• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 34 35 36 37 38 … 46 Next »
A few notes about the server status

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): 1 2 3 4 5 … 12 Next »
A few notes about the server status
Offline Cannon
05-09-2010, 11:41 AM, (This post was last modified: 05-09-2010, 12:23 PM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

As some of you are aware, we've moved the server to a new location. Hosting the server in this location is an experiment. If it is successful, we'll keep it here. If it is not successful, we'll figure out something else.

We have a better network connection but the CPU isn't as good as for single threaded applications like Freelancer. As a result of the slower CPU the server is getting a little overloaded.

The drama over the last 12 hours was related to upgrading our flhook to the latest development release. I discovered that there were a number of serious bugs in this release. I believe that they're fixed now.

Now that flhook is upgraded, I'm going to gather statistics on the operation of various parts of the server and see if I can optimise them. I have noticed a number of areas that could be improved.

The server crashes are caused by a few different things.
- overloading
- mod bugs

Mod bugs are generally patched by various flhook plugins. Unfortunately, the move to 64 bit windows seems to have broken some of these patches. I'm working on fixing this. The changes I have added to the new flhook may help reduce the number of crashes too.

To try to fix the overloading problems I'm working on several different things:
- optimising the current software to make it more efficient
- split the server so that we can better use the multiple cores.

Upgrading flhook seems to have reduced the server load a bit but it is too early to draw any definitive conclusions.

If you have any other questions, feel free to ask them.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline Birdtalon
05-09-2010, 11:49 AM,
#2
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Will the server splitting allow PMs across the two servers so it's effectively like one server? Or will you be logged out of one server and into another when you cross.

[Image: MiPYb7j.png]
  Reply  
Offline gafwmn
05-09-2010, 11:58 AM,
#3
Member
Posts: 641
Threads: 9
Joined: Sep 2007

Thats not how it works,and not what your thinking.
It has to do with using the hardware in a more efficient manner.

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
  Reply  
Offline Birdtalon
05-09-2010, 12:08 PM,
#4
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Rightho.

[Image: MiPYb7j.png]
  Reply  
Offline Cannon
05-09-2010, 12:28 PM,
#5
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:Will the server splitting allow PMs across the two servers so it's effectively like one server? Or will you be logged out of one server and into another when you cross.
Actually, you've outlined roughly what I'm now trying to make work. Moving between servers should be completely transparent. This is plan B. Plan A was different.

To answer your question about PMs, I don't know yet. Maybe. The more important question is "hey, cannon, can you make this server split thing work?"...I don't know yet either.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Offline Lancelot9
05-09-2010, 12:48 PM,
#6
Member
Posts: 436
Threads: 21
Joined: Dec 2009

Are we going to end up seeing a roll back? Things seem to be going crazy...
  Reply  
Offline Fletcher
05-09-2010, 12:54 PM,
#7
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

What parts are generally in demand to get the server more efficient? If any. I am in the dark about the server specs, and if any are needed, I'd be willing to shell some money towards a pool to buy new parts, or even cooling system to safely overclock the CPU's.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Govedo13
05-09-2010, 02:06 PM,
#8
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Yesterday I was doing missions in the Rheinland SHF and the cruise was fixed :lol:, aka I loose no power during cruising. It is a bug. What Kind of CPU slot have the server? If It is old 775 I can send one old wather cooling system for it, it just needs new pump and few fans.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline Alexander Draconis
05-09-2010, 03:40 PM,
#9
Member
Posts: 134
Threads: 24
Joined: Jun 2008

Thanks for the update Cannon. Is there anything us average players can do to help?

Mitchel Axton: Hard Luck--Flyheight: From the Bottom
Dryson: LN Pilot--Leygeist of The Order--Alistair Blood: Dragon of Fury

Orson's Story--Joseph's Story
  Reply  
Offline msgerbs
05-09-2010, 04:33 PM,
#10
Member
Posts: 280
Threads: 15
Joined: Mar 2009

Why can't we move the old server to the new location?
  Reply  
Pages (12): 1 2 3 4 5 … 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode