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  Discovery Gaming Community Rules & Requests Rules
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Aliens killing transports without a demand is bad for gameplay

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Aliens killing transports without a demand is bad for gameplay
Offline Slayadok
04-13-2020, 06:04 AM,
#121
Member
Posts: 15
Threads: 2
Joined: May 2016

when I played last (3+years ago) I bumped uglies with a jelly while in a transport... it made its presence well known and I had plenty of time to leave.
not sure if that is the case now though.
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Offline HoakinBlackforge
04-13-2020, 11:00 AM,
#122
Storm Chaser
Posts: 283
Threads: 68
Joined: Apr 2016

I personally find the nomads as a dumb idea for being playable, they feel more as a excuse to kill anyone they cross around. Pvp whores's dream.

I dont find any fun with any nomad encounter, in common sense, they dont need resources, money, or whatever the heck are they up to.

They would have been fine as an extremely dangerous npc only faction that you needed other players to go hunting parties and get huge rewards.

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Offline The_Godslayer
04-30-2020, 01:02 AM,
#123
Troll Mastermind
Posts: 857
Threads: 108
Joined: Mar 2019

(03-23-2019, 10:21 AM)Lythrilux Wrote: tl;dr Nomad/Wild IDs should not be allowed to blow up transports without a demand, at the very least in the Edge Worlds. Something as simple as asking them to drop their cargo may be enough or asking them to leave the area.

The duty of nomads is to kill all humans. This includes transport flying humans, cruiser flying humans, fighter flying humans. They're doing their job by killing everyone, and showing up in weird places and killing them there too. If you don't like them, do like Core and Order do, and Camp Lichtenfilde to /1 /2 shoot them as soon as they undock. Do like is normal, and gank them if you're that butthurt about dying when mining ore from their reactor, which they inRP use as sustenance.
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Offline Jayce
04-30-2020, 01:27 AM,
#124
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

ONCE AGAIN FOR THE PEOPLE IN THE BACK

NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER

THE SOLE LIVING PURPOSE OF A NOMAD IS TO KILL HUMANS

STOP APPLYING RP REQUIREMENTS TO PROTECT AN ACTIVITY THAT AT THIS POINT MAY AS WELL BE IMMUNE FROM RP INTERACTIONS

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline devito
04-30-2020, 01:34 AM,
#125
Banned
Posts: 85
Threads: 8
Joined: Nov 2017

i dont think nomads want your cargo hold full of oxygen

User was banned for: Compromised account
Time left: (Permanent)
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Offline The_Godslayer
04-30-2020, 02:55 AM,
#126
Troll Mastermind
Posts: 857
Threads: 108
Joined: Mar 2019

(04-30-2020, 01:34 AM)devito Wrote: i dont think nomads want your cargo hold full of oxygen

+1, tho
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Offline Wesker
04-30-2020, 03:03 AM,
#127
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

Why do transport players behave like controlling girlfriends.
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Offline Grumblesaur
04-30-2020, 06:57 AM,
#128
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(04-30-2020, 01:27 AM)Jayce Wrote: NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER

The Nomads lost in the campaign of Freelancer, and have no place in this mod which is an extension of its canon.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Kalhmera
04-30-2020, 07:05 AM,
#129
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

With the terrible rule 4.7 I dont see why Lyth is making an uproar about this situation. As stated in the rules ID overrides Server Rules except in cases like 4.7....

Also just for reference you stated no ID in the game can attack transports without a demand and I have to say my SRP ID allows it. Yes I know, SRP but still. Regardless this thread is a bit redundant when 4.7 exists as transports are the gods of freelancer.

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline Hemlocke
04-30-2020, 08:57 AM,
#130
Wolf in the Night
Posts: 1,154
Threads: 106
Joined: May 2017

(04-30-2020, 06:57 AM)Grumblesaur Wrote:
(04-30-2020, 01:27 AM)Jayce Wrote: NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER
NOMADS ARE THE ANTAGONISTS OF FREELANCER

The Nomads lost in the campaign of Freelancer, and have no place in this mod which is an extension of its canon.

wrong, the canon stated the Order would remain in the Dyson Sphere to monitor the waygate that sucked in all the nomads, and it said defeated "for now" as you know, the cheapest way to leave a game open for a second installment ever. That and the Vagrants weren't even the ones originally from Vanilla and came from somewhere else with sp00py jump abilities (Foxglove can correct me if i'm wrong about that) so in short.

You're just wrong.

Moving on, it makes total sense for Aliens to attack transports, especially Aliens that were smart enough to figure out our governmental structures to begin with and take control of us from within to the point they captured the president of an entire Nation, and infested the Chancellor of another. They would be smart enough to figure out that transports supply us with what we need to survive, so being able to attack the suppliers of the human race makes perfect sense.

Sounds like someone's triggered about roleplay that actually makes sense again judging by the existence of this thread
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