• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
1 2 3 4 5 … 28 Next »
Regent-class Luxury Yacht

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Regent-class Luxury Yacht
Offline mm33dd
03-21-2021, 04:47 AM,
#21
Conservative Palate
Posts: 423
Threads: 25
Joined: Nov 2015

Looks awesome!
I'm a Democritus user, it's a really nice ship, please don't remove it.
Reply  
Offline Toaster
03-21-2021, 09:54 AM,
#22
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

Can - for future reference - a clear reason be given as to why there won't be several variants of this ship?

Olivia Sable
On hiatus
Reply  
Offline Xenon
03-21-2021, 10:11 AM,
#23
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

I want the red one and the blue one !!!!

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

Reply  
Offline Skorak
03-21-2021, 10:47 AM,
#24
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

(03-21-2021, 09:54 AM)Toaster Wrote: Can - for future reference - a clear reason be given as to why there won't be several variants of this ship?

Each colour variant is, to the game, a completely new ship. Duplicated files, duplicated entries etc.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Treewyrm
03-21-2021, 10:52 AM,
#25
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

(03-21-2021, 09:54 AM)Toaster Wrote: Can - for future reference - a clear reason be given as to why there won't be several variants of this ship?

Freelancer has no technical provisions for swappable materials, on the fly or otherwise. Material references are hardcoded into mesh buffer data upon exporting model, a part of the format structure that cannot be changed. Each 'reskin' effectively produces completely independent ship archetype and necessitates separate model files. This creates additional asset management burden, as any simple change, such as changing stats, would require changing all additional archetypes, changing hardpoints would require changing all models and so on. Maintenance cost increase is unreasonable for what little gain a 'reskin' would provide. To warrant having separate archetype and model the differences must be much more substantial (visible difference in geometry and possibly stats too).

In short it's limitations of both of mesh data structures (3d model) and archetype data structures (game logic object).

Some other games have this and even user-swappable colors and materials, in case of those it is a feature that had to be decided early on and engine had to be made with that in mind, however if a game had no such feature planned the engine, like in case of Freelancer, simply can't accommodate. It may become available later when Schmackbolzen finishes his OpenGL wrapper for Freelancer, right now however it's too early to say what kind of additional modifications would be required to provide this feature.
Reply  
Offline sasapinjic
03-21-2021, 12:27 PM, (This post was last modified: 03-21-2021, 12:29 PM by sasapinjic.)
#26
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

I have to say, i dont like it.
Textures looks carton-ish and it dont look like real space ship, feel like it wuld fit in anime more like in freelancer universe.
Reminds me on gumball thing space ship from Kingdom Hearts 1
Reply  
Offline Laz
03-21-2021, 12:45 PM,
#27
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 106
Joined: Jan 2014

(03-21-2021, 10:47 AM)Skorak Wrote: Duplicated files, duplicated entries etc.
Not true, there is an method for copying ship stats within ini files.

(03-21-2021, 10:52 AM)Treewyrm Wrote: changing hardpoints would require changing all models and so on
You could do achieve the same effect with some .mat files that are unique to the ship. Not an optimal solution, but combined with above would allow for ship variants with relative ease.

Reply  
Offline Treewyrm
03-21-2021, 12:48 PM,
#28
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

(03-21-2021, 12:45 PM)Laz Wrote:
(03-21-2021, 10:47 AM)Skorak Wrote: Duplicated files, duplicated entries etc.
Not true, there is an method for copying ship stats within ini files.
I'd rather avoid using archetype inheritance, it's not reliable in Freelancer.

(03-21-2021, 12:45 PM)Laz Wrote:
(03-21-2021, 10:52 AM)Treewyrm Wrote: changing hardpoints would require changing all models and so on
You could do achieve the same effect with some .mat files that are unique to the ship. Not an optimal solution, but combined with above would allow for ship variants with relative ease.
Ultimately each variant would have to be separate .cmp/.3db, each would have to have own mesh buffer even if the only difference are material references, and that's not a way to go.
Reply  
Offline Kuze
03-25-2021, 07:28 AM,
#29
Member
Posts: 430
Threads: 11
Joined: Oct 2008

Blame me for the confusion. I should have stated right away, that there will be only one color variant. I am sorry. I was undecisive what colors to use, that's why I posted 5 versions. I will go with my gut feelings I stick with the second version and maybe with the yellow tint toned down a bit. Also thank for the criticism guys, bad and good alike.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
Reply  
Offline Kauket
03-25-2021, 11:55 AM,
#30
Dark Lord of the Birbs
Posts: 6,563
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

Yellow and blue for regality and royalty imo

[Image: kauket.gif]
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode