• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 14 15 16 17 18 … 780 Next »
Social Survey: Why people are loosing interest to Discovery?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 … 3 4 5 6 7 … 12 Next »
Thread Closed 
Social Survey: Why people are loosing interest to Discovery?
Offline JadeTornado
02-17-2021, 04:20 PM,
#41
Man-Eater
Posts: 400
Threads: 28
Joined: Apr 2018

As a new player I lost my interest once because of low playerbase. Players are shattered to an enormous amount of factions and without any dedication. So if I want an interaction, I have to ask for it or hunt people for it. If I would go into enemy territory, most likely I won't face any resistance or actually anyone. The specificity of the game, perhaps.
The community is nice and helpful, but the amount of drama among veteran players looks intimidating and repulsive. I certainly wouldn't go for something big in my roleplay, like making a special RP request or leading a faction. It's just not worth it.
The mod itself is good.

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Offline Arcana
02-17-2021, 04:51 PM,
#42
Dublin Duster
Posts: 379
Threads: 11
Joined: Dec 2018

Maybe some more merging systems in bigger system would do the thing for interaction. There are too many systems and not enough players.
The mod itself is great and closest to vanilla fl. Events are great , excluding in big melee my mouse goes afk for coffee and cookies, but that's fine haha. Well maybe some more 3D systems, PVE Titans ships spawn/missions in some systems with rare drops would also make people log and fly together even be it for a fighting NPC. I think systems like Nu have the potential for something great. Maybe some unlawful bounty hunters that mirrors the lawful ones would be great too. Some Nommie Suncrasher flag bases and etc.
Offline Chuba
02-17-2021, 05:06 PM,
#43
uwu
Posts: 1,519
Threads: 40
Joined: Sep 2013

most of the boys have moved on and nothing actually holds me to the game besides them so

also the time where i was banned for 8 months after which i didn't play the game until 2020 besides like various one-offs because Vasko has some stupid way of making me want to launch Disco

but it all boils down to being bored of the mod after playing it for 10 some odd years

i've done it all and i've seen it all, nothing is exactly exciting anymore other than dicking around with Haste and Pillow every few months or something.

[Image: Chubix.gif]
Offline James Greed
02-17-2021, 05:13 PM,
#44
okay
Posts: 1,142
Threads: 103
Joined: Mar 2013

I'm still chasing the same experience I had from 2010-2014. With less people though, comes less interaction, less willingness to log. A self destructive cycle with way too many elements. It has been discussed so many times too, and I really don't feel like writing a shopping list about it.

[Image: Greed.gif]
Greedback

 
Offline Binski
02-17-2021, 05:24 PM,
#45
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(02-17-2021, 01:00 PM)Saronsen Wrote:
(02-17-2021, 09:42 AM)Binski Wrote: -Start bases at 200 million (So they have a better chance to get off the ground despite being built in a disputed area, and can also be used for easier establishment of border stations/security checkpoints etc.)

snipping this specifically

PoBs are already a nightmare to deal with when theyre at low health with a shield and a couple of platforms. this would just end up with a bunch of full health core 1's sitting on holes, gates, planets, you name it, since you dont need to go through the pain of supplying them to repair them

please dont, the pob plugin is fundamentally broken

I don't think that's the case. New bases can get taken out rather quickly. Bases set up at jumpholes will be there long enough before getting WP's online to be given a fair fight first. So yeah I'm not scared by more Core 1's popping up at jumpholes or gates or moons or planets because its a dead game otherwise. We need to stop worry about incovenience as players and realize its suppressing activity. Besides, I probably would help resupply some bases if players started showing up more to try staking out territory. But I see new bases barely able to get to a shield or one WP before being stomped, and that means that aspect is a bit broken. And I dont think it would effect the POB plugin that much to change the starting HP. Part of the point is that core ones will be easier to set up for border stations, and not be as big a loss when/if taken out (be more disposable). And without being a jerk, core 2's are the bigger threat, so maybe getting to core 2 is what should require more...?

On a separate note, the other thing I'll add that I meant to say earlier is they should also re-balance snubs to remove them from the pvp system to their own 'level'. Draw down fighter/bomber HP to 1500 and similar shield strength, but drop fighter weapons down to vanilla stats (very low dps).

That will take snubs out of cap fights, except for bombers. Snubs would be really weak against caps, and except for large squads, basically be ignored or taken out quickly. That way, caps are needed for sieges, and other caps will basically be the only ships you can go to to deal with other capitals. Bombers could still do the same damage, but be taken out quickly if you get too close. So a squad of bombers could be a danger to a cap if you can get the numbers, or focus on gunboats.

