1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
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2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
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3) What ships require a hitbox change?
- BHG Gunship
- Nomad Cruiser
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
- I'd say this would make it fair.:)
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
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6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
- I think the shield and hull repairs should be disabled, and at the same time the hulls and shields left unchanged. They're strong enough.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
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8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
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9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
- It's already dead. This question is out of place.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
-
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
- A good idea, in my opinion.
12) What should be done about Nova cannon and other bomber weaponry?
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13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
- Capship missiles: lower tracking ability but leave them energy-based instead of ammo-based. Capships should be able to carry more missiles than a fighter...
14) What new IDs would you suggest to add? What ID changes you consider necessary?
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced? not my area of expertise
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release? not my area of expertise
3) What ships require a hitbox change? not my area of expertise
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage. finally, I'm tired of being mine-rammed in my saber by a non-vanilla ship.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)? other then the missile hit instakill I think the fighters I fly are fairly well balanced.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary. halve the frequency of their use of shield bats and hull bots and decrease the hull.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version. The JH from Eta into Alpha. And pretty much the entire OC side of the minefield in Eta. The minefield is -said- to keep the Corsairs out. Except the 400 that jump you on your trip to Palmero.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included. The Molly/Bretonian truce
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)? to my knowledge Campaign SP is already unplayable due to missions not being recorded as completed/other glitches. We've just been limiting what Discovery can do to honor a -dead- SP storyline. If I want to play SP I can always turn disco mod off.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger? I fail to see what this would acomplish other then giving players with many millions a bigger advantage over new players.
12) What should be done about Nova cannon and other bomber weaponry? Well, for starters use Claypth's new SN guns. Maybe dropping the radius of the Nova Torp so that it's harder to self-kill with it?
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects). not my area of expertise
14) What new IDs would you suggest to add? What ID changes you consider necessary? not my area of expertise
1) I have no opinion, I have not answered the question.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Need level 10 Faction Specific Weapons, instead of constantly relying on codies. Codenames themselves unchanged. Wreck locations could change, obviously.
3) What ships require a hitbox change?
The Catamaran.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
Support this idea
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
No knowledge, no opinion.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Do not care one way or the other.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
No opinion.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
RM vs TBH war. TBH were soundly beaten. I do not know what consequences should be.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Do not care one way or the other.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
No knowledge, no opinion.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Likely unneccessary, and would this not make mining even worse?
12) What should be done about Nova cannon and other bomber weaponry?
Very small nerf on Supernova damage. 5% or so.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
No opinion.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Privateer ID.
OTHER
Something should be done to make mining more lucrative. Many ideas have been bounced around. Please select the most practical and easy things and do something.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
not that i know of..
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
codename's damage shoud reduce...their damage output is something higher than Cruiser..which is the weapon that fighter shoudnt have..
3) What ships require a hitbox change?
not sure..check the hitbox thread ppl was talking about..
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
yes..that would be great.....
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
keep it like now..but Osiris should get back its hull to 380K...or..upgrade all Battleship armour by 25%~50% like Eppy says..
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
yes..i agree on this..
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Omicron Minor...around Planet Toledo..u cant left your fighter in space more than 30sec ~ 1 min...
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Liberty vs Rhieland..the Battle between Rhienland and Liberty..they fight in Bering...yea.their fleet battle must include..
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
that would be great..that would give Discovery Mod have more freedom on developing something that is off FL 1.0..
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
dont know on that..no comment..
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
no need....
12) What should be done about Nova cannon and other bomber weaponry?
decrease abit damage..that would be fine..
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
my sugguestion..no missile for caps except GB..other than that..keep it like now...
14) What new IDs would you suggest to add? What ID changes you consider necessary?
well known Order ID's description...and we should add Guard ID..such as Order Elite ID...XXX Elite ID...only can buy it when your guard rep is neutral (only need to be white..)..and is for faction players only..(Ex: The Order...Order Elite ID is for Blacksquadron only..)
' Wrote:11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger? I fail to see what this would acomplish other then giving players with many millions a bigger advantage over new players.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Civilian Bomber.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Codes should be randomised, more class 10 faction weapons should be introduced
3) What ships require a hitbox change?
Crow, and most of the ships in the Hitbox request thread.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
Would make mines equally dangerous to all, rather than instakillers for a few ships. I'd agree with this motion.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
I don't know enough about balancing so many ships to make a comment.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
NPcs are annoying but then they should be more than just farm animals for bots and bats.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
None that I have encountered.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Molly/Bretonian accords. Making the Molly empathy such that they do not open fire on Bretonian NPCs and vice versa.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Yes it's holding Discovery's progression back.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Define: inflation of credit cards. Then I may be able to answer the question.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
No. It would simply give those with vast amounts of cash already an even bigger bank balance.
12) What should be done about Nova cannon and other bomber weaponry?
Implementing the faction specific Supernovas would be ideal.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Gunboat missiles are way too effective. Either increasing their energy use or making them ammo based. energy use for preference.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Kuraine's ID proposals would fix most ID issues.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I posted a reply to this survey before this question was changed, so I will address it again. I am wholeheartedly against this idea for, as others have pointed out, it will unbalance all those with huge bank balances. Merely deleting 10% of every character's wealth would not solve anything either, since those with smaller bank accounts would still be hurt than those with large bank accounts across multiple characters.
I also fail to see what doing this will actually achieve overall :/
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
None of those I flyed.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Make them more different, please. Like some weaps have increased range, but lowered speed and damage etc.
3) What ships require a hitbox change?
Catamaran. Both of them.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I'll be happy on my Nephthys/Avenger/etc then. I would love this idea.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Don't know...
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
If they were using so many bots/bats as needed to fix the hull/shield it's ok. Well, complete disabling looks to me not too good.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
O-Delta, O-Minor(when undocking from Isis)... Don't remember other places.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Molly event looks nice.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Sad thing to hear, but remove it. I love to play SP missions somewhen.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
o_O didn't get it.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Looks interesting.
12) What should be done about Nova cannon and other bomber weaponry?
I love SN, but reduce damage a bit. One bomber dealing with a destroyer/battlecruiser/dreadnought looks a bit weird to me.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Make cap turrets in need of ammo, please.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Guard IDs, and other what was in posts above.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Arwing is the stand out one.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Would be nice to have variation in the refire speeds and projectile velocity of the codenames. Maybe up to 5.88 on the refire, and 700/750 on the projectile.
3) What ships require a hitbox change?
Catamaran bomber stands out for me, but I think they're all covered in the hitbox request thread
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
Needs to be done. But will need some rebalancing probably.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I'd like to see this. The NPCs are hard enough to hit with their insane jinking.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
I don't think any changes need to be made to the numbers. It would be nice for capship patrols to stop planet diving though.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Peace treaty between Mollies and Bretonia
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Good call. It's unplayable in all honesty.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Not sure what you mean with that one, Igiss.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
No. No point as it achieves nothing.
12) What should be done about Nova cannon and other bomber weaponry?
Make all the torp launchers energy based, maybe upping the projectile speeds on the Star, Sun and Nova, but retaining the current damages. Or have more than one kind of Supernova. Anything that might encourage a bit more variety. And slightly reduce the damage of the Supernova.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
If lowering the refire rate, maybe upping the projectile speed a touch? And dump them for anything above a gunboat.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
See Kuraines ID post. Personally I want the privateer ID, but all of those listed in the post have merit. The whole system needs a major overhaul, and I think Kuraine has covered it.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
if possible, more in the taus would be good, perhaps around the new systems.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
yes, please, as the opposite is not an option. As it stands non-vanilla ships have an unwritten advantage.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
balance them alongside current non-vanilla alternatives, perhaps favoring the vanilla ship slightly.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
If you can make it so NPCS use all batts/botts at once, similar to players, do that, if it cannot be done, leave as is.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Liberty and rheinland conflict escalating to near or into hostility. perhaps a trade embargo and NPC blockade.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
remove it, it is very difficult anyway. perhaps release a SP only version of disco (this version?) for later users who want to go through disco campaign.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
increase the speed slightly and decrease the range respectively. this will give a better chance for fighters to purposefully dodge them, while making them more effective on someone ignoring. decrease refire rate.