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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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disable NPC collision

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disable NPC collision
Offline Kauket
10-12-2020, 02:07 PM,
#1
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

i'm TIRED of getting my ASS SPUN AROUND like A COTTON YARN because of ONE TINY SHARDT just won't get off my case and stop me from playing the game

instead of deleting npcs and utterly destroying the ambience, just delete their collision hitbox. why? because npcs ruin your combat and flight experience.

please make them ghost with players

also no, environment collision does not affect shield collision, so you can still shoot them and missile them to your hearts content.

[Image: kauket.gif]
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Offline darkwind
10-12-2020, 02:20 PM, (This post was last modified: 10-12-2020, 02:22 PM by darkwind.)
#2
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

if you want something done, do it on your own.
i would not mind seeing same thing though.


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Offline Kauket
10-12-2020, 02:44 PM,
#3
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
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(10-12-2020, 02:20 PM)darkwind Wrote: if you want something done, do it on your own.

yeah i'd rather not edit the game and get banned thanks, stuff only happens when the devs actually bother to push things.

[Image: kauket.gif]
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Offline darkwind
10-12-2020, 02:53 PM,
#4
Frontier Sheriff
Posts: 1,153
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Joined: Oct 2019
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(10-12-2020, 02:44 PM)Kauket Wrote:
(10-12-2020, 02:20 PM)darkwind Wrote: if you want something done, do it on your own.

yeah i'd rather not edit the game and get banned thanks, stuff only happens when the devs actually bother to push things.

copy your freelancer folder
change what you think is needed to do it
test in single player/local server that it does what required is
document those changes in created thread(here?)
create player request to accept it (and/or copy directly to discord to some people perhaps)


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Offline Kauket
10-12-2020, 03:09 PM,
#5
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(10-12-2020, 02:53 PM)darkwind Wrote:
(10-12-2020, 02:44 PM)Kauket Wrote:
(10-12-2020, 02:20 PM)darkwind Wrote: if you want something done, do it on your own.

yeah i'd rather not edit the game and get banned thanks, stuff only happens when the devs actually bother to push things.

copy your freelancer folder
change what you think is needed to do it
test in single player/local server that it does what required is
document those changes in created thread(here?)
create player request to accept it (and/or copy directly to discord to some people perhaps)

yes I know how to mod for the game I've made stuff for ... It was a jest. Because the actual issue is that stuff takes an eternity to get pushed to the git.

[Image: kauket.gif]
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Offline Haste
10-12-2020, 04:35 PM,
#6
Lead Developer
Posts: 3,565
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Joined: May 2012
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We've been messing with trying to get flhook anti-spin 'countermeasures' to work but even with changed mass/drag/etc values (allegedly a requirement to make it work properly) there was unfortunately no noticeable effect.

What we need is this:

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Offline Reno
10-12-2020, 04:59 PM,
#7
Imperio Eliminator
Posts: 399
Threads: 27
Joined: Feb 2008

Why not let npc's die on impact?



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Offline Haste
10-12-2020, 05:01 PM,
#8
Lead Developer
Posts: 3,565
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Joined: May 2012
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If they spin you around as they die that doesn't achieve a whole lot (other than making farming gunboat missions in caps even faster because half of them will suicide on your hull).

[Image: cdSeFev.png]
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Offline Reno
10-12-2020, 05:06 PM,
#9
Imperio Eliminator
Posts: 399
Threads: 27
Joined: Feb 2008

Agreed, i forgot the npc's in missions



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Offline J308
10-12-2020, 05:22 PM, (This post was last modified: 10-12-2020, 05:48 PM by J308.)
#10
Member
Posts: 48
Threads: 11
Joined: Jun 2020

Maybe NPCs should use copied ships(like not eagle but eagle_npc), everything same except without or different collision box.
or a equipment that forces NPC ships into ghost command.
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