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Staff Feedback Thread

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Staff Feedback Thread
Offline Karlotta
01-27-2021, 11:23 PM, (This post was last modified: 01-27-2021, 11:40 PM by Karlotta.)
#251
Banned
Posts: 2,756
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Joined: Sep 2016

Although I agree that no faction should have too many advantages over another for the sake of fairness, I think I have to repeat something I said before, because there is a very fundamental issue that GMs still don't understand, judging by the responses.

Discovery does not lack factions.

Discovery lacks PLAYERS.

The decline in factions does not cause a decline in players, as long as players can find another faction to play, if that faction is fun.

What does cause a decline in players is that the game is not attractive. There are many things that make discovery unattractive and I won't go into all of them, but one thing is that people are forced to spread their chars over many different factions and many different IDs, and that ends up with throw-away characters and throw-away RP that people do because they have to do it so the are able to do X, not because they like it.

Yes, make things fair between factions, and I also had the impression that some factions like Aux had advantages over other IDs, although I didnt study the matter closely.

However, if that is true, give other IDs more things they can do as long as it's not illogical for them to do it and thereby immersion breaking, instead of making this ID bad because that ID is bad.

Make IDs equally fun instead of equally crappy.

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Offline Kauket
01-27-2021, 11:25 PM, (This post was last modified: 01-27-2021, 11:32 PM by Kauket.)
#252
Dark Lord of the Birbs
Posts: 6,547
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Joined: Nov 2014
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Quote:Aux already have more things they can do than most other factions in the game. These "Has everything, does everything, and wants more" factions just suck the life out of every other faction around them, which is more harmful to the general health of the server now than ever before.

I get the feeling that this is more about personal opinion than objective viewing. Because people have been feeding you negative ever since you returned, and I've seen you more than a couple of times talking smack.


When we boil it down: No, we're not better, infact, we are objectively worse in terms of ID flexibility than those we compete against (Core/Order)

We have a limited ZOI (as opposed to freedom of operation with core/order, they can act across the entire game). We have limited ship lines + extremely limited cells. Our ID lines doesn't allow us to hunt everyone hostile across the game (unlike Core/Order, or hunt people with nom tech). They can yield capitals, 4.3K+ cargo (or 5k in Orders instance!!), trade with a load of factions, have a MASSIVE tech cell variety AND HAVE A FULL MINING BONUS on top of every other advantage, even having their own commodities and SEVERAL MINING SELL POINTS.


We weren't asking for much. Only to fill in the gap as AI for mining relics + azurite. Didn't even ask for 4/5 bonus (whatever the max is) on all of it.


How can you flipping say we're going for too much? We're not asking for bloody Iridium, Gold ore, Silver ore or whatever. No. We're keeping in line of our theme. And it dictates that we're going to compete with them, the opposition, because thats how you promote activity.

It is just pure personal bias and I've heard the NONSENSICAL rhetoric spouted from individuals on Discord. Let's pull an example, Mep is a good one for repeating such line on voice chat all the goddamn time. But It's okay, GMG gets caps, trade routes, pew everything that lives line, laws and a cap line soontm. Do you not see the double standards here? Do you not see the issue of saying such things?

You need to set a bar for EVERY FACTION, not the ones you dislike.



#purplelivesmatter

[Image: kauket.gif]
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Offline Lythrilux
01-27-2021, 11:43 PM, (This post was last modified: 01-28-2021, 10:17 AM by Lythrilux.)
#253
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

(01-27-2021, 09:59 PM)St.Denis Wrote: I believe that over the years too much has been given away. There are non-mining Factions with better/or equal bonuses than Mining Factions.

Some of the Non-Mining Factions have more higher bonuses that the Mining Factions and there is a huge disparity across the whole board.

I feel like this is 100% spot on. Mining should be more concentrated on certain IDs and have a greater emphasis on lore. Random, especially if they're less than legal, yahoos suddenly start flaunting mining operations on a scale of groups who have been doing it on decade is not only weird for immersion but it undermines those groups from a gameplay and roleplay perspective. I think generally Lawfuls should be the primary miners of ores, for the sake of integrating better with the pirate-trader relationship, and being more accessible to new players (who are like the lifeblood of trade activity at this point). Random unlawful and quasi groups over the years coming to par with lawful groups seems to be a very weird Durandal-era thing.

Omicrons are already crowded - perhaps over-crowded - with groups that can mine. I think with XRs in particular, if a non-unlawful faction mines it, it could be screwy for Corsairs? It's just something that has always scared me off at least about requesting something similar for Core. It was designed with Sairs in mind. I think Auxeisa would play better as an interdictor/pirate group for any ores there. They're active enough to play that role and play it well. But would there be any harm in Auxesia mining something closer to home like Pristine Ice?

Maquis not being able to mine Salvage is a bit harder to defend. Isn't it only GMS that can mine it? And isn't it literally just picking up rubbish essentially? Though Aerelm makes a good point.

[Image: Lythrilux.gif]
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Offline Kauket
01-27-2021, 11:47 PM,
#254
Dark Lord of the Birbs
Posts: 6,547
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Joined: Nov 2014
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People will go for what is most effective: Whoever has the highest mining power. Which is whatever native faction it is, be it BMM, or whatever.

There's no down side to having another group have mining bonuses, as long as it it is not the best. Basic competition chemistry.

[Image: kauket.gif]
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Offline Sava
01-27-2021, 11:57 PM, (This post was last modified: 01-27-2021, 11:57 PM by Sava.)
#255
Member
Posts: 725
Threads: 54
Joined: Mar 2011

I don't think that all factions have to be very niche and promote players to have multiple characters with different IDs. It's much better not having to log a different account every 10 minutes in order to have a chance for meaningful interactions and gameplay. Better for immersion, for involvement, and character development.

Does not mean profitable mining for every ID that "has a mining background", as that would likely blur the faction's intended purpose and role. I think most unlawful IDs have viable smuggling options.

Also, there is a widespread tendency where player factions view the canon (in-lore) power and its dynamics as a measure of their success as players. To my view, this is a bad approach that results in a lack of consistency and more often than not backfires at the said player factions. And this for sure has to be kept in check.
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Offline Saronsen
01-28-2021, 08:29 AM,
#256
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

there is literally nothing wrong with giving a faction that fondles nomads the ability to harvest stuff related to nomads in a rate below the """MINERS""" (corsairs are miners news at 11) intended to harvest the materials

its not an advantage, its just something else to do

all this feels like is insecurity and lobbying from one group against another
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Offline Lemon
01-28-2021, 10:16 AM, (This post was last modified: 01-28-2021, 10:37 AM by Lemon.)
#257
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Well @aerelm has a point - if RHA were abusing their 2.0 and people stopped playing other IDs because they mined on Hessians a lot instead it does make sense not to allow these.

GMs have the data - if it's true people stopped playing other factions when one unlawful got (sub 3.0) mining bonuses it's hard to argue with it, and I can't comment as I wasn't around to see it.
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Offline Kauket
01-28-2021, 02:03 PM,
#258
Dark Lord of the Birbs
Posts: 6,547
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Joined: Nov 2014
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As it turns out, the whole all Intel IDs getting a mining bonus on Azurite might still be a thing, even more of a reason as for why we should get it.


In regards to Lemons point, what do you think it would mean? What would it encourage people to do? Log lawfuls? Because I don't see a particular issue with power sways, if there's too many unlawfuls, lawfuls get stuff to do. Too many lawfuls? Unlawfuls get to pirate.


But if there's no one? Nothing to do, except trade, or maybe do a mission, or whatever.

[Image: kauket.gif]
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Offline Lemon
01-28-2021, 02:27 PM,
#259
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Well
1) Faction has too much to do
2) People log it on it's 2-2.5 bonus instead of mining factions with 3.0+ or unlawfuls that don't have it.

-This was the reasoning of both St.Dennis and Aerelm, and obviously they have the data from the past that prove this from examples like RHA and other unlawfuls that got the bonus. People must have stopped playing other factions and instead mined on Hessians clearly.
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Offline Kauket
01-28-2021, 02:30 PM,
#260
Dark Lord of the Birbs
Posts: 6,547
Threads: 506
Joined: Nov 2014
Staff roles:
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If they log it, that's their own decision, because they'll be willingly mining it much slower. It's not like they'll hold a monopoly on it though, since most traders are lawful, and will be more willing to trade with a POB, than them.

[Image: kauket.gif]
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