• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
1 2 3 4 5 … 8 Next »
4.92 Bug Reports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): « Previous 1 … 13 14 15 16 17 Next »
4.92 Bug Reports
Offline realekki
03-22-2020, 03:43 AM,
#141
Member
Posts: 421
Threads: 48
Joined: Feb 2015

(02-21-2020, 05:42 PM)realekki Wrote:
(02-18-2020, 06:20 PM)realekki Wrote: ====================
Type: Reputation
Bug: NO npcs are hostile to TAZ
====================

acording to https://discoverygc.com/forums/showthrea...tid=160039 TAZ should be green

There is a Natio Octavarium bribe on Shasta in Baffin. -Xalrok


Type: Reputation
Bug: TAZ cant dock at Holman in T31
====================

after the patch we are no longer able to dock at holman, before the patch we were

Edit: as long as no NATIO npcs are around holman TAZ can dock there. it turns red if NATIO npc's pop up.

This is normal behaviour. If you are green to the IMG they won't turn hostile in the presence of a hostile faction they are allied to. IMG are allied to CR, who are allied to Natio Octavarium. -Xalrok


Aehm, buying a bribe for a faction we are already allied with?
IMG is neutral and turns to hostile if NATIO npcs are around. they are red insteadf of green, RP and not bribe wise, furthermore; a bribe always affects more than one faction, would ruin the rep of most of our faction ships,

just bumping this, caus its still a weired issue that we should ruin our reputation with factions hostile to NATIO because we have to bribe them. RP wise (Allies and Partners) it should be green. this kind of friendly fire is nor funny, please.
Offline darkwind
03-23-2020, 06:11 PM,
#142
Frontier Sheriff
Posts: 1,157
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

====================
Type: Ammo
Bug: Nomad Survey Module started to use wrong ammo
====================

It used Jump Drive Batteries aka mine01_mark01_ammo, requiring 960 out of 1000 gathered
but started to ask for Nomad Jump Drive Batteries mine01_mark02_ammo, which are 70units limited, rendering scan not possible even for official faction players.

P.S. it stopped to work quite suddenly, on 20.03.2020-21.03.2020
Offline Exterminator
03-24-2020, 12:43 AM, (This post was last modified: 03-24-2020, 12:51 AM by Exterminator.)
#143
Member
Posts: 358
Threads: 46
Joined: Feb 2009

====================
Type: ID/rephack
Bug: Bretonia Armed Forces ID is being rephacked to 0 rep with Bretonia Police
====================

Today I have logged in my indie BAF ship and noticed I'm suddenly neutral to Bretonia Police NPC faction for some reason. Same issue on other characters with the same ID.

Edit: Forgot to mention, I have taken a double bribe for Bretonia Police. It went back to neutral as soon as I undocked.

Fixed - St.Denis

[Image: xFSG5AM.png]
Join the Corsair Brotherhood / [TBH]
Offline Dhomie42
03-24-2020, 01:21 AM,
#144
Frontier Sheriff
Posts: 424
Threads: 38
Joined: Jun 2019

(02-27-2020, 09:03 PM)Dhomie42 Wrote: ====================
Type: Infocard
Bug: The LSF ID description has a missing line.
====================

The line that pretty much all Intel Agency IDs have as far as I know (the one that restricts cruiser-engagements to self-defense only outside of their ZoI) appears to be missing from the indie LSF ID, I don't know if the same applies to the =LSF= ID.

Bumping this after almost a month, although Groshyr has reported the same issue, but only several days later.

Fixed - St.Denis
Offline Save My Soul
03-24-2020, 10:14 AM,
#145
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(02-27-2020, 08:46 AM)Save My Soul Wrote:
(12-30-2019, 08:39 PM)Save My Soul Wrote:
(10-23-2019, 08:58 AM)Save My Soul Wrote:
(09-28-2019, 01:58 PM)Save My Soul Wrote:
(09-02-2019, 07:44 AM)Save My Soul Wrote:
(08-03-2019, 11:55 PM)Save My Soul Wrote: ====================
Type: Equipment
Bug: Breakers rotate incredibly slow
====================

"Breaker" Battlecruiser Turret rotate so damn slow that it should be a bug. It’s very uncomfortable to be in a battle with such weapons (especially considering that Obstinate hardpoints are broken, m-mhm*).

[+]That is actually what I am talking about
Comparison with Battlecruiser Trebuchet for example:



*Not relevant, thank God.

Tsk, gosh... Who cares? Then make it better! With what we have now it's just impossible to use it and still respect yourself. Shy

They're just... Monstrously bad. Dayum, they've too slow turn. I won this goddamn crackers a long time ago, but removed them after a week of use, and replaced them with ordinary trebuchets, yah. Recently mounted them again, but I got the feeling that I'm losing in firepower. Again. A-and I'm about to remove them after a week of use. Again. They can only be good in duels, yah. But, gosh, f*ck duels.

Can't you really revise that weapon's stats? Even just a lil increase of rotation speed would be brilliantly noice, eh.

[Image: sig-gitto-gudo-da-da.png]
 
Offline Groshyr
03-24-2020, 10:15 AM,
#146
Member
Posts: 3,818
Threads: 381
Joined: Mar 2018

Its literally cerberus with ~3k range. they're turning slow because of balance. If you don't need them - I can buy your two for scidata or credits
Offline Shaggy
03-24-2020, 02:47 PM,
#147
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Ship Stats / Equipment
Bug: Eagle VHF Rear gun not touching his.
====================
Look at the screenshot below, the bottom gun at the rear of the ship is not connected but there

Eagle VHF - Look at the rear bottom gun

[Image: sRoat31.png]
Offline Jo1006
03-25-2020, 12:37 AM,
#148
Member
Posts: 3
Threads: 1
Joined: Jan 2020

I don't know if it is the good spot to post it...

Type: DScore link

DScore link lead to a : '' 502 Bad Gateway
nginx/1.14.0 (Ubuntu)''

Thank!
Offline Couden
03-27-2020, 11:10 AM, (This post was last modified: 03-27-2020, 11:15 AM by Couden.)
#149
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

====================
Type: / Infocard
Bug: The Transport wreck hasn't got the name and the infocard
====================

https://media.discordapp.net/attachments...nknown.png?
https://media.discordapp.net/attachments...nknown.png?

====================
Type: / Ship?
Bug: Dragon's GB can mount Dragons Cruiser FWG, but unable to shoot fue the lack of the Energy capability
====================

https://media.discordapp.net/attachments...nknown.png?

[Image: 3XTkESZ.png]

Offline Nightowl
03-27-2020, 02:09 PM,
#150
Member
Posts: 385
Threads: 78
Joined: Sep 2018

====================
Type: Infocard
Bug: Commodities Selling of Freeport 9 is Out of Date
====================

The Infocard doesn'tlist any selling Commodities.


[Image: grp-Logo-green.png][Image: OSI-Logo%203D.gif][Image: SGN.png][Image: Society_Apocrypha_symbol.png]

This is a game, a Roleplay-Game!
Pages (17): « Previous 1 … 13 14 15 16 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode