6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Also, halve the number of them that spawn. It creates server lag and is bloody annoying!
3) The Crow!
5) Simply meld it all into one part.
6) Remove either the shield and hull regen on NPCs, or remove the thrusters. Don't leave BOTH there...
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Those damned Titans in Omicron Eta. Now, I know it's a warzone, but that's exactly why there shouldn't be mobs of them around the Omicron Alpha jump hole, they'd be destroyed by Outcast reinforcements. There's also the "fun" of getting killed thirty seconds after undocking from Palermo...
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I'm against it. I'd like to see all ships as Vanilla, but I guess that's just too much work.
If they all become like non-vanilla, all fights will last for hours, not just some.
As it is now, more people use vanilla ships, so it's possible to nuke them. I'm also using mainly vanilla ships.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
If it happens VHF's should have around 7-8k hull max, HF's and LF's even lower.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I'm all for disabling it. It's just annoying.. At least it was for me.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Hm, I think Liberty has much more NPC's (both lawfuls and unlawfuls) then any other house.
I'd reduce it just a bit. But then again, newbies start in Liberty, and they mostly fight NPC's. So, that might be a good reason to leave it as it is.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
I think that those Demonstrations in NY and mass destruction of civilians should lead to eruption between Rheinland and Liberty.
Liberty would use that as an excuse. Reason would be because Rheinland is getting stronger and stronger, and they want to stop it before Rheinland reaches it's former power.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
I think it should be removed, yes. It's much less balanced then the original one, and I just think it's not worth fighting for.
It's totally unneeded.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
You mean like, upping the earnings and costs a lot? If it would help - yes.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I have no problems with that limit, so I can't tell. And I don't see it as a big problem, since it's a limit for one ship only.
12) What should be done about Nova cannon and other bomber weaponry?
I think it's pretty much fine.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Capital ship missiles need balancing. I'v meet 2,3 missile gunboats (6+ missile launchers) and it was pretty damn hard to do anything against it.
Yes, sure, it can be pwned by a capship, but some factions simply don't like using capships.
While this supports it.
I think Gunboat missiles should use energy, but 2-3 missiles should spend it's energy completely.
That would make people to mount only reasonable amount of these, and it's a better solution then ammo or giving GB's two separate slots for missiles.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
The only ID that needs to be added is a Privateer ID I believe.
I'd also remove many unnecessary ID's, but I guess that would require player wipe.
Also, I'd change Xeno ID so it states they can only ask for cargo. As it is now, it's contradicting itself.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
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6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
My only complaint here is that NPCs are able to use just one shield battery at a time to restore their shields, and then the shields start recharging again. If NPCs regened the full amount each time like player piloted ships do, then I don't think there would be a problem.
One adjustment to hull reinforcement I suggest, is reducing the armor on Freelancer NPCs. They are ridiculously tough.
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I hope the ballance between vanilla and non-vanilla ships can be fixed. Eithe make explosives so powerfull they blow up both types of ship, make all ships non vanilla or make all ships vanilla. They differance is just too great. And with it being considered bad RP if you use a ship outwith your factions. And there being faction with full access to non vanilla ships. And faction without access to them.
Now i feal this is one of the most unballanced factors of the game.
Guns and equipment in my eyes should be slighly unballanced specs wise. Some people should be better at making types of equipment than others. Obviously there shouldnt be great difference.
1) Texture - no idea
Bugged - Corsair NPC Legionairs (?) jumping through the screen
2) I would change the distribution of the codie wrecks: max 1 (probably 2) per system
4) I would prefer it the other way around (like the idea of the blowing off components) - but this is probably impossible => if no way, I agree change the vanilla ships to nonvanilla.
6) Don't disable, rather limit their regeneration (like no bats and only some bots?)
8) Mollie - Bretonia treaty
9) I agree - time has come, this would open some new horizons for the Disco MP development changes.
(It is already far too hard to play it - still [syntactically] compatible but almost impossible [makes no fun to play it].)
12) I join the Calyph supporters in that matter. (+It should really take more than 2 bombers to take a battleship.)
13) might have to rebalance a bit after point 4)
+ I'd consider making the fighter missiles cheaper to encourage their usage
14) PrivateerID, GuardIDs
Other than that: Kuraine's IDs proposal
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I don't like this idea as it is nice that the Vanilla ships have multiple components and feel you would be breaking the ones that work to avoid fixing the new ships that are broken by not taking this damage.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I think that they should heal themselfs in the same way players do, not 1 bot or bat at a time.
Also I don't think NPC's should ever go over the armour value that the ship it is flying is capable of having with the top version of armour upgrade. I also have the same feeling about NPC capital ships and would like if non exceeded the value of the ship with a capital armour upgrade MkVIII, but I would also like if they where to use shields. Nomads would probaly be the one exception to what I just said due to shields not making sense so around 5 times base armour should be a good value.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
I would like to keep the SP Campaign but not if it hinderes the development of the MP game.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I feel that would make sense more for an RP reason that in SP Trent is going on about 1 Million credits as if it is alot, but now 1 Million credits wont even buy you an unequiped VHF. My only worry is what happens to things that cost such a low ammount that making them 10 times lower would have them at 0.somthing.
12) What should be done about Nova cannon and other bomber weaponry?
I feel that bomber weapons need to be made less efficent against fighters. Possibly adding varients of the Nova cannon; One with less damage but a higher projectile speed (300 or current speed) for attacks on Gunboats, one with a slightly slower projectile speed (somthing like 250) but also slightly more damage for cruisers and a very slow (along the lines of 200) but extreame damage one for attacking battleships. This would mean bombers would not be so overused as you could not deal large enough damage to a battleship with the anti Gunboat varient but you could not hit a Gunboat with the slow anti Battleship version.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
I would say for capital ships double the energy usage on all missiles this means they still do alot of damage and are a large threat to fighters but will not be used in excessive ammounts due to very heavy cost for fireing. Bar that I would leave all stats the same including the refire as with increased energy use people will fire the less and so lower refire rate is not needed.
Kiggles:mellow:
I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
Can you PLEASE add DEFILER to the list of codes availible to players?
Because i want a pulse class codename, how about a massdriver ( hull only) class too? but it should use TONS of energy to avoid nubs.
1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Texture Replace: Firefly.
Bugged Ships:
Trains. They tend to turn invisible. Only can see cargo pods and lights.
Arwing. Cd, Invisible Weapons, invisible Projectiles, Missiles and more. But I think that was fixed
Roc Civilian bomber Current Model. Can get stuck while docking/undocking
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
It is fine to me. Most of them are balanced.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I feel more confident flying Vanilla ships then. No more one hit explosive kills.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Cant Answer.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
It can make killing NPCs easier. The trade off of no b/b for reinforced hull will make things a bit better.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Sigma 19>Sigma 17 JG Sigma 19 Side. 12-15 Freelancer NPCs around the gate. And they are hard to kill.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Corsairs and Hessiens
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
*Cant Answear*
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
That will help.
Some people use Credit Cards though for RP purposes. Such as for contest or bounty paying.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Na, its fine as it is.
12) What should be done about Nova cannon and other bomber weaponry?
Bomber Weapontry is fine as it is.
Prehaps more variety?
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Prehaps if the refire is decreased for fighter versions increase punch.
Gunboat Missiles are known to be too efficient.
Cruiser and BS versions are fine though.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Most IDs are fine.