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  Discovery Gaming Community Rules & Requests Rules
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Please consider moving or changing IFF of POB

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Please consider moving or changing IFF of POB
Offline Groshyr
03-10-2020, 02:15 PM,
#31
Member
Posts: 3,823
Threads: 381
Joined: Mar 2018

Just siege pob
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Offline SnakThree
03-10-2020, 02:50 PM,
#32
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(03-10-2020, 02:11 PM)Victor Steiner Wrote: Snac, if Libgov had told 5th or whoever originally built the thing to keep 5K distance, you wouldn't have this issue would you?

No, we would not have had this issue with LibGov.

But the main issue is that POBs are not movable, yet precedence is there (Falster). The main issue is that POBs don't change IFF, yet precedence is there (Houston International). So that's the issue. Staff claims they won't do it while it has been done. And you argue how little benefit it gives for few minutes of work which you defined as "hard work". Running LibGov is more hard work than moving POB few clicks away. So you can pack up your distaste for LibGov or me, and actually discuss the issue at hand - "non-movable POBs or no-IFF-changes" when there has been precedence and it takes less time than discussing whether to warn someone for attempted roleplay.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Loken
03-10-2020, 03:21 PM,
#33
Phantom of Roussillon
Posts: 2,202
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Joined: Jun 2010

If a base is causing actual gameplay problems it can be reported to the staff, and if necessary it will be moved the minimum distance required to fix the issue. You didn't do this. You instead threatened the owner by demanding they move it to the precise location you have decided it needs to be, a demand which they cannot comply with.

Regardless, the base was in the same location, had not changed in any meaningful way and you didn't have an issue with the location of the base for the eight months prior to it's change of ownership.

But sure, lets change the rule from "bases are only moved when they are negatively impacted by development" to "bases can be moved whenever Snak3 decides he doesn't like the location of your base any more". Another bucketload of meaningless requests for the staff to waste time processing.

Then perhaps finally everything will fall into place for your grand five year plan.

Edit: Detroit Munitions was a mistake.

[Image: NVY3f0y.png]
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Offline Lusitano
03-10-2020, 03:47 PM,
#34
Storm Chaser
Posts: 1,830
Threads: 195
Joined: Feb 2011

I don't know that base, but i agree that a base could be moved of location, maybe pob level 2 or above, on the same system just for "RP" issues. The owner must have a good RP excuse and pay the admin work Smile
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Offline Greylock
03-10-2020, 04:20 PM,
#35
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

(03-10-2020, 02:50 PM)SnakThree Wrote: precedence is there (Falster).

(03-09-2020, 03:37 PM)SnakThree Wrote: Can you have straight face and tell me that there were no POBs moved when system changes didn't impact them? Like Aland for example.

(03-09-2020, 05:05 PM)SnakThree Wrote: (Falster POB being moved in Omega-3 without any mining changes)

I see the main representative of LibGov is still as simple-minded as usual. Falster was moved because the IMG was at war with Bretonia at the time, and since Bretonia took over Aland, it was decided that for the sake of gameplay, the base would have to be moved.

[Image: dqsrBM1.png]
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Offline SnakThree
03-10-2020, 04:37 PM,
#36
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Posts: 9,091
Threads: 337
Joined: Mar 2010

(03-10-2020, 04:20 PM)Greylock Wrote:
(03-10-2020, 02:50 PM)SnakThree Wrote: precedence is there (Falster).

(03-09-2020, 03:37 PM)SnakThree Wrote: Can you have straight face and tell me that there were no POBs moved when system changes didn't impact them? Like Aland for example.

(03-09-2020, 05:05 PM)SnakThree Wrote: (Falster POB being moved in Omega-3 without any mining changes)

I see the main representative of LibGov is still as simple-minded as usual. Falster was moved because the IMG was at war with Bretonia at the time, and since Bretonia took over Aland, it was decided that for the sake of gameplay, the base would have to be moved.

I see you don't know that it was moved before the war.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline SnakThree
03-10-2020, 04:39 PM,
#37
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Posts: 9,091
Threads: 337
Joined: Mar 2010

(03-10-2020, 03:21 PM)Loken Wrote: If a base is causing actual gameplay problems it can be reported to the staff, and if necessary it will be moved the minimum distance required to fix the issue. You didn't do this. You instead threatened the owner by demanding they move it to the precise location you have decided it needs to be, a demand which they cannot comply with.

Regardless, the base was in the same location, had not changed in any meaningful way and you didn't have an issue with the location of the base for the eight months prior to it's change of ownership.

But sure, lets change the rule from "bases are only moved when they are negatively impacted by development" to "bases can be moved whenever Snak3 decides he doesn't like the location of your base any more". Another bucketload of meaningless requests for the staff to waste time processing.

Then perhaps finally everything will fall into place for your grand five year plan.

Edit: Detroit Munitions was a mistake.

If it is easier for you to pin everything on me, so be it. But at least serve the community rather than yourself.

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Offline SlappyTheRoach
03-10-2020, 05:55 PM,
#38
Member
Posts: 2,075
Threads: 112
Joined: Nov 2018

Good read

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Reworking sig
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Offline Wesker
03-10-2020, 05:57 PM,
#39
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

Why is this relevant

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Offline Prysin
03-10-2020, 07:45 PM,
#40
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

(03-10-2020, 05:57 PM)Wesker Wrote: Why is this relevant

To prevent us from sieging it

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DHC Discord
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