
yeet sort of

Platforms do remain, but god damn, remove their cerb turrets and zappers. Cerb turrets will keep you on constant move, and zappers will *static* up any snubs almost instantly.
These are the ones who are most annoying. But lets face it, during sieges, the platforms are disabled anyway or any weapon systems of the base (i think), if that is correct then why bother with WPs, 'illegal' 'siegers' will get sanctioned anyway, so really.

Either remove cerbs/zappers from POB WPs or take them out completely, OR JUST NERF THEM SEVERELY, LIKE, REALLY, HAVING CERBS SHOOT AT YOU CONSTANTLY WITHOUT STOP IS WRONG.

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Offline LaWey
11-01-2019, 07:13 AM, (This post was last modified: 11-01-2019, 07:21 AM by LaWey.)
#53
SCEC studying YOU
Posts: 1,269
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Joined: Jan 2018

They are no more disabled during sieges. Now you need tank with repair ship or dodger. Basically platforms make afking sieging more complicated.

And you mentioned 2 arrays type out of 3, and because type 1 useless anyway, your proposal dont different from just removing platforms. 2750 range require probably 4 platform minimum to set decent defence from battleships with siege guns.

Im dont sure, maybe limit WP from placing on core 1, or even 2 maybe?
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Offline Reeves
11-01-2019, 08:06 AM,
#54
Redeemed by popularity
Posts: 3,188
Threads: 255
Joined: Apr 2016

Can we just delete POBs at this point? They've been the source of so much burn out and hate that at this point I think the drama they cause outweighs any benefit that can be derived from their existence.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
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Offline LaWey
11-01-2019, 10:21 AM, (This post was last modified: 11-01-2019, 10:26 AM by LaWey.)
#55
SCEC studying YOU
Posts: 1,269
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Joined: Jan 2018

At this point its will just cause that trading will die even more, and people who were driven in this variation of freelancer by this:

will just left entirely.

Disco already cutted much of exploration content, because somebody thought that here is too much systems.
Trading in freel is dull like cow thurd and player based stocks is that small graps of air what it have.
Removing of pobs will only finish both trade and bases.

Its will just die even more like at snac changes.

P.S. Devs and vets should already realise, that hauling could be engaging only if there competitive elemnt, or if there exist private business which give some motivation. PoBs kinda only one thing what we have now close to it. Before kill it, alternative needed.
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Offline SnakThree
11-01-2019, 10:41 AM,
#56
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Posts: 9,091
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It's odd to see people be in favour of keeping these platforms that can be used for toxic gameplay that is demotivating others from logging.

With POBs having ten times more HP to prevent two-hour sieges from happening, and weapon platforms being indestructable now, they should go. Use player ships to defend POB if it comes to that even though POB sieges are rare occurrence and usually are meant to destroy new POBs that pop up in unwanted places. The issue is that platforms work as area denial in this already player-dwindling game where every interaction should be treasured and emphasized to make this game what it is - multiplayer experience.

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Offline Avalanche
11-01-2019, 10:50 AM, (This post was last modified: 11-01-2019, 10:50 AM by Avalanche.)
#57
Marketing
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Can someone briefly explain to me what a PoB actually does? Why do players invest the time to build and maintain one?

I've been around long enough to know but I've never actually dealt with or researched them.
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Offline LaWey
11-01-2019, 10:52 AM, (This post was last modified: 11-01-2019, 10:55 AM by LaWey.)
#58
SCEC studying YOU
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Btw, what if replace weapon platforms with some survivability module/armor module. Because tbh, main reason why people against it, that they want to protect thing on what they spent months of playing. So that will give them same feel of safety for base, while wont mess environment.

Edit, to Avalanche post - aside of manufacturing of some equipment, pobs is only way to have player-owned stock and cargo space.
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Offline SnakThree
11-01-2019, 10:58 AM,
#59
Member
Posts: 9,091
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(11-01-2019, 10:52 AM)Anton Okunev Wrote: Btw, what if replace weapon platforms with some survivability module/armor module. Because tbh, main reason why people against it, that they want to protect thing on what they spent months of playing. So that will give them same feel of safety for base, while wont mess environment.

Edit - aside of manufacturing of some equipment, pobs is only adequate way to have player-owned stock and cargo space.

People won't siege a POB just because it lacks weapon platforms. POBs are sieged if they are":
ruining gameplay by being in bad position OR by being in unwanted position inRP
AND
are new enough to be successfully sieged in few days times

Which is why long term POBs with established cargo of repairs and huge pool of HP will not be targeted even if there are no weapon platforms. In general weapon platforms are not a consideration to siege base or not. So removing them would not lead to more sieges. And even if there are more sieges, that would force player response to siege where you see battles happening and most likely siege fail in the end because people would not care about actual destruction but would enjoy action and roleplay around the siege.

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Offline LaWey
11-01-2019, 11:08 AM, (This post was last modified: 11-01-2019, 11:20 AM by LaWey.)
#60
SCEC studying YOU
Posts: 1,269
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I'm agree that WPs and chance to be sieged because pob become pain in ass is correlating.

but in same time:

Quote:Which is why long term POBs with established cargo of repairs and huge pool of HP will not be targeted even if there are no weapon platforms. In general weapon platforms are not a consideration to siege base or not. So removing them would not lead to more sieges. And even if there are more sieges, that would force player response to siege where you see battles happening and most likely siege fail in the end because people would not care about actual destruction but would enjoy action and roleplay around the siege.

Dunno, we sieged Siloso for sake of conquest and our RP was about destruction of this. Response tbh right now dont matter at all, only dedication of siegers and defenders, and their free time per player. If siegers have more players who can log 24/7 they will win no matter what defenders would do. Weapon platforms tho hindered us, because took away 1-2 players, who sitted on repair ship. And 1 Siege turrets dred equialent to 2 cerb BS.

(I mean, not like WP really helps in this case, but they force siegers to more complicated tactic. If remove platform, needed some equialent then)

Your arguments is right, but partially, mostly for house space like liberty.

Edit2: We need also cruisers siege heavies.
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