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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 beta features, bugs & suggestions

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Discovery 4.80 beta features, bugs & suggestions
Offline Igiss
08-02-2006, 09:19 AM,
#61
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:All of them said Freighter Shield class 1, and was equipped. I tried to unequip one, and it crashed my FL. Never seen anything like that, is that part of the upgrade? Multiple shield mounts? well thanks thats my 2 sense for the moment.
These slots are for cargopods, will be fixed in next release.

ID can't influence reputation, no Freelancer item can. Reputation can be modified only with bribes. So ID is the only choice.

As for tags, did you see many tags on server? It's often hard to get one specific tag you need, getting ID is easier. At least you don't need to care about the rep after you've got the ID: if you'll occasionally get less friendly with your faction, you'd lose tag, but ID will stay.

I know that it will be fun to make IDs add faction tags, but that's absolutely impossible.
Offline Teaboy
08-02-2006, 10:41 AM,
#62
Member
Posts: 237
Threads: 23
Joined: Jun 2006

Igiss,Aug 2 2006, 08:19 AM Wrote:These slots are for cargopods, will be fixed in next release.

ID can't influence reputation, no Freelancer item can. Reputation can be modified only with bribes. So ID is the only choice.

As for tags, did you see many tags on server? It's often hard to get one specific tag you need, getting ID is easier. At least you don't need to care about the rep after you've got the ID: if you'll occasionally get less friendly with your faction, you'd lose tag, but ID will stay.

I know that it will be fun to make IDs add faction tags, but that's absolutely impossible.
[snapback]28401[/snapback]


you cant make bribes then?
Offline Igiss
08-02-2006, 10:49 AM,
#63
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:you cant make bribes then?
I don't know if I should continue commenting this.

Ok, I do 1 million bribes for each faction, so what? Each time you'll lose your rep you'll have to pay, then pay again, pay again etc. Even this won't guarantee that you'll have needed tag, cause bribe may cause other reputations to rise. Therefore, you might eventually end with wrong tag.

This is what you wish? Sorry, but FL is not a MMORPG, its roleplaying capabilities are rather limited. We are not making a new game here, it's just a mod. And all hardcoded limitations that original game has still stay.
Offline Teaboy
08-02-2006, 10:58 AM,
#64
Member
Posts: 237
Threads: 23
Joined: Jun 2006

:( ok, i was hoping it would be as simple as buying an item that set your rep. but if thats not possible then ok thanks anyway


maybe you could suggest to Angel that faction tag purchases from the thread in the roleplaying section should now be limited to whether you have a faction ID or not. Not limited to 3 characters per person. and also a bit cheaper :)
Offline Igiss
08-02-2006, 11:03 AM,
#65
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

I don't think that anyone read server rules that I amended, so I'll repost faction ID rule paragraph here:

Faction IDs are new items introduced in 4.80 for roleplaying purposes. For details about IDs, visit this thread:
http://discoverygc.com/forums/showthread.php?tid=1330

3.1 Every player must have an ID equipped on his or her ship. Players under level 30-32 might use Freelancer IDs (basic IDs sold on every station), players that reached level 30-32 must choose an NPC faction to ally with or buy a Neutral ID.

3.2 Carrying any unmounted IDs in your ship is prohibited. Transferring or trading IDs is also prohibited. This rule applies to faction leaders and server administrators.

3.3 To join a server faction that owns systems, you must get ID of this faction. This also means that players of level 29 and below cannot become full members of any system-owning faction.

3.4 Buying faction ID does not automatically means that player becomes part of appropriate server faction.

So, for example, if you get Zoner ID you don't become part of AW. But you can't join AW if you don't have this ID.

3.5 Criminal ID is given to players who violate server rules in exchange for their ordinary ID. Criminal ID disables tractor beam, but it is prohibited to unequip it or replace it with any other ID without server administrator sanction.
Offline Vtec
08-02-2006, 12:21 PM,
#66
Member
Posts: 239
Threads: 32
Joined: Nov 2005

I played the new version of discovery yesterday and the new ships are AWSOME!!!

And got question for every one

How many of you know the old game Privateer or Wing Commander

Becouse i played the mod Privateer:The Reckoning and those ship's are very wel detailed and maybe an idea to include some of those in futere mod of discovery.


| Junker-Todd"Maniac"Marshall | Junker-Robert"Pliers"Sykes |
| Junker-John"Cobra"Buckley | Outcast-Mitchell"Vaquero"Lopez |
Offline Igiss
08-02-2006, 12:44 PM,
#67
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Quote:Becouse i played the mod Privateer:The Reckoning and those ship's are very wel detailed and maybe an idea to include some of those in futere mod of discovery.
I doubt they'd allow it.
Offline Vtec
08-02-2006, 01:02 PM,
#68
Member
Posts: 239
Threads: 32
Joined: Nov 2005

Igiss,Aug 2 2006, 11:44 AM Wrote:I doubt they'd allow it.
[snapback]28432[/snapback]

Wel i can ask them if you like, but i think its not an big problem becouse there where more mods using them.

| Junker-Todd"Maniac"Marshall | Junker-Robert"Pliers"Sykes |
| Junker-John"Cobra"Buckley | Outcast-Mitchell"Vaquero"Lopez |
Offline Assassin Twin
08-02-2006, 02:17 PM,
#69
Member
Posts: 81
Threads: 1
Joined: Jul 2006

Ok, I am at FP 11, and when I go into the commodities dealer it is 3/4 black screen stairwaing up from the bottom right of my screen, but only there, the rest of FP 11 is unaffected. Dunno, but thought I would say something.

Maxwell.Smart - Blood Dragon, by choice and imprisonment.

[N]Ulvnotisgi - Liberty Rogue VHF pilot
Offline Isis(Aks)(Amun)
08-02-2006, 02:52 PM, (This post was last modified: 08-02-2006, 02:54 PM by Isis(Aks)(Amun).)
#70
Member
Posts: 22
Threads: 1
Joined: Apr 2006

Igiss,Aug 2 2006, 06:03 AM Wrote:I don't think that anyone read server rules that I amended, so I'll repost faction ID rule paragraph here:

Faction IDs are new items introduced in 4.80 for roleplaying purposes. For details about IDs, visit this thread:
http://discoverygc.com/forums/showthread.php?tid=1330

3.1 Every player must have an ID equipped on his or her ship. Players under level 30-32 might use Freelancer IDs (basic IDs sold on every station), players that reached level 30-32 must choose an NPC faction to ally with or buy a Neutral ID.

3.2 Carrying any unmounted IDs in your ship is prohibited. Transferring or trading IDs is also prohibited. This rule applies to faction leaders and server administrators.

3.3 To join a server faction that owns systems, you must get ID of this faction. This also means that players of level 29 and below cannot become full members of any system-owning faction.

3.4 Buying faction ID does not automatically means that player becomes part of appropriate server faction.

So, for example, if you get Zoner ID you don't become part of AW. But you can't join AW if you don't have this ID.

3.5 Criminal ID is given to players who violate server rules in exchange for their ordinary ID. Criminal ID disables tractor beam, but it is prohibited to unequip it or replace it with any other ID without server administrator sanction.
[snapback]28422[/snapback]

ok my only thing with that is for example i have a new [AW] char thats is rank 60 sumtin cause i gave him 70 mil soon as he was made so to keep your rules i have to get a neutral liscense but then i cant say im part of aw till i get a zoners id, but ive taken a bribe and still cant buy a zoners id, or get missions for them...and in the end its gunna cost me 2 mil to get the needed id


[Image: 3bbdcfba.jpg]
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