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Experimental Freighter Smuggling

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Experimental Freighter Smuggling
Offline Leo
06-04-2022, 05:42 PM, (This post was last modified: 06-04-2022, 05:43 PM by Leo.)
#11
Pathfinder
Posts: 2,793
Threads: 400
Joined: Dec 2007

Compared to Ore prices, it still doesn't compete. The system is still being worked on, however, and this is just the preliminary changes and testing for a potential larger scale overhaul in the future. A step in the right direction for certain. Much appreciated for this subtle change.

I still think it would be cool to see Unstable Jump holes more often with the chance to blow your ship up when you travel through them. A potential shortcut to cut the time but with a very large risk of losing your entire haul. Just a suggestion.

~Leo

(06-04-2022, 05:42 PM)SeaFalcon Wrote:
(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me.

Edit: I think your math might have taken a wrong turn somewhere, Seafalcon.

Buy 110 VIPs for 41.250 = 4.537.500
Sell 110 VIPs for 107613 = 11.837.430
Total profit = 7.299.930

Unless FLStats is borked because of some server side stuff?

Those sound like the old values. Are you online or on the single player mode? Single player was showing the older prices.

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline LuckyOne
06-04-2022, 05:43 PM, (This post was last modified: 06-04-2022, 05:47 PM by LuckyOne.)
#12
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

(06-04-2022, 05:42 PM)Leo Wrote: ...

Jump holes as they are now are not a shortcut at all. Maybe if we had a system akin to Puerto Rico on the way to Malta...

(06-04-2022, 04:55 PM)Zentor Wrote: Not everyone is able to smuggle with a partner due to various reasons, but yes that was what I did most recently. Just want to give a go to freighter specific gameplay, rather than just as a ferry.

Then they can make use one of the many many quasi-lawful POB-s that exist around Liberty / in the IWs. I still don't see why this is a problem. And it doesn't make a lot of sense in RP either... Unless Malta was linked by unstable Jump holes only. Bigger ship -> better in travelling long routes than smaller ship.
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Offline SeaFalcon
06-04-2022, 05:44 PM, (This post was last modified: 06-04-2022, 05:51 PM by SeaFalcon.)
#13
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

(06-04-2022, 05:42 PM)Leo Wrote: Compared to Ore prices, it still doesn't compete. The system is still being worked on, however, and this is just the preliminary changes and testing for a potential larger scale overhaul in the future. A step in the right direction for certain. Much appreciated for this subtle change.

I still think it would be cool to see Unstable Jump holes more often with the chance to blow your ship up when you travel through them. A potential shortcut to cut the time but with a very large risk of losing your entire haul. Just a suggestion.

~Leo

[...]

Pretty sure I refreshed the Stats but I guess it didn't reload the files correctly then...

Edit:
FLStats isn't showing the correct numbers, yes so it is 20mill to ship those kidnapped folk to Malta.
That seems to be more fair.

Now for a decent route back. Cardie prices need a complete revamp by the looks of things.
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Offline Leo
06-04-2022, 05:45 PM,
#14
Pathfinder
Posts: 2,793
Threads: 400
Joined: Dec 2007

(06-04-2022, 05:43 PM)LuckyOne Wrote: Jump holes as they are now are not a shortcut at all. Maybe if we had a system akin to Puerto Rico on the way to Malta...

Aye, that's what I mean. A shortcut that might cut two systems out of your journey but it takes you through a radioactive cloud of debris or a system infested with Nomads or Wilde plus the jump holes are unstable so they can blow you up but it saves you time. A bit of an option to save some time but at great risk.

~Leo

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline Kauket
06-04-2022, 05:47 PM,
#15
Dark Lord of the Birbs
Posts: 6,547
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(06-04-2022, 05:43 PM)LuckyOne Wrote:
(06-04-2022, 05:42 PM)Leo Wrote:

Jump holes as they are now are not a shortcut at all. Maybe if we had a system akin to Puerto Rico on the way to Malta...

Even that got culled. No more Baffin/Galileo/Bering. Thanks team.

[Image: kauket.gif]
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Offline Toaster
06-04-2022, 05:51 PM,
#16
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

(06-04-2022, 05:42 PM)SeaFalcon Wrote:
(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me.

Edit: I think your math might have taken a wrong turn somewhere, Seafalcon.

Buy 110 VIPs for 41.250 = 4.537.500
Sell 110 VIPs for 107613 = 11.837.430
Total profit = 7.299.930

Unless FLStats is borked because of some server side stuff?

Definitely got the wrong values. Purchase is ~80k each, sale is ~260k each.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline SeaFalcon
06-04-2022, 05:57 PM,
#17
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

(06-04-2022, 05:51 PM)Toaster Wrote:
(06-04-2022, 05:42 PM)SeaFalcon Wrote:
(06-04-2022, 05:36 PM)Toaster Wrote: Just earned ~20 million credits dropping off 110 VIPs on Malta. Would've been more if I hadn't gimped my cargo capacity with a speedy engine. Seems pretty fair to me.

Edit: I think your math might have taken a wrong turn somewhere, Seafalcon.

Buy 110 VIPs for 41.250 = 4.537.500
Sell 110 VIPs for 107613 = 11.837.430
Total profit = 7.299.930

Unless FLStats is borked because of some server side stuff?

Definitely got the wrong values. Purchase is ~80k each, sale is ~260k each.

Edited yeah, FLStats isn't picking up the correct values.
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Offline Toaster
06-04-2022, 06:04 PM,
#18
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

The return trip to Manhattan is, however, abysmal. Even with the entry point's boosted price.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline Emperor Tekagi
06-04-2022, 07:14 PM,
#19
Niemann's legacy
Posts: 2,834
Threads: 267
Joined: Jun 2015

So, basically up to about 26 million credits profit if you don't pick neither engine or a larger armor.. for about 22ish minutes of flight. Return routes are rather horrible due to freighters being freighters.

I think such routes can be really appealing if you have stuff going back to Manhattan's FL landing site from either sellpoint for VIPs.
Perhaps:
- Malta: Concealed Inhalator kit (like sell fancy & easily concealed inhalators to Liberty's rich)
- Crete: Custom Tailored Showcases (Made just for your specific Artifact to look even better in your living room!)
- Coalition: Perhaps a specific version of Volvograd Ordinances? The heck do I know...

But please don't go for generic "XYZ version of Artifacts or Cardamine" here.
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Offline Sally
06-04-2022, 07:21 PM,
#20
Member
Posts: 380
Threads: 62
Joined: May 2022

(06-04-2022, 07:14 PM)Emperor Tekagi Wrote: Return routes are rather horrible due to freighters being freighters.

I think such routes can be really appealing if you have stuff going back to Manhattan's FL landing site from either sellpoint for VIPs

I think adding the bonus through plugin to cardamine and artifacts on the atmospheric entry point to freighters only could be somewhat a solution or at least a decent placeholder for the time being.
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