That would also make bomber piracy more dangerous, remove fighter piracy altogether, and make people lean towards using other ships like gunboats and battle transports for piracy. I think that would make the game more interesting, and leave snubs to still have their times and uses without always dominating every battle.

With some luck we can change the game enough to bring players back so we don't have to cut systems or make major layout changes.
Offline Toaster
02-17-2021, 05:45 PM,
#46
Caution: Do NOT Insert Fingers
Posts: 3,166
Threads: 252
Joined: Sep 2010

What this mod needs - as Karst mentioned earlier - is some advertising to let people who are actually into this kinda stuff know that it even exists.

Olivia Sable
Offline Couden
02-17-2021, 05:49 PM,
#47
Guardian of Tempest
Posts: 2,052
Threads: 167
Joined: Aug 2017

Need better Team development with more focus on the Story

[Image: 3XTkESZ.png]

Offline Traxit
02-17-2021, 05:57 PM,
#48
Sourdough
Posts: 1,186
Threads: 50
Joined: Dec 2012

Threads like this.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
Offline Kherty
02-17-2021, 06:08 PM, (This post was last modified: 02-17-2021, 06:09 PM by Kherty.)
#49
Trust Me, I'm Everywhere
Posts: 898
Threads: 159
Joined: Mar 2013


(02-17-2021, 05:45 PM)Toaster Wrote: What this mod needs - as Karst mentioned earlier - is some advertising to let people who are actually into this kinda stuff know that it even exists.

Agreed. This mod can be the definition of niche. Advertising, on media platforms such as Twitter, Reddit, or contacting "Youtubers" (mid to low range) can help the game, and time will filter bad or uninterested players, and the playerbase will grow significantly.

However there is a lot of issues that need to be fixed. The pseudo-bureaucracy that makes everything slower, many things being outdated and still in-game (i.e. "Republican Shipping"). Small issues that can be resolved with the help of the community. It's a small issue but these small issues, when in number are hurting the game.

(02-17-2021, 05:49 PM)Couden Wrote: Need better Team development with more focus on the Story

Yes, the story is 'advancing' slowly, and I hope there won't be any more disaster like the Rheinland CIvil "War".

Also, yes, many systems are pure dead end, and developing vertically rather than horizontally may be preferred at this point. Omicron Lost is the most empty thing I've ever seen in my life, and that's just an example.



The skill gap between snubs during fights is also very problematic, making fights dramatically unbalanced.

The roleplay also dramatically reduced in quality as others said above. As Lyth said, they are roleplaying at [us].

In short, many issues. The staff should regularly consult the playerbase and try to check the health of the community. As an example, this thread is a thread made by a player [not by the staff officially], and not by the staff. I consider the staff being mostly lethargic, with erratic bursts of activity. It is good to put systems to punish factions as an example, if they are not active, and remove them from officialdom, and vice-versa, but this health-check should also be done in a greater way. You have to check the health of the community and fix issues.

To be honest, I feel the ship is sinking, and have been sinking for quite a long time.


edit : clarification.

"Life has become immeasurably better since I have been forced to stop taking it seriously." - Hunter S. Thompson
Favorite song
Second favorite song
Third favorite song (Changed: 26th Oct. 2025)
Did you sent something to me/factions/etc. and I forgot about it? Please send a message >here<!
[Image: 4YNVxKW.png]
Offline NonSequitor
02-17-2021, 06:10 PM,
#50
Member
Posts: 911
Threads: 116
Joined: Dec 2007

1. Real life responsibilities.

2, SRP system: It's slow, arbitrary and too subjective.

3. A wide spectrum of opinion among players of what constitutes proper RP. While there's a lot of cringe-worthy RP on the server, chock full of recycled sci-fi tropes, it honestly doesn't bother me. Some other players, however, seem to make it their life's mission to pillory any RP that deviates from their personal standards and ruins their "immersion". First world problems, I say.

4. Too many (large) systems means less interaction.

5. POB construction and upkeep (I don't own one): If you have a job, family, studies, social life, they are incredibly onerous. Make them cheaper to build and maintain. If we're worried about having too many, than limit one per player/group.

6. Cap codes: Some of them are useful in certain situations, while others are universally useful. They do give you an edge in PVE/PVP, so they are definitely not cosmetic bling-bling. All of the cap codes are way too pricey. Imho, a cynical or poorly thought out attempt to drain money out of the economy. At most they BS codes should be 250 - 200 million credits, Cruiser codes 100 - 75 million credits and fighter codes 50 - 25 million credits.

7. Players and devs who seem to be in favor of turning a game into a job. Understandably it can be a challenge to balance the urge of instant gratification with the feeling of achieving something, but it's doable.

8. All games eventually become uninteresting - even the good ones.
 
Pages (12): « Previous 1 … 3 4 5 6 7 … 12 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode