But then how do you determine what is and isn't a quality line of RP? I think the rule works better as a quantity, because that at least has a defineable line between right and wrong.
Sorry gonna jump in on this,
It is my belief that we needed to find a middle ground when dealing with PvP situations. In order to keep the quality of an RP server in a PvP game some rules that quantify RP is needed.
The RP needed before a PvP is one of those rulings I feel is necessary for an RP server. This is where it gets complicated: How to set a quantified RP ruling without "restricting" RP.
It is my belief that the Admins were quite comprimising by making the required amount RP words needed before a battle real low. (3 words min I think).
Thing is, in my opinion, if we didn't set such a minimum quantified RP ruling we would indeed have many more attacks and much less system chat. The small RP requirement is really not all that big of a deal and I'm sure we can be imaginative enough to come up with a few words.
It's how I viewed the ruling so far.
' Wrote:I am persuadable up until the point of your reliance on hyperbole, at which point I begin to wonder why Reason has no better champion than Exaggeration, and I turn my attention elsewhere.
Refresh yourself on the definition and use of hyperbole. It is but a figure of speech, not meant to be taken literally.
If you have a problem with my opinions, whether they are extreme or too right-sided, say so directly instead of picking at the way I write. Prejudice me based on my thoughts, not how I convey my thoughts.
I'm really surprised that you of all the people here are more concerned about what has been written than what is being conveyed. I wrote this thread in the utmost of seriousness, as it is an issue that I am concerned about as a member of this community for several years now.
For those of you posting empty posts such as the quoted one in this thread, think about what is exactly going on here.
This isn't just a debate about some petty rule, this is a discussion about something that this server is built upon. Leave your personal problems at the door before you even post, this has nothing to do with how the admins and others may or may not have slighted you in the past.
EDIT:
@NightHawk: The admins will determine the quality of roleplay. The community has entrusted them to do so in a fair and unbiased manner by allowing them to become admins. I trust them to do so, and as BaconSoda mentioned earlier, I hope that the rest of the community is able to trust them to do so.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
This is being discussed on the Admin forums currently, it does seem to have worked to an extent, and has generally improved the silent gankings, which is what it was intended to do. Yes quantifying roleplay isn't our intention, the intention was simply to ensure that roleplay was being done, suggestions on how to improve the rule to achieve it's intent without making it so that it simply becomes a word count would be appreciated.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
I am hardpressed, however, at trying to find a meter for quality RP however.
So far the best way to make quality RP has been these dicussions on the forums. As we debate about how to interpret the splintered in-game information, we also end up informing ourselves of the repective RP of the information debated.
To make a measure of quality RP may require a lot of research and debating for each and every Freelancer faction in order to make RP guidelines to hold as a template to which each factions RP should be measure to.
Could be a lot of work and might find it more restrictive to RP.
But that may only be one avenue from one point of view, could be a complicated thing indeed.
Yus, the trader could run, but you can still cd spam him. The law-dawg could just sit there and ignore you, but if you taunt someone long enough, they'll attack you verbally, and then with guns.
Insulting their taste of loadout generally works quite well...
'i would fight you, but your choice of weapons means it would be very one-sided'
'oh yeah'
I usually keep out of discussions like this, but I feel that there is something that needs to be said. (possibly rant)
Taking personal expirience from similar communities that are usually connected by roleplay, there is few things that are repetitive. Main thing is, that there will always be people inept in something at place where others would prefer them to be. That said, lets take this example:
New player joined server. He read those 3 comodity items in cargohold and for once, started to wonder, what in the hell is RP or Roleplay.
Most people who fall out of tight circle of "wierdos that play roleplaying games" will most commonly connect it to either porn, story telling or theatre.
Now, those are actually, in their core same things. Only difference is effect its used for.
Ok, that new person is now aware that there is some sort of open screenplay theatre outside but is not sure how to approach it. Some try to act like its just another online game, some treat it like its chatroom wiht nice graphic and so on.
In time, even most hardcore "l33t wtfpwnzor" will grasp basics of what is going around him and will simply adapt to level HE sees appropriate, but not annoying. For example, they will use minimum of needed, so they can expirience part they are interested in more. To each its own we would say.
Now, where is problem? Actual problem in conclusion are people. Not just those "annoying lolercruisers" but "hardcore roleplayers" as well. Why? Well simply, because each has its own view of game and how it should be approached. Some simply like aspect of starship shooter game with other person, while some like hour long rethorical discussion about politics of system/sector.
I say this because... in my own begining, I wanted just to talk, and guns were simple means of getting more money for nicer looking ship. Fight with another player was both unappealing and frightening aspect to me.
Later, much later, I have learned that roleplay I put on so high pedestal that it seemed divine, is in fact hampered and corrupted without other aspect I despised. Now, only when I have merged both, I can say that its nice and it works.
Now, to me, it took some 4 months to get accustomed to. Some folks take longer, some take shorter. Now, most of people here, who are hanging around for years, seeing whole "learning curve" again and again thousand times over, simply grew annoyed with it. Then, rules were put in, so that people learn faster, even on account of their own loss in gametime (credits/equipment/banned time)
That is double edged sword. As Elgato said, you cannot quantify someting that is based on quality. For one, It was easier when people engaged me just because of fight aspect. Then I know they arent interested in other aspect. But if I see someone trying, I know that person is either interested in aspect, or polite enough to adapt.
Rules as such will never, ever set things straight, they are hampering everyone, but to smallest extent those who do not care. Best example of that was BHG freakout in 84. Rules ruled out everything because of some illusionary balance, and it ended up in people finding simple way around it.
Even if new rules are added, if measures of ensuring rules become more ruthless like of late, it will simply do nothing. All that immense job admin team has now is 70% in vain.
Some might remember that in this very mod number, 84 at spring of last years, it was normal occurance for Corsair fleet to attack manhattan. Noone said anything much besides sore loosers. Nowdays, only few months apart, its seen and treated like witchcraft in medieval times.
I will quote Benjamin Franklin here, because community is society of its own:
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both"
' Wrote:I wouldn't like if when I'm doing my RP chat, someone shoot me from my back.
I think this rule help to separate happy trigger players from RP players.
I think you misunderstand. Quantifying someone's RP simply cheapens it. I'm simply asking that rules be enforced based on the quality. It does not have to be an Oscar-deserving performance, but so long as it shows a desire to RP, it's alright.
As someone has said to me, "I'm not going prostitute myself, selling out RP just so that I can have a PvP fix."
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?