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  Discovery Gaming Community Rules & Requests Rules
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Nomads Are Not Food

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Poll: Fix the rule about nomads?
You do not have permission to vote in this poll.
Yes fix it
37.08%
33 37.08%
No, don't fix
46.07%
41 46.07%
I'm just looking around.
16.85%
15 16.85%
Total 89 vote(s) 100%
* You voted for this item. [Show Results]

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Nomads Are Not Food
Offline Grumblesaur
06-10-2020, 09:21 PM, (This post was last modified: 06-10-2020, 09:27 PM by Grumblesaur.)
#51
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(06-09-2020, 08:24 PM)SnakThree Wrote:
(06-09-2020, 08:19 PM)Lythrilux Wrote: Just restrict caps to ZoI.

And add balanced ZOI to all IDs with capital ships.

I'm surprised to find myself in agreement with the two of you, although I would add that this wouldn't prevent squads of fighters and bombers going far out of their ZoI just to attack Nomads. It's up to debate as to whether this is desirable or not, but I'm inclined to think that most factions aren't going to have squid hunters among their ranks.

As such, I think that if we were going to enforce this with ZoI rules, we'd want factions (at least, factions with access to caps) to have two regions of their ZoI:
  • Central zone of influence (CZoI)
  • Peripheral zone of influence (PZoI)

The CZoI would be where the faction can fly any ship class without restriction. The PZoI would be on the fringe of where the ID holder can go. After describing which systems are in what part of the ZoI, we could list the privileges of that ID in accordance with the applicable zones. For example:

Zone of Influence:
  • Central: <list system names here>
  • Peripheral: <list system names here>

The holder of this ID is granted the following privileges:
  • All systems:
    • May attack in self-defense if attacked.
    • May trade and escort traders.
    • May fly fighters, bombers, freighters, transports, and liners.
  • Whole ZoI:
    • May enforce laws and policies of the faction.
    • May engage hostile targets, unlawfuls, and violators of laws.
  • Central ZoI:
    • May fly capital ships.
  • Peripheral ZoI:
    • May engage in piracy against factions X and Y.


This could even be generalized into different zones for different factions as their lore and game mechanics require, but I don't think it's worth thinking too hard about that here.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline darkwind
06-11-2020, 08:11 AM,
#52
Frontier Sheriff
Posts: 1,157
Threads: 138
Joined: Oct 2019
Staff roles:
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No.


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Offline Hemlocke
06-11-2020, 11:12 AM,
#53
Wolf in the Night
Posts: 1,154
Threads: 106
Joined: May 2017

(06-10-2020, 09:00 PM)Maltz Wrote: Just enforce the current rules.
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Offline Lythrilux
06-11-2020, 11:39 AM, (This post was last modified: 06-11-2020, 11:41 AM by Lythrilux.)
#54
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.

[Image: Lythrilux.gif]
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Offline Cælumaresh
06-11-2020, 01:50 PM, (This post was last modified: 06-11-2020, 01:52 PM by Cælumaresh.)
#55
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(06-11-2020, 11:39 AM)Lythrilux Wrote: There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.

Its the only place (afaik) where the Zoner missions are given out tho. Its great for people that have a neutral rep and don't want it getting nuked by mission success based repchanges. I would only be in favor of removing (zoner) missions from FP11 if repchanges from successful missions would be removed. Fixing rep is practically covered by restarts and shooting NPCs anyway. Also, lawful caps would still be able to launch missions from Core bases.
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Offline Arbs
06-11-2020, 01:54 PM,
#56
Member
Posts: 1,215
Threads: 66
Joined: Nov 2013

for a moment i thought I was going to see a vegan movement regarding consumption of nomads as sea food

whew


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Offline Lythrilux
06-11-2020, 02:06 PM,
#57
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(06-11-2020, 01:50 PM)Cælumaresh Wrote:
(06-11-2020, 11:39 AM)Lythrilux Wrote: There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.

Its the only place (afaik) where the Zoner missions are given out tho. Its great for people that have a neutral rep and don't want it getting nuked by mission success based repchanges. I would only be in favor of removing (zoner) missions from FP11 if repchanges from successful missions would be removed. Fixing rep is practically covered by restarts and shooting NPCs anyway. Also, lawful caps would still be able to launch missions from Core bases.

The problem with the neutral rep means literally anyone can fly there in anything to do missions. And tbh, the lack of rep changes based on mission success means there's even less of a commitment for people to invest in local ships to the region. At the very least, neutral missions should be low/mid tier. Lulzy lawful caps could at least be more effectively FR5'd to deal with the issue if they are using another faction's bases.

[Image: Lythrilux.gif]
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Offline Lambda 4
06-11-2020, 06:50 PM,
#58
Warrior of The Order
Posts: 188
Threads: 46
Joined: Dec 2017

Completely agree with darkwind.
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Offline axisdeus
07-19-2020, 07:02 AM, (This post was last modified: 07-19-2020, 07:05 AM by axisdeus.)
#59
Member
Posts: 321
Threads: 38
Joined: Oct 2013

People do missions in Delta for remains, not only for credits. Keep that in mind as well, when generating solutions. Reducing the number of remains dropped by the nomad vessels might be a sufficient incentive for farmers to rethink their effort and/or their grouping - less remains, less incentive to group with the random other, more time in space needed to do same quota, more time to get nomad torpedoes up their exhaust/intake ports.

You see the random group appearing in Iota/Psi/Major from time to time for BS remains now, only. Long gone are the days farming any nomad remains was a risky business.
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Online Lemon
07-19-2020, 08:19 AM,
#60
The Legendary Lemon
Posts: 2,374
Threads: 114
Joined: Apr 2020

That's not true come on - Nomads and Wild started clearing Major at least regularly now
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