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  Discovery Gaming Community Rules & Requests Rules
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Reengaging in another system

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Reengaging in another system
Offline tfmachad
05-30-2008, 06:34 PM, (This post was last modified: 05-30-2008, 06:47 PM by gronath.)
#51
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:Oh no--see what I mean, here we go again...again.
Want to be on the safe side? Once you flee a battle, really go about getting out. If you defeat someone but ain't able to really "finish" the guy, try and avoid that character if possible, just to be safe.

EDIT: Problem is. These rules exist so people won't harass others with PvP in an RP server. Since we're in an RP server, when a person is killed, it should "feel" like that person is no more, but we can't really go about asking people to re-creating characters every time they lose a battle, so in a poll in which the community voted we came with the 4 hours compromise. Before that, it wasn't really clear how much time you should keep away. Some said 24 hours, some said until you feel like the original battle cooled off.

If people really feel this is too restrictive, then they should re-consider making their roles a tad more broad so they can let go of an encounter and go for the next one.

Fleeing falls into the same category as PvP death only for the terms of applying for the four hour rules in the same system, it was a compromise to the same effect. People understand that if you take a crippled ship away, you shouldn't get back to the same "fight"/encounter right after you left. After all, the ship would take some time to get fixed anyway. For simplicity it felt into the same category as a PvP death (the four hours rule). The thing is, nowhere in the rules it's literally written: Fleeing equals PvP death, there's the confusion of things. So, if you're not in the same system where the actual fighting took place, a killed player can't engage you, but a player who fled that original system can. There was quite a debate over this when it was last discussed, but this is what we got right now.

The only problem with this is that "the same encounter/story" can carry out through more than a system. It's a difficult thing to come to terms with. If you start barring to much, people say it's too restrictive.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Muleo
05-30-2008, 06:39 PM,
#52
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote:Nice nickname... Damn your torps Mule, that was me few mins ago! :angry:
:P

Wasn't a torp, it was a supernova, I recorded that if you want to see it.
  Reply  
Offline Tic
05-30-2008, 07:00 PM,
#53
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

' Wrote:Wasn't a torp, it was a supernova, I recorded that if you want to see it.

But it came from the left side(mine right), and you have Nova torp there... Heh i wanna see it.
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Offline Snapp
05-30-2008, 07:36 PM,
#54
Member
Posts: 218
Threads: 11
Joined: Jan 2008

Quote:fleeing is not the same as death.

scenario:

I'm hanging out at a friends down the street, neighborhood bully shows up with his friends and picks a fight.

I get beat up and go home.

Another kid beats up the bully so they decide to go home, but for them to get home they have to go past my house.

I'm still upset so i run out into the street and attack the bully with a baseball bat as he walks past my driveway.


Question:

Who is more in the wrong?

The bullies for showing up to start trouble in the first place?
or
Me for taking my revenge on them just because they walked past my driveway?


Everyone was in the wrong here in some way.

Fleeing is NOT the same as death, cruising away or not... But that doesnt necesarrily give you the right to re-engage either.

just my 2 cents
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Offline tfmachad
05-30-2008, 07:46 PM,
#55
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

The error here is discussing this outside of the discussion's scope. The original point in the discussion here is, "What does the rule say?" Sure, we could go philosophical here about what makes sense, what is fair, what is best for RP and so on. The thing is that those issues matter not to rule applying. Apart from the original intent for a particular rule (its spirit), the only thing that matters is the letter of it.

Discussions like these: sensibility, fairness, correctness; these are better discussed during rule construction. Unfortunately they only get in the way of rule applying. They are good to determine if a rule could/should be re-vised/re-written.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
  Reply  
Offline Exsiled_one
05-30-2008, 07:49 PM,
#56
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Just out of fun i'll answer the question with few of my own as well.
a) Why didn't you have the baseball bat to begin with?
b) Why don't you hang out with that kid that beat em up more often?
c) You've got a driveway, niiice.
:D

But no seriously, whats wrong with you beating up someone who started it first?

This all has nothing to do with FL because fl is not a real life game and we're not trying to make it "real life"

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Muleo
05-30-2008, 08:24 PM,
#57
Member
Posts: 862
Threads: 38
Joined: Jan 2008

Heres the link of the video. (Right click save as)

Activating Supernova
[Image: 1.png]

Target Locked
[Image: 2.png]

Supernova Released
[Image: 3.png]

Target Hit
[Image: 4.png]

Target Destroyed
[Image: 5.png]

Kill Confirmation
[Image: 6.png]
  Reply  
Offline monsterlancer
07-10-2008, 07:31 PM,
#58
Member
Posts: 177
Threads: 11
Joined: Dec 2007

//Bump
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Offline Muleo
07-10-2008, 11:26 PM,
#59
Member
Posts: 862
Threads: 38
Joined: Jan 2008

' Wrote://Bump

You want to stop going around bumping threads already?
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