• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (46): « Previous 1 … 38 39 40 41 42 … 46 Next »
[Guide] Player Owned Base
Offline St.Denis
11-09-2023, 08:14 PM,
#391
Member
Posts: 100,607
Threads: 1,347
Joined: Dec 2011

(11-09-2023, 08:08 PM)Lachtraube Wrote: I am a bit confused about the FOW consumtion.

Is it :

1 Crew x 1 Water + 1 Oxygen + 1 Food every 12h
+
1 Scientist x 1 Water + 1 Oxygen + 1 Food every 12h

?

Crew and Scientists require 1 each of FOW every 12 hours.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline Trakais
11-09-2023, 09:46 PM, (This post was last modified: 11-09-2023, 09:50 PM by Trakais.)
#392
Member
Posts: 249
Threads: 41
Joined: Dec 2008

1. Are Hyperspace scanners removed (MK 1,2&3) ? Cant seem them on survey module crafting list.
2. What are these 2 new commodities? (Reflective Lattices and Organic Capacitors)? Cant find any info about them not in this thread, not in mining thread too? Are they mineable? Where?
Reply  
Offline St.Denis
11-09-2023, 09:54 PM,
#393
Member
Posts: 100,607
Threads: 1,347
Joined: Dec 2011

(11-09-2023, 09:46 PM)Trakais Wrote: 1. Are Hyperspace scanners removed (MK 1,2&3) ? Cant seem them on survey module list.
2. What are these 2 new commodities? (Reflective Lattices and Organic Capacitors)? Cant find any info about them not in this thread, not in mining thread too? Are they mineable? Where?

1) Yes (for now anyway).
2) Reflective Lattices are made in an Exotic Materials Refinery, using some materials found in the Uncharted Systems. Organic Capacitors are, I think, also found in the Uncharted Systems.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline Trakais
11-09-2023, 10:17 PM,
#394
Member
Posts: 249
Threads: 41
Joined: Dec 2008

o....k.. "Uncharted Systems"... and wheres that? somewhere in omicrons? Now im confused.
Reply  
Offline St.Denis
11-09-2023, 10:30 PM,
#395
Member
Posts: 100,607
Threads: 1,347
Joined: Dec 2011

(11-09-2023, 10:17 PM)Trakais Wrote: o....k.. "Uncharted Systems"... and wheres that? somewhere in omicrons? Now im confused.

You will find the entrances to them in Earhart (next to Alaska, have a look at the Nav Map).

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline TheKusari
11-15-2023, 11:24 AM,
#396
Resident Editor
Posts: 2,672
Threads: 448
Joined: May 2020

Sup, everyone.

I have spent the last few days overhauling the Player-Owned Base Guide to be much easier to read.
In addition to this, I have included some details relating to the content added in with Patch 5.0.

Hope you all appreciate the new look for the guide.

May you all find some useful details in there!



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



Reply  
Offline rwx
11-15-2023, 12:29 PM,
#397
No one is above the law
Posts: 1,037
Threads: 156
Joined: May 2010

(11-15-2023, 11:24 AM)TheKusari Wrote:
Sup, everyone.

I have spent the last few days overhauling the Player-Owned Base Guide to be much easier to read.
In addition to this, I have included some details relating to the content added in with Patch 5.0.

Hope you all appreciate the new look for the guide.

May you all find some useful details in there!

It looks nice indeed and it's well structured.
However, I found a minor mistakes:

REFINERIES & RECIPES https://discoverygc.com/forums/showthrea...pid1036642

It says under Diamond Shaping for all but Advanced H-Fuel, the IFF bonuses are:
  • Order +17%
  • Zoners +17%
  • Core +17%
  • AI +17%

If I take the base_recipe_items.cfg Aingar posted on the 31th October in #refinery-feedback it's:

Quote:affiliation_bonus = co_khc_grp, 0.85 ;DHC
affiliation_bonus = gd_im_grp, 0.85 ;IMG
affiliation_bonus = rh_m_grp, 0.85 ;Kruger
affiliation_bonus = fc_rh_grp, 0.85 ;Hessian
So the factions from the Advanced H-Fuel recipe should be listed. However, it's 15%, not 17%?! (This would apply to the other ore refineries as well)

But besides that, good work and it's a great reference book.

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
Reply  
Offline Aingar
11-15-2023, 12:32 PM,
#398
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

0.85 is the multiplier for the amount of materials used. Which in turn means that you can produce ~17% more of the product out of the same amount of input cargo, since 1/0.85 = ~1.17.
Reply  
Offline Demonic
11-15-2023, 12:37 PM, (This post was last modified: 11-15-2023, 12:41 PM by Karst.)
#399
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

== REQUEST TO EDIT ==

Part : II

Edit Request :

The guide says:

Base will start with 600,000 hit points when initially deployed
[...]
Maximum Hit Points: 12,000,000


One of these numbers is incorrect (I suspect the 600 000), because I recently deployed a base and it started at 50% HP, not 5% as the guide suggests.


Fixed. ~Karst

Links
Characters and feedback | Freelancer's Woes | MacRory's Irregulars
Reply  
Offline rwx
11-15-2023, 12:52 PM, (This post was last modified: 11-15-2023, 12:56 PM by rwx.)
#400
No one is above the law
Posts: 1,037
Threads: 156
Joined: May 2010

(11-15-2023, 12:32 PM)Aingar Wrote: 0.85 is the multiplier for the amount of materials used. Which in turn means that you can produce ~17% more of the product out of the same amount of input cargo, since 1/0.85 = ~1.17.

Of course you are right, but I think it's a bad wording then.
You need 15% less input, but this (the guide) reads as "you get 17% more output"

If I'd have no clue, I would think I get 292 refined materials for 500 input.
Which will not happen, if I only drop 500 ore at the base, because the second production cycle will not start due lack of materials

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
Reply  
Pages (46): « Previous 1 … 38 39 40 41 42 … 46 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode