Logged my LibCarrier in conn, flew around for .03 seconds and am now making a catalog of every ship I own so I can just sell all of them.
Mind you, I predicted long ago that this patch would be absolute dogwater for caps because a certain individual was practically jizzing over it because their custom srp ship was going to be added and be super cool and good.
Well, not specifically because of that. More that I knew what it was going to look like as soon as the cruiser rework hit, turning them into a bastardized version of world of warships, as previously mentioned by Saro. WoWs works because everything is on a single plane and the game was solely designed to work that way. Freelancer was never designed for caps to be usable, this is true. But taking what is, admittedly a flawed system, one that everyone has been familiar with, and for the most part have been enjoying for over a decade and turning it into an unplayable mess because you got shat on one too many times and you're now in a position of power to ruin everyone else's day is pretty cringe, dawg.
Bring back old caps, bring back jumptrading and bring back my goddamn buttcloaking.
Also what the fuck did you do to my sledges?
Based on the .5 seconds I logged onto my snub, it appears to have just been tweaked and made a bit better. Coincidence? I think not.
Revert the cap changes, including the cruiser rework, don't fully revert the bomber rework because they were a bit too good.
Quote:addendum 2: cloaks are useless. the distances you get decloaked make cloak disruptors pointless at well. revert or remove at this point.
addendum 3: reworked (read: rendered useless) capital codenames with no prior warning or offers of a refund
b-but its part of the development cycle, we dont usually refund--
yeah? you refunded things you removed, why not the things you fundamentally deleted and replaced with another weapon?
(10-17-2023, 03:33 PM)Greylock Wrote: Mind you, I predicted long ago that this patch would be absolute dogwater for caps because a certain individual was practically jizzing over it because their custom srp ship was going to be added and be super cool and good.
Gotta love how you're contradicting yourself in the same post.
>Person that has played new caps for approximately 0.76 seconds claims caps are horrible piss-bad.
>Person that has spent hours upon hours playing new caps claims they're really good and way better than live.
Find out which of the two's opinion has more weight behind it in the next episode.
(10-17-2023, 04:29 PM)Tenshi Wrote: >Person that has spent hours upon hours playing new caps claims they're really good and way better than live.
still waiting to hear what makes them better than the last patch other than "theyre just better!", when just battleships alone are objectively many, many times worse to handle and fly
I have the same question - what battleship main prefers post-patch battleships, not balance but enjoyment-wise? So far people seem to not enjoy playing them as much really.
Also, I got an answer to power core on Battleships having awful sustain capability (amounting to 2 secondaries regen rate only at a time, or one brawler)
It's so you actually get to have multiple different guns at once and not need e.g. 3 cerbs, 4 mortars spam etc. but have variety of guns for different purpose loaded, makes sense, hard getting used to though
(10-17-2023, 03:33 PM)Greylock Wrote: Well, not specifically because of that. More that I knew what it was going to look like as soon as the cruiser rework hit, turning them into a bastardized version of world of warships, as previously mentioned by Saro.
Yeah, pretty much. Can't say I'm surprised now. Like, the cruiser rework wasn't even bad, but It was obvious at the time that a battleship "rework" in a similar style would just make it a miserable experience overall. I'll stick to VHFs and GBs for now. Oh well.
(10-17-2023, 04:29 PM)Tenshi Wrote: >Person that has spent hours upon hours playing new caps claims they're really good and way better than live.
still waiting to hear what makes them better than the last patch other than "theyre just better!", when just battleships alone are objectively many, many times worse to handle and fly
Their guns actually do damage now meaning that pews involving them don't need to take 40 minutes because both sides are tickling each other; high core drain / low efficiency and high damage >>>> low core drain / high efficiency and low damage
They don't have shield bubbles in a game where everything else does
Previously said by Czech; loadout diversity
Strafing requiring a brain to use due to now being reaction or prediction based as it is shorter but way stronger, as opposed to your prepatch "WASDWASDWASDWASD haha u cant hit me" gameplay
I can probably come up with other stuff as well, probably, maybe.
Before you tell me they're made to specifically lose to BCs;
1) Remember the BC heavy gun buffs that got reverted literally next hotfix because it made BCs too powerful against BSs?
2) Remember that thumpers exist?
3) Oh, econ is broken and you can't buy codenames nor have any? Brawlers exist, try em!
It is hard to convince people into getting into something that had the core mechanics fundamentally changed. Battleships feel so incredibly sluggish, they are just not much fun anymore compared to the maneuverability they used to have (which, nevertheless, was still the worst of all classes).
Combine that with hilariously slowly turning turrets and you essentially end throwing away certain turrets that also had a fundamentally different function (ie. Kinetics).
(10-17-2023, 04:46 PM)Czechmate Wrote: I have the same question - what battleship main prefers post-patch battleships, not balance but enjoyment-wise? So far people seem to not enjoy playing them as much really.
Also, I got an answer to power core on Battleships having awful sustain capability (amounting to 2 secondaries regen rate only at a time, or one brawler)
It's so you actually get to have multiple different guns at once and not need e.g. 3 cerbs, 4 mortars spam etc. but have variety of guns for different purpose loaded, makes sense, hard getting used to though
its a bit forced. we used to have that in 4.85..... just mount whatever you want, wherever you want.... Full core spam. 22 razors if you want to. you'll die, but die laughing.
Now its mount multiple types, but on THIS SPECIFIC SLOT SELECTION.... which can or can not be a win.
I find it difficult to balance some ships with blind arcs, like main guns on the Murmillo. who has 5 mains, but one is forward with 320 degree (?) horizontal arc. and one facing rearward with similar rearward arc....
Like what do? pulses? flaks?....
Also it was a missed opportunity to make BS flaks equal or greater than BC flaks.... BC flaks seem usable, whilst BS ones are still same old iffy stuff. I guess eventually we will get there.
Having tested bombers post-patch, I can say that solo bombers now even have issues with dealing with transports. You need literally need 5 - 10 minutes to down the shields of a battlcruiser that just sits still. If it was fighting back, you would be low on bots before you even start doing hull damage.
Meaning that you need to summon swarms of people to deal with actual cap players. This is even worse against gunboats, which there are legit no counters for except other gunboats.
I keep feeling none of the balance devs are bomber mains.
Edit: the bomber never managed to take down the shields, and that was with incapacitators