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Player Owned Base Model Feedback

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Player Owned Base Model Feedback
Offline Geneva Shipping Platform
02-10-2021, 07:38 PM, (This post was last modified: 02-10-2021, 07:44 PM by Geneva Shipping Platform.)
#31
Member
Posts: 99
Threads: 28
Joined: Feb 2016

(02-10-2021, 07:36 PM)Kauket Wrote: Caernarfon is 2 "gas mining station type 2" slapped together. Cruiser Greif? Does it even have a dockable solar? Not sure about having POB caps, since story implication ingame, even if it isn't canon, it will still cause a lot of grief with people. Imagine building a lawful dread over an unlawful area because they can't siege it without BS's.

PoBs are not story staging points.

(02-10-2021, 07:36 PM)Skorak Wrote: Caernarfon Station is just two of the old gasminers. It's not one model.

Still a good one for factory RPs.

Edited: And remember, the Devs can always say "NO" to silly ideas which is awesome to deal with not so bright ppl.
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Offline Skorak
02-10-2021, 07:52 PM,
#32
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Yes it's good but it doesn't work. It's not just one entry, it's two.

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[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline LORD CHRIS
02-10-2021, 08:02 PM,
#33
Freeport 12 CEO
Posts: 167
Threads: 34
Joined: Mar 2017

can you have the fee on more than 1 ship as its saying "transfer will exceed credit limit"?

[Image: i52AVpF.png]

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Offline St.Denis
02-10-2021, 08:10 PM,
#34
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(02-10-2021, 08:02 PM)LORD CHRIS Wrote: can you have the fee on more than 1 ship as its saying "transfer will exceed credit limit"?

Indeed.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Connor
02-10-2021, 09:33 PM,
#35
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

There is a new jumphole in conn to take you to the PoBs to check them out for yourselves.

"New PoB Models" right next to the Special Equipment Vender.

https://gyazo.com/e9adb26b77327f9e6901acfd0e7acdd1

There is also a return jumphole by the Core 2 bases.

https://gyazo.com/3f0bbfa7112bacfe66cc861ed1bf2340

[Image: Snoopyman.gif]
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Offline Karlotta
02-11-2021, 02:47 AM, (This post was last modified: 02-11-2021, 03:07 AM by Karlotta.)
#36
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

While money sinks should be a thing, I think the prices are a bit too high especially for the lower level pobs. Apart from being a benefit for the pob owner's fun/immersion, having a variety of looks for pobs increases aesthetics and immersion for everyone else who sees the pobs too, and therefore owners should be encouraged and not "punished" with a too high price.

I would also like to see more "camouflage" type pobs for lower levels (for example with the Buffalo badlands model), which dont show up until you are close enough for asteroids to render at that distance, and which blend perfectly into the shape/texture of surrounding asteroids (maybe even a "space junk" model that looks like its made out of trash?). That would obviously also require asteroid fields to be remade a bit (they should generally be remade to have fewer small asteroids (or even better: none), fewer/less dens asteroids, and some large asteroids that would realistically stop and not just bounce off a cap ship). Vanilla asteroid fields were not at all balanced for player flown caps, and should be reworked (deleting the small ones and upscaling some larger ones shouldnt be that much work). Even snub fights inside asteroid fields would be made considerably more fun with thus reworked fields.

Also, it wouldnt be harmful, but rather a positive thing, to make some models available for several core types. Fir example the small asteroid model could be made available for core 1 to core 3, as could some other models.

A perfect solution would also be to have a flhook base command that lets people buy the model directly instead of having to ask GMs, even if the purchased model will only be updated after server restart (the flhook command would inform the owner of that directly).

Finally, the jump hole leading to the POB models in Connecticut should be called "POB Models Display" not "New POB Models" because in a few months it wont be "new" anymore. You should also put the default pob models on display there.

p.s: Also someone should ask the interactive navmap programmer guy if its possible to have certain pobs visible in the interactive navmap, if the owner wants it and pays for it.

p.p.s: Maybe even let owners purchase a dummy solar that lets their pob show up in the ingame navmap. Mod updates seem to be fairly frequent anways so...

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
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Offline Xenon
02-11-2021, 02:56 AM,
#37
Member
Posts: 2,351
Threads: 190
Joined: Feb 2016

(02-10-2021, 09:33 PM)Connor Wrote: There is a new jumphole in conn to take you to the PoBs to check them out for yourselves.

"New PoB Models" right next to the Special Equipment Vender.

https://gyazo.com/e9adb26b77327f9e6901acfd0e7acdd1

There is also a return jumphole by the Core 2 bases.

https://gyazo.com/3f0bbfa7112bacfe66cc861ed1bf2340

Thank you very much
The Showroom is a great idea Big Grin

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Offline puppytaste
02-11-2021, 02:57 AM,
#38
Defender of Pupskind
Posts: 265
Threads: 26
Joined: Aug 2012

I like the models and am looking forward to implementing one of them myself soon.

I agree with Karlotta that they add a great element of variety and RP opportunity to the server, I also agree that maybe 1.2billion for a core 2 model might be a bit on the expensive side, if GM's could also also include a base rename and move within the system the base was built in (if the owner wants it, and its likely that I would want to slightly change my POBs position if I changed it to a asteroid for example) it would make more sense at that price. Then again a billion for move is kinda high on its own, but GMs seem to be nice to poor pob owners as long as your not too salty.

[Image: b5V0VAH.gif]
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Offline Lord Chaos
02-11-2021, 04:47 AM,
#39
Member
Posts: 354
Threads: 62
Joined: Dec 2015

(02-11-2021, 02:57 AM)puppytaste Wrote: I like the models and am looking forward to implementing one of them myself soon.

I agree with Karlotta that they add a great element of variety and RP opportunity to the server, I also agree that maybe 1.2billion for a core 2 model might be a bit on the expensive side, if GM's could also also include a base rename and move within the system the base was built in (if the owner wants it, and its likely that I would want to slightly change my POBs position if I changed it to a asteroid for example) it would make more sense at that price. Then again a billion for move is kinda high on its own, but GMs seem to be nice to poor pob owners as long as your not too salty.

I would agree on the "move and rename" of the bases

The pros:
The Team could clean up to make stuff look properly and not the usual mess bad positioning stuff.

Id just add a suggestion, do not "tie" the core level to the model, but more about the PoB its going to replace,
Price of ANY model means XXX sci-data/credits according to the base core AND current RP along with non repetition of models seems basic rules no?

The cons:
Who gona do all this work? = much love to the Team for this new thing

Who would want to kill your base, now that it looks all pretty and shinny expensive new model.... hehehe

Regarding the price... well, new model, rename and relocation... seems very reasonable price to be honest.
If you do not have the money, RP with someone who does and lease them the base under your responsibility... RP bro
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Offline Paddy.
02-11-2021, 05:34 AM,
#40
Member
Posts: 474
Threads: 96
Joined: Aug 2017

Just a quick question. I assume these are still destroyable by siege. Is that correct?
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