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Staff Feedback Thread

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Staff Feedback Thread
Offline Lemon
07-11-2023, 08:30 AM, (This post was last modified: 07-11-2023, 08:33 AM by Lemon.)
#651
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

I think the time has come. PoBs should be treated ID line wise as trade ships, at least core 3+.
Reasoning: PoBs no longer attack hostiles without being sieged, losing their offensive capability in zoning areas. They also die 6x or 12x faster unattended (me noob).

You will force demands and roleplay with them being done much like with transports, which they really are now. Nomads or mortal enemies will still be able to attack without negotiations/demands, just like they can with transports.
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Offline Saronsen
07-11-2023, 08:31 AM, (This post was last modified: 07-11-2023, 08:32 AM by Saronsen.)
#652
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

my demands are die
my reasoning is im a nomad
im not phoning you with squid mobile to demand shit from human bases
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Offline Lemon
07-11-2023, 08:33 AM,
#653
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

You wouldn't have to, nomads can attack trade ships, nothing would change for them
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Offline Sally
07-11-2023, 08:42 AM,
#654
Member
Posts: 380
Threads: 62
Joined: May 2022

(07-11-2023, 08:33 AM)Czechmate Wrote: You wouldn't have to, nomads can attack trade ships, nothing would change for them

Even WIld can attack them. It's funny how the current ID and server rule repertoire has managed to make nomad larpers far more dangerous and overpowered than regular nomads because Wild Pawn is nongeneric and can throw cash to freelancers to shoot anyone, making the ZoI restrictions irrelevant (so long someone brings freelancer ships to team up).


By the way, as staff feedback, I asked for evidence about this and received no response.

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Lemon
07-11-2023, 08:57 AM, (This post was last modified: 07-11-2023, 09:00 AM by Lemon.)
#655
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

(07-11-2023, 08:42 AM)Sally Wrote:
(07-11-2023, 08:33 AM)Czechmate Wrote: You wouldn't have to, nomads can attack trade ships, nothing would change for them

Even WIld can attack them. It's funny how the current ID and server rule repertoire has managed to make nomad larpers far more dangerous and overpowered than regular nomads because Wild Pawn is nongeneric and can throw cash to freelancers to shoot anyone, making the ZoI restrictions irrelevant (so long someone brings freelancer ships to team up).


By the way, as staff feedback, I asked for evidence about this and received no response.
Yes, because they can be attacked back by any ID as per rules in return - all these mechanics have already been considered and worked on when it comes to transports - they can be flipped to higher core PoBs instantly, only thing that will be needed to be worked out is the initial rules or precedents for what demands are considered "reasonable".

What you mentioned changes nothing - freelancers could be technically hired to siege regardless if Core 3+ are considered transports or not (really a technicality, you'd have to use bustards lol)
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Offline Sally
07-11-2023, 09:01 AM, (This post was last modified: 07-11-2023, 09:01 AM by Sally.)
#656
Member
Posts: 380
Threads: 62
Joined: May 2022

(07-11-2023, 08:57 AM)Czechmate Wrote: Yes, because they can be attacked back by any ID as per rules in return - all these mechanics have already been considered and worked on when it comes to transports - they can be flipped to higher core PoBs instantly, only thing that will be needed to be worked out is the initial rules or precedents for what demands are considered "reasonable".


What happens if a Wild pawn ID decides to throw cash to a freelancer bomber swarm but does not engage itself?

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Sally
07-11-2023, 09:05 AM, (This post was last modified: 07-11-2023, 09:06 AM by Sally.)
#657
Member
Posts: 380
Threads: 62
Joined: May 2022

(07-11-2023, 08:57 AM)Czechmate Wrote: (really a technicality, you'd have to use bustards lol)

Nah, Waran/Eclipse gang all day.

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Shimamori
07-11-2023, 09:14 AM,
#658
Member
Posts: 430
Threads: 78
Joined: Jul 2020

Do not overcompliacate the matter, imho. POB removal will then become a tedious task with extra steps. Instead of shooting POBs down in your faction's assets, one will simply have to create a bomad cap squad (or those of grave enemies allowing shooting POBs down without much RP). Result - the same. There are simply people who hate the POBs and would rather see them removed. These people will surely find a way to do so if they desire.

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Offline Lemon
07-11-2023, 09:33 AM,
#659
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Same with transports then - we should just let anyone shoot them?
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Offline Shimamori
07-11-2023, 09:36 AM,
#660
Member
Posts: 430
Threads: 78
Joined: Jul 2020

(07-11-2023, 09:33 AM)Czechmate Wrote: Same with transports then - we should just let anyone shoot them?

Unlike POBs, those move and are less irritating. But I am actually all in favour allowing everyone to shoot the transports. It is actually ridiculous that pirates have to demand money and only up to a certain amount, which breaks the whole point of piracy if we look back at piracy in history. It looks more like the mafia's taxation.

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