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  Discovery Gaming Community Role-Playing Official Player Factions Edge Worlds [TBH] Brotherhood Feedback

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Brotherhood Feedback
Offline Vulkhard Muller
07-22-2019, 04:51 PM,
#311
20yrs & I Only Got This Title
Posts: 2,350
Threads: 417
Joined: Feb 2012

Feedback threads are meant for feedback, constructive criticism. Cut the insults and the spam. Thread cleaned up.


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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Diaz
12-14-2021, 11:57 PM,
#312
Unregistered
 

Well to clear up on point one, i don't know is he a new player or what but he need to understand some rules, first of all his RP was terrible second he attacked without RP breaking rules, i understand everything but this faction i didn't expect please fix that in future!! If you need evidence i will come up with it. Big Grin
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Offline Exterminator
12-15-2021, 12:11 AM,
#313
Member
Posts: 357
Threads: 45
Joined: Feb 2009

Hey there. Thank you for writing the feedback.
I will look into what happened and evidence is more than welcome.

[Image: xFSG5AM.png]
Join the Corsair Brotherhood / [TBH]
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Offline The Brotherhood
12-15-2021, 01:46 AM,
#314
Member
Posts: 241
Threads: 48
Joined: Oct 2008

Thank you for you concern. While we concider there was no rules broken during the interaction, we do agreed that more roleplay could have been done. Senior members and HC had a chat with the concerned pilot to make sure that kind of incidents wont happens again in the future.
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Offline Sally
12-28-2022, 10:28 PM,
#315
Member
Posts: 382
Threads: 62
Joined: May 2022

Funny how your lot considers "reasonable" and completely normal RP to try and steal Kidnapped VIPs from transports and freighters going to sell them to Gamma and taking artifacts back, while being parked right next to Crete so you can sell them yourselves, the little respect i had for this faction is gone for sure now.



Btw long live Deterrence, cope & seethe, happy new year, etc.
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Offline The Brotherhood
12-28-2022, 10:31 PM,
#316
Member
Posts: 241
Threads: 48
Joined: Oct 2008

Corsair empire's laws



13) Transport of excess people (any type of passengers), and/or the wholesale immigration of non-Corsairs to Corsair bases (especially Planet Crete), is forbidden. Transports violating this should be stopped, and sent out of Corsair territory or made to offload their cargo on a nearby Freeport. If the pilot refuses, Corsairs are authorized to stop the offender by any means necessary.
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Offline Sally
12-28-2022, 10:37 PM,
#317
Member
Posts: 382
Threads: 62
Joined: May 2022

I knew you were gonna point that law (that no one but TBH enforces, so much not even devs considered them before implementing Kidnapped VIPs) and it doesn't hold much, Kidnapped VIPs already take 5 cargo space per unit, you cannot carry, say, 5,000 of them in a 5Ker, only a fifth of the total cargo hold of transports there's no excess of them, even though it's also not defined exactly to what extent it is considered "excessive" or not.

TBH laws also do not mention ransom/Kidnapped people that INRP the Corsairs THEMSELVES pay for to get to ask for money, the "no mouths to feed" doesn't hold on this case, ransom victims are not immigrants, and you can say whatever you like, everyone knows exactly why you're doing this.
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Offline The Brotherhood
12-28-2022, 10:43 PM, (This post was last modified: 12-28-2022, 10:43 PM by The Brotherhood.)
#318
Member
Posts: 241
Threads: 48
Joined: Oct 2008

first: I would like to point out its the whole corsairs empire laws, not only the TBH laws.

second: 13) Transport of excess people (any type of passengers) make it really obvious and your argument non relevant.

third: it's like smuggling artifacts to liberty. It's illegal.

Forth: Having your buddy calling us %$/hole in game isn't polite either. So basically you and your buddy did look for problems.

So you are simply in the wrong and will stop to argue here since you obviously can't read nor understand RP laws.

Good evening to you.
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Offline Swifty
12-28-2022, 10:58 PM,
#319
Probation
Posts: 593
Threads: 11
Joined: Dec 2013

sorry but when did Corsairs become a house of their own that they have their own set of laws to uphold? are we looking forward to a Corsair Police faction too? Maybe Intelligence? (ironic because Corsairs are not _that_ intelligent in that regard, by lore) I would like to know this too because it appears i've been missing out on a lot of stuff. And that person is right when they said only TBH upholds these laws even. Im a criminal, a pirate, a scum if you will, i dont have time to uphold laws in a house that is not even a house. Just saying, maybe im doing it wrong.


~ A Concerned Player.

[Image: tzTtDD9.gif]
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Offline Darius
12-28-2022, 11:00 PM,
#320
The Lion of Bretonia
Posts: 1,406
Threads: 303
Joined: Aug 2020

Corsairs have had laws for many years, just like other small groups. It's a niche little part that people can or cannot roleplay depending on what they prefer. The biggest benefit of having laws is the legitimacy provided by using them inRPly with independent entities. (See GMG for a good example of how laws make you far more important both in-game and on diplomatic endeavours)
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