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  Discovery Gaming Community Rules & Requests Rules
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Aliens killing transports without a demand is bad for gameplay

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Aliens killing transports without a demand is bad for gameplay
Offline Foxglove
04-30-2020, 09:01 AM,
#131
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

The Vagrants are the vanilla Nomads that were pulled through the Hypergate. You can see that in the last cutscene.

[Image: maYSx8o.png]
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Offline E X O D I T E
04-30-2020, 09:17 AM, (This post was last modified: 04-30-2020, 09:19 AM by E X O D I T E.)
#132
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

Aliens could always kill Transports without a demand (in the Omicrons) in all the time I've played Disco.

Honestly, a 5ker thumbing its nose at a Nomad with no fear of reprisal would be even worse for gameplay because this alien war construct which was built for the express purpose of killing people and breaking things is going to have to sit there uselessly.

Traders are the actual bottom of the food chain in Disco's pvp situation, and to exempt them from any actual predation would make people ask "Why should I log to help my friend being stalked by Noms? He's untouchable."

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Offline Ghods Charles al'Demichase XIV
04-30-2020, 11:04 AM,
#133
Member
Posts: 75
Threads: 21
Joined: Apr 2019

(04-30-2020, 03:03 AM)Wesker Wrote: Why do transport players behave like controlling girlfriends.


Bruh, this shit is the truest words I've ever heard in this whole mod.
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Offline Lythrilux
04-30-2020, 04:14 PM, (This post was last modified: 04-30-2020, 04:15 PM by Lythrilux.)
#134
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

the duality of man: people simultaneously REEEing at the thought of nomads being unable to reap ez free kills from transports with little to no counterplay yet at the same time are utterly clueless as to why the omicrons lack ambient activity and are dry of traders

i don't even know why this thread keeps getting repeatedly gravedigged, it only repeatedly confirms my suspicion that people completely miss the point of this thread and have no idea what they're talking about in their responses

[Image: Lythrilux.gif]
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Offline Backo
04-30-2020, 04:21 PM,
#135
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

(04-30-2020, 03:03 AM)Wesker Wrote: Why do transport players behave like controlling girlfriends.

I have the va cargo space, I make the rules!

Republic of the Sword and Sun
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Offline Shiki
04-30-2020, 04:37 PM, (This post was last modified: 04-30-2020, 04:44 PM by Shiki.)
#136
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

What alien would demand from a transport anyway? "Could you please die, mister human, transport, or otherwise I will have to kill you myself."


Transports are not being pirated right now anyway, trading is much safer than it ever was. Alien factions make at least some threat.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline darkwind
04-30-2020, 05:15 PM,
#137
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(04-30-2020, 04:37 PM)Shiki Wrote: What alien would demand from a transport anyway? "Could you please die, mister human, transport, or otherwise I will have to kill you myself."


Transports are not being pirated right now anyway, trading is much safer than it ever was. Alien factions make at least some threat.

I find RP as a requirement good enough.
I spare those who can speak back or they have a full cargo of mined ore.
But if they keep silence or directly hostile with trying to call military in system-wide chat?
That's exactly my turn.


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
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Offline Skorak
04-30-2020, 05:18 PM,
#138
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

(04-30-2020, 04:14 PM)Lythrilux Wrote: the duality of man: people simultaneously REEEing at the thought of nomads being unable to reap ez free kills from transports with little to no counterplay yet at the same time are utterly clueless as to why the omicrons lack ambient activity and are dry of traders

i don't even know why this thread keeps getting repeatedly gravedigged, it only repeatedly confirms my suspicion that people completely miss the point of this thread and have no idea what they're talking about in their responses

Because the mined ores in Delta are garbage.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline nevrozac
04-30-2020, 05:21 PM,
#139
Member
Posts: 277
Threads: 8
Joined: Dec 2018

I think we all know that Delta ores are extremely underpowered for the route they require and and the threat of a Nomad station being 15k away from the mining spot.
This being said I'm sure devs are capable of drawing a proper solution if they want to.

Can we close this thread now?

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
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Offline Grumblesaur
05-04-2020, 11:49 PM, (This post was last modified: 05-05-2020, 12:13 AM by Grumblesaur.)
#140
Fleet Tender
Posts: 2,742
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Joined: Sep 2008

(04-30-2020, 05:18 PM)Skorak Wrote:
(04-30-2020, 04:14 PM)Lythrilux Wrote: the duality of man: people simultaneously REEEing at the thought of nomads being unable to reap ez free kills from transports with little to no counterplay yet at the same time are utterly clueless as to why the omicrons lack ambient activity and are dry of traders

i don't even know why this thread keeps getting repeatedly gravedigged, it only repeatedly confirms my suspicion that people completely miss the point of this thread and have no idea what they're talking about in their responses

Because the mined ores in Delta are garbage.

If missing the point were an Olympic sport, you would be the gold medalist ten times over.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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