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Patch When? #6- Dev Diary - Jump Drives

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Patch When? #6- Dev Diary - Jump Drives
Offline Lemon
09-20-2023, 02:46 PM,
#11
The Legendary Lemon
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(09-20-2023, 02:43 PM)TheSauron Wrote: rip Lisbon

Are there going to be any changes to which ships can use the jumpdrives, or is everyone without battlecruisers still out of luck?

cruisers had em for ages
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Offline Toaster
09-20-2023, 02:46 PM,
#12
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If JD2s only allow one ship to pass through, that means cruisers can't be pursued?

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline Haste
09-20-2023, 02:49 PM,
#13
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(09-20-2023, 02:46 PM)Toaster Wrote: If JD2s only allow one ship to pass through, that means cruisers can't be pursued?

Correct, fire a CD at them while they charge as usual.

[Image: cdSeFev.png]
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Offline Aingar
09-20-2023, 02:49 PM,
#14
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(09-20-2023, 02:42 PM)Toaster Wrote: Does normal jumping also spawn a hyperspace breach at the destination or is that exclusive to beacon jumping?

This looks really cool, though I feel some of the sound and visual effects aren't the most fitting. Since these are basically artificially created jump holes, shouldn't the "hyperspace tunnel" look the same as (or more similar to) that of a normal jump hole or jump gate?

They do, you could spy them on the scanner list on the first video.
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Offline Lemon
09-20-2023, 02:50 PM,
#15
The Legendary Lemon
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Also - JD2 can open a JD for a snub I assume and let them jump through instead or pursuer jump in first Big Grin
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Offline Haste
09-20-2023, 02:54 PM,
#16
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Maybe making it 2/4/8 ships would be cooler though, so every JD can in theory be pursued.

[Image: cdSeFev.png]
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Online TheSauron
09-20-2023, 02:59 PM,
#17
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(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time.

Maybe there'll also be some different JDs available to be built, who knows?

I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists.

But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off?


One MD Admiral
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Offline Kauket
09-20-2023, 03:00 PM,
#18
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(09-20-2023, 02:42 PM)Toaster Wrote: This looks really cool, though I feel some of the sound and visual effects aren't the most fitting. Since these are basically artificially created jump holes, shouldn't the "hyperspace tunnel" look the same as (or more similar to) that of a normal jump hole or jump gate?

They'll get stuff redone for them in the future when I have more time for it (of both reviewing and priority of other things first). Or energy.
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Offline Aingar
09-20-2023, 03:01 PM,
#19
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(09-20-2023, 02:59 PM)TheSauron Wrote:
(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time.

Maybe there'll also be some different JDs available to be built, who knows?

I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists.

But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off?

They only last ~30-60 seconds, plus however long it takes the ships currently traversing them to come out of the other side.
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Offline Haste
09-20-2023, 03:02 PM,
#20
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(09-20-2023, 03:01 PM)Aingar Wrote:
(09-20-2023, 02:59 PM)TheSauron Wrote:
(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time.

Maybe there'll also be some different JDs available to be built, who knows?

I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists.

But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off?

They only last ~30-60 seconds, plus however long it takes the ships currently traversing them to come out of the other side.

Isn't the answer "yes", though, should we come up with an interesting idea like letting players make 30-60 minute jumpholes?

[Image: cdSeFev.png]
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