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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Offline Couden
11-07-2023, 12:15 PM,
#381
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

(11-07-2023, 12:02 PM)Reno Wrote: It's a job now.

Always has been

[Image: 3XTkESZ.png]

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Online Lemon
11-07-2023, 12:16 PM, (This post was last modified: 11-07-2023, 12:17 PM by Lemon.)
#382
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Eh cmon 5 days for core 4 cannot be intended
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Offline Aingar
11-07-2023, 12:58 PM,
#383
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

We're looking into it, it wasn't intended, that's for sure.
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Offline Haste
11-07-2023, 01:03 PM,
#384
Lead Developer
Posts: 3,564
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I've already dropped the multiplier down to 1 for a nice and lovely 20 days of decay for a Core 4. In order to make things scale more reasonably we'll need to adjust W&T to not scale with core level. That, in turn, affects how quickly a PoB repairs and therefore how many sieges it would require to destroy one, so we'll have to tinker with the numbers a bit to get the intended result.

[Image: cdSeFev.png]
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Offline Lusitano
11-07-2023, 09:31 PM,
#385
Storm Chaser
Posts: 1,805
Threads: 192
Joined: Feb 2011

those exoctic modules ... i know they make code weapons and shields and other stuff .... but what they make in detail? is there a list in detail of what they can make and what materials they need?
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Offline R.P.Curator
11-08-2023, 05:28 PM,
#386
El Contrabandista
Posts: 357
Threads: 55
Joined: Dec 2018

Also, why does the process have to last for 6 days?!
The resources needed are quite scattered and the mining in uncharted takes a while.
Overall 7 days to make a code gun in your PoB, minimum (that is if you have the time to invest and play at least 4 hours a day)
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Offline Demonic
11-08-2023, 06:23 PM,
#387
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

Is there a list of how much crew / scientists the individual factory / refinery modules need?

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
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Offline St.Denis
11-08-2023, 06:33 PM,
#388
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-08-2023, 06:23 PM)Demonic Wrote: Is there a list of how much crew / scientists the individual factory / refinery modules need?


https://discoverygc.com/forums/showthrea...pid2307807
https://discoverygc.com/forums/showthrea...pid2307813

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Demonic
11-08-2023, 07:37 PM,
#389
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

(11-08-2023, 06:33 PM)St.Denis Wrote: https://discoverygc.com/forums/showthrea...pid2307807
https://discoverygc.com/forums/showthrea...pid2307813

Thanks!

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
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Offline Lachtraube
11-09-2023, 08:08 PM,
#390
Federal Veteran
Posts: 98
Threads: 19
Joined: Aug 2014

I am a bit confused about the FOW consumtion.

Is it :

1 Crew x 1 Water + 1 Oxygen + 1 Food every 12h
+
1 Scientist x 1 Water + 1 Oxygen + 1 Food every 12h

?
